Commit graph

122096 commits

Author SHA1 Message Date
Erik Faye-Lund
d8ee1fa341 zink: nir_op_b2f64 implementation
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7654>
2020-12-18 01:07:01 +00:00
Dave Airlie
98a73027e1 zink: add some 64-bit conversion ALUs
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7654>
2020-12-18 01:07:01 +00:00
Mike Blumenkrantz
2108e4fa8f zink: support nir_op_f2f32
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7654>
2020-12-18 01:07:01 +00:00
Mike Blumenkrantz
536863eeea zink: add handling for 64bit values in spirv_builder
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7654>
2020-12-18 01:07:01 +00:00
Jesse Natalie
4a3b42a717 drisw: Prefer hardware-layered sw-winsys drivers over pure sw
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8128>
2020-12-18 00:14:04 +00:00
Jesse Natalie
27ed515c05 drisw: Add fallback logic for choosing a driver to use
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8128>
2020-12-18 00:14:04 +00:00
Rhys Perry
661922f6ac aco: add block to worklist in mark_block_wqm()
Since we're requiring the branch condition to be in WQM, we have to ensure
that the block is in the worklist.

Fixes Trials Fusion hang at 4K and High settings.

fossil-db (Sienna):
Totals from 216 (0.15% of 139391) affected shaders:
SGPRs: 13392 -> 13360 (-0.24%)
CodeSize: 1321184 -> 1318592 (-0.20%)
Instrs: 255310 -> 254662 (-0.25%)
Cycles: 2178360 -> 2174652 (-0.17%)

Affected fossils in fossil-db are dirt4, nier and youngblood.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3863
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8145>
2020-12-17 19:22:55 +00:00
Mike Blumenkrantz
6d7ea0f020 zink: add struct type support for ntv
also interface types since they're the same

Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8142>
2020-12-17 19:10:41 +00:00
Mike Blumenkrantz
26a955959e zink: ntv formatting
Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8142>
2020-12-17 19:10:41 +00:00
Mike Blumenkrantz
02fd562e65 zink: handle struct derefs in ntv
Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8142>
2020-12-17 19:10:41 +00:00
Mike Blumenkrantz
d4748913fc zink: add get_storage_class() ntv util
Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8142>
2020-12-17 19:10:41 +00:00
Mike Blumenkrantz
f9bc320c61 zink: be more paranoid about array strides in ntv
arraystride is a required decoration for arrays of scalars, so ensure that
we put in some effort on this for the case where an array doesn't specify
an explicit stride

Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8142>
2020-12-17 19:10:41 +00:00
Mike Blumenkrantz
2cb9e3b8e1 zink: add nir pass for splitting 64bit vertex attribs which cross slot boundaries
according to spec, dvec3 and dvec4 vertex attribs require 2 slots (locations),
and so the shader loads have to be explicitly split to reflect this

helpfully, gallium already gives us the vertex element state in a split format,
so no other changes are necessary to have this work as expected

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8141>
2020-12-17 18:16:23 +00:00
Mike Blumenkrantz
ec65021771 zink: support frem shader op
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8144>
2020-12-17 17:21:23 +00:00
Danylo Piliaiev
b34bc3db67 tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT()
According to the spec:

"pCounterBuffers is an optional array of buffer handles [...]
 If pCounterBuffers is NULL, then transform feedback will start
 capturing vertex data to byte offset zero in all bound transform
 feedback buffers."

"If counterBufferCount is not 0, and pCounterBuffers is not NULL,
 pCounterBuffers must be a valid pointer to an array [...]"

So counterBufferCount could be non-zero with pCounterBuffers
being NULL.

Fixes crash in RenderDoc when inspecting draw call with tesselation
or geometry shader present.

Fixes: 98b0d900 "turnip: rework streamout state and add missing counter buffer read/writes"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8140>
2020-12-17 16:33:33 +00:00
Danylo Piliaiev
6aec3c9a23 tu: Ignore pTessellationState if there is no tesselation shaders
According to the spec:

"pTessellationState [...] is ignored if the pipeline does not
 include a tessellation control shader stage and tessellation
 evaluation shader stage."

Fixes crash in RenderDoc when inspecting draw call with
geometry shader but without tesselation shaders.

