The V4 GPUs doesn't have the dynamic allocation logic that V5 and later
has. There's nothing to calculate here; the GPU either supports 8x MSAA,
or 4x MSAA.
Since 8x MSAA is the architectural max, let's have this function report
that. We deal with the 4x limit separately as a quirk, because this
applies to some V5 GPUs as well.
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35184>
This value isn't valid on V4, so let's make sure we don't try to use it.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35184>
This function was removed about a decade ago, let's get rid of the
prototype as well!
Fixes: a347a0f53f ("mesa: Completely remove QuerySamplesForFormat from driver func table")
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35184>
This allows building Mesa with the Android NDK, which doesn't provide
libdrm.
We will generate an `Android.bp` file using the `ninja-to-soong` tool
(https://github.com/rjodinchr/ninja-to-soong), and to do this we run
Mesa's standard meson build system to generate the ninja commands that
we then translate to soong.
That meson invocation is done using the Android NDK, which doesn't
provide libdrm, so until we find an alternative solution[*] we provide a
wrap file that builds libdrm as part of the Mesa build (but does not
install it--we still use the Android-provided libdrm at runtime)
Co-authored-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35058>
register shadow enabling for user queue is different code flow than
kernel queue. In case of kernel queue preamble ib is initialized which
is not requried for kernel queue.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34803>
for pipelines, we know enabled features. for classic shader objects, we do not.
therefore, we want to plumb this through explicitly for drivers using common
pipelines, rather than making drivers guess whether they can use the device
features.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35169>
This was mostly wired up, but we currently require an alignment of 64
for uniform texel buffers, because we're currently using
plane-descriptors for this.
We could lift that limitation by switching to buffer descriptors and use
LD_CVT for the format-conversion, but that's a bigger change.
Let's just fix up the aligntment and enable the extension for now.
Reviewed-by: Olivia Lee <benjamin.lee@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34826>
Vulkan is supposed to operate in explicit synchronization mode. However,
for legacy compositors that only support implicit fencing, we have to
extract the compositor implicit fence (release fence) and resolve it
properly. Since we used to rely on renderer side drivers being able to
handle implicit in-fence, here we only opt-in the new behavior for those
known to have issues with that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34516>
We weren't setting the accum src (which should be pT for now) and we put
ftz in the wrong place. Bit 5 is actually .bf which we want to set all
the time in order to get a float output. (Otherwise it gives an integer
output.)
Fixes: a3330f1d46 ("nak/sm20: Add float ops")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35170>
Use the new shared presentation feedback code in the loader to implement
perfetto frame delivery tracing similar to the wayland vulkan wsi code.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
This is a potentially slow process, so let's break it out into its own
function so we can have more meaningful profiling data from perfetto later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
The throttling code is potentially long running. Move it to a separate
function so we can have better perfetto tracing later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
We only use the acquisition time for calculating latency for perfetto
tracks later, and the acquisition time should ideally be the start of the
perfetto flow.
This has been more or less true with very small error margin for vk wsi,
but the wayland EGL buffer handling is a lot more complicated. Moving the
time check into the flow start will make re-using this code for EGL much
simpler.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
Push the presentation feedback code into the common code in the loader,
so we're one step closer to using the perfetto instrumentation here in
the EGL code.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
For now just pull the tiny bit that looks up the wayland buffer id for
profiling. The end goal is to promote more code sharing between vk and egl
and improving wayland egl's perfetto profiling.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
Count the outstanding feedback requests instead of relying on list
length calculations.
When moving presentation feedback bits into common code shortly, the list
will no longer be exposed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
Instead of testing the protocol object pointer, track this with a bool.
We're going to wrap the protocol object in some common code later, so
testing it directly will become inconvenient.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32757>
Now that we're no longer using multiple artifacts, we can drop the
LAVA_ prefix from the S3_ARTIFACT_NAME variable name for simplicity.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34980>