Commit graph

13 commits

Author SHA1 Message Date
Jesse Natalie
dbc5c3929e d3d12: Predication fix: For boolean queries used for predication, D3D12 uses uint64, so clear at least a uint64 in the result
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
2022-01-14 15:54:33 +00:00
Jesse Natalie
9609387a4f d3d12: Fix re-enabling predication after temporary disablement
The equal-zero vs not-equal-zero property was previously lost

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
2022-01-14 15:54:33 +00:00
Jesse Natalie
fde36d7992 d3d12: Don't wait for GPU reads to do CPU reads
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13669>
2021-11-09 18:31:19 +00:00
Jesse Natalie
e9a1e1c21e d3d12: Resources inherit from threaded_resource
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
a463aa0099 d3d12: Inherit from threaded_query
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
2d1f5e3dcb d3d12: Don't accumulate timestamp queries
If an app re-issues a timestamp query a lot, but doesn't ever ask
for the results, we could end up running off the end of our query
heap. But we don't actually need to advance/accumulate, so just
use a single entry in the heap.

Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12920>
2021-11-05 00:44:15 +00:00
BillKristiansen
bb1d0025d8 d3d12: Fixes stale context bindings after copy, resolve, and clear
Some GL applications, including Blender, are producing rendering
artifacts due to missing resource state barriers.

The d3d12_context keeps track of all resources bound as shader resource
or constant buffers.  If any of these resources are used for Copy,
Resolve, or Clear source/target, the context tracking must be updated
so the correct state can be restored before the next draw call.

This change is something of a big hammer.  Essentially, if a resource
currently bound as an SRV or CBV gets used for a non-shader access, a
flag is set in the context that invalidates all bindings of the same
type on the same shader stage.  Thus the next Draw execution refreshes
the shader views and state transitions state before invoking Draw on the
command list.

A more elegant (and complex) fix would limit the invalidation to
resource state only, rather than also forcing a recreation of resource
views.  It is unclear right now whether it is worth the time to
implement a more elegant fix.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871>
2021-05-20 01:02:40 +00:00
Jesse Natalie
af2e212c59 d3d12: Use IID_PPV_ARGS instead of __uuidof
We've been inconsistent between IID_PPV_ARGS,
__uuidof(var), and __uuidof(type). Since Linux doesn't
support the latter of these, they need to be changed.
While we're at it, switch all __uuidof to the more terse
IIV_PPV_ARGS option.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
e1e05ad772 d3d12: Include dxguids/dxguids.h in files that need __uuidof
MSVC has an extension for getting IIDs (GUIDs) from types. Other
compilers can support this extension when targeting Windows, but
don't support it when targeting Linux. Instead, winadapter.h
defines __uuidof(var) to uuidof<decltype(var)>. Then dxguids.h
provides inline specialized definitions for the known D3D types.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Marek Olšák
8904fcca6d gallium: inline struct u_suballocator to remove dereferences
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7901>
2020-12-03 21:41:19 +00:00
Jesse Natalie
4358af87e7 d3d12: Fix signed-unsigned comparison warnings
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
2020-12-01 17:10:47 +00:00
Jesse Natalie
af6983885b d3d12: Delete unused local variables
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
2020-12-01 17:10:46 +00:00
Erik Faye-Lund
2ea15cd661 d3d12: introduce d3d12 gallium driver
This driver will allow running OpenGL and OpenCL on top of Gallium
for any hardware supporting Microsoft's Direct3D 12 on Windows 10.

This is the combination of a lot of commits from our development branch,
containing code from several authors.

Co-authored-by: Bill Kristiansen <billkris@microsoft.com>
Co-authored-by: Gert Wollny <gert.wollny@collabora.com>
Co-authored-by: Jesse Natalie <jenatali@microsoft.com>
Co-authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477>
2020-11-10 15:37:07 +00:00