Fixes: eefdca2e "turnip: Parse tess state and support PATCH primtype"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8140>
2020-12-17 16:33:33 +00:00
Mike Blumenkrantz
4d47b22bf0 glsl/float64: make this compatible with glsl 330
just a minor tweak

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7483>
2020-12-17 15:47:30 +00:00
Samuel Pitoiset
7880faccc5 radv: add missing DB flush after depth/stencil resolve operations
I thought this was a bug in CTS but the Vulkan spec says:

    "VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT specifies write access
     to a color, resolve, or depth/stencil resolve attachment during
     a render pass or via certain subpass load and store operations."

So, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT is used to synchronize
depth/stencil resolve attachments. Yes, it's counterintuitive.

This can't actually be fixed properly for now because RADV performs
the end subpass barrier *before* resolve attachments instead of after.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8138>
2020-12-17 15:19:57 +00:00
Daniel Schürmann
b50d3e5760 aco/ra: fix phi operand renaming
In case one operand was renamed and another operand came
from an incomplete phi, it could happen, that the original
name was not restored.

This has no impact on the code, but ensures correct SSA
is maintained during RA.

Cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8109>
2020-12-17 15:00:59 +00:00
Pierre-Eric Pelloux-Prayer
663e06faa6 egl: fix EGL_EXT_protected_content/surface mixup
EGL_EXT_protected_surface introduces EGL_PROTECTED_CONTENT_EXT,
while EGL_EXT_protected_content is about protected context.

When I implemented EGL_EXT_protected_surface I mixed up the 2
names, so this commit fixes it.

Fixes: bd182777c8 ("egl: implement EGL_EXT_protected_surface support")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8122>
2020-12-17 10:05:42 +01:00
Erik Faye-Lund
6526e6d11b lavapipe: implement VK_EXT_index_type_uint8
Since Gallium supports 8 bit indices, this extension is a simple matter
of plumbing a value through, exposing a feature and flipping the switch
for the extension. This lets zink avoid up-converting the index-buffer
before drawing.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8082>
2020-12-17 08:48:16 +00:00
Iago Toral Quiroga
2832cbea7a v3dv: fix BO list for TFU jobs
Instead of checking whether the source and destination are the same,
we should check if the underlying BOs are the same, since we may
be suballocating resources from the same allocation and the kernel
will fail to execute jobs if the BO list has duplicated entries.

Fixes aborts with Unreal Engine due to failed TFU jobs.

Fixes: 30f1fc25ce ('v3dv: implement TFU blits')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8098>
2020-12-17 09:24:36 +01:00
Iago Toral Quiroga
9f2afe4170 v3dv: fix incorrect slice selection for TFU jobs
Fixes: 30f1fc25ce ('v3dv: implement TFU blits')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8098>
2020-12-17 09:24:36 +01:00
cheyang
e6a66201a7 symbol_table:fix mesa symbol table return scope error
According to the comment of this function,return a non-negative
number for the number of scopes between the current scope and
the scope where a symbol was defined.

Signed-off-by: cheyang <cheyang@bytedance.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8084>
2020-12-17 04:48:27 +00:00
Vinson Lee
193888fd75 glsl: Initialize glsl_type member name.
Fix defect reported by Coverity Scan.

Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member name is not initialized in
this constructor nor in any functions that it calls.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7766>
2020-12-16 19:31:25 -08:00
Michael Forney
434da21a7c meson: add missing dependency on generated git_sha1.h
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8121>
2020-12-17 00:03:22 +00:00
Icecream95
2a627e7a03 pan/decode: Fix "Access to unknown memory" message formatting
The format string was missing a newline.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8130>
2020-12-16 21:47:09 +00:00
Icecream95
1baddfcff6 panfrost: Fix negative LOD bias support on Bifrost
The LOD bias can be negative, so mark it as signed in the XML.

The code in pan_cmdstream.c already calls FIXED_16 with
'allow_negative' set to true, so doesn't need to be adjusted.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8130>
2020-12-16 21:47:09 +00:00
Icecream95
3a2a005404 pan/gen_pack: Fix signed integer packing
Any excess sign-extend bits would spill into adjacent fields, so mask
off anything after the end bit.

Shift from 2 instead of 1, because there needs to be one extra bit in
the mask as 'end' is inclusive.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8130>
2020-12-16 21:47:09 +00:00
Icecream95
e541aa76e2 panfrost: Split up batches with many jobs
If there are too many jobs in a batch, split it. Although the GPU
theoretically supports 65536 jobs in a batch, set the threshold lower
to avoid GPU timeouts.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8130>
2020-12-16 21:47:09 +00:00
Erik Faye-Lund
720a2d8f29 zink: map some more formats
These formats correspond to missing vk_format_to_pipe_format formats, so
let's add support for them as well.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
2020-12-16 20:51:33 +00:00
Erik Faye-Lund
74132b761c zink: add format test
This will help avoid future mistakes when mapping formats.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
2020-12-16 20:51:33 +00:00
Erik Faye-Lund
d788a1d6f4 zink: fix format-mapping
These formats are incorrectly mapped, and should be reversed.

Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
2020-12-16 20:51:33 +00:00
Erik Faye-Lund
123f3d0d64 zink: make zink_format all about raw format-translation
This moves the parts of zink_format.c that also operates on zink_screen
into zink_screen.c. This has the benefit that we can start testing the
enum-translation code separately from the state.

This will make the next commit a bit cleaner.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
2020-12-16 20:51:33 +00:00
Erik Faye-Lund
d66df61bf7 zink: convert x8-formats in zink_get_format
This allows us to make zink_pipe_format_to_vk_format a perfectly
roudtripable function.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
2020-12-16 20:51:33 +00:00
Jesse Natalie
2d78e28ba7 d3d12: Flush and wait in flush_frontbuffer
If we have a context, make sure any work on it's done before
reading from the render target. There may even be pending
MSAA resolves that haven't been submitted yet.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
0507da62c4 gallium/dri: Add D3D12 software driver option
This lets you use GALLIUM_DRIVER=d3d12 to choose the d3d12
backend with a software winsys.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
eb4353838d d3d12: Don't require DXIL for WSL
Always use the experimental shader models feature, which allows
unsigned DXIL to be used, so we don't need a libdxil for WSL.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
0b60d6a24d d3d12: Support Linux eventfds for fences
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
ee4c80f77d d3d12: Only support DXGI and GDI APIs on Windows
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
ed286325a0 d3d12: Only play DLL path tricks on Windows
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
dfeb5ecd4a d3d12: Use u_dl instead of Windows DLL APIs
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
29ccbd9b1e d3d12: Add forward declaration for LUID
This is needed so that the driver can be initialized by
external code without windows.h or winadapter.h.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
738564a753 d3d12: Scope down wrl includes to just client.h
We only use wrl for ComPtr, and the DirectX-Headers project
only includes client.h and implements.h.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
af2e212c59 d3d12: Use IID_PPV_ARGS instead of __uuidof
We've been inconsistent between IID_PPV_ARGS,
__uuidof(var), and __uuidof(type). Since Linux doesn't
support the latter of these, they need to be changed.
While we're at it, switch all __uuidof to the more terse
IIV_PPV_ARGS option.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
e1e05ad772 d3d12: Include dxguids/dxguids.h in files that need __uuidof
MSVC has an extension for getting IIDs (GUIDs) from types. Other
compilers can support this extension when targeting Windows, but
don't support it when targeting Linux. Instead, winadapter.h
defines __uuidof(var) to uuidof<decltype(var)>. Then dxguids.h
provides inline specialized definitions for the known D3D types.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
da9b6a21f4 d3d12: Include wsl/winadapter.h when not compiling for Windows
The winadapter.h provides typedefs and defines to enable the
D3D/DXCore headers to be included as-is when targeting non-
Windows platforms.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
8fc2676e47 winsys_handle: Change D3D12 resource handle type to void*
This lets us include it in Linux builds as well, without needing
to pull in IUnknown.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
4ee55769d6 microsoft/compiler: Pick up new dxcapi.h
This is more up-to-date with what's on GitHub, and more importantly,
it embeds some of the non-Windows support logic in the header, instead
of shelling out to a nonexistent header.

Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie
f673648003 d3d12: Add DXCore screen variation
Not all Windows platforms have DXGI, and neither does WSL.
Instead, we can use the DXCore API for adapter enumeration.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00