Meson devenv is a feature added in meson 0.58 (thus the features is
version guarded) that allows creating a shell environment with
environment variables automatically setup for running the project inside
the build dir. Some variables (such as LD_LIBRARY_PATH and PATH) are set
automatically, others must be added by the project.
For vulkan is is relativley simple, we create a new, uninstalled, icd
file for each driver and set the VK_ICD_FILENAMES variable
appropriately. This can be used with:
```sh
meson devenv -C $builddir
```
then, vulkan applications will automatically use the uninstall vulkan
driver, no need to install.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14826>
Semaphores info was stored as an info of event_wait cpu jobs and this
leads to mem leak when the same event_wait job in the same cmd buffer
batch was submitted more than once. As a result,
`dEQP-VK.api.command_buffers.record_simul_use_primary` fails due to a
double-free of sems_info.
In this patch, we no longer use v3dv_event_wait_cpu_job_info to store
semaphores from a submit info, since semaphores is related to a queue
submission and not to the event_wait job type. If we spawn a wait_thread,
we copy semaphores to an auxiliary struct (v3dv_wait_thread_info) that
will be used in wait_thread to get job and semaphores information. When
the spawned thread finishes, it releases the related
v3dv_wait_thread_info and the semaphores copy as well.
Fixes: d5bd18fb ("v3dv: store wait semaphores in event_wait_cpu_job_info")
Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14736>
Just as with all other TLB operations, we can only use the TLB if the render
area is aligned to tile boundaries. If it is not, then the operation would
overwrite pixels outside the render area, which is not allowed.
In this case, we can't even emit a previous TLB load to fix this because the
TLB has the multisampled attachment, not the resolve attachment, which is
just a destination buffer for the tile store.
Because the condition for tile alignment has to be determined for each
subpass, we handle this by storing this information in the attachment
state of the command buffer with the start of each subpass. We store
whether the attachment is to be resolved and whether it can use the
TLB (considering tile alignment restrictions).
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14752>
This is a left over from when we added multi-version support in the
driver, where we turned this helper into a versioned scheme.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14704>
The vectorization pass can inject 32_2x16 (un)packing opcodes
upon successful vectorization of 16-bit operations into 32-bit
counterparts, so make sure we lower these to something our
backend can handle.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14648>
When we create a image view with D24S8 format we made a reformatting
to RGBA8UI if the aspect selected is just STENCIL. But when
configuring the stores we select the aspects based on the attachment
format. Quoting from cmd_buffer_render_pass_emit_stores:
/* From the Vulkan spec, VkImageSubresourceRange:
*
* "When an image view of a depth/stencil image is used as a
* depth/stencil framebuffer attachment, the aspectMask is ignored
* and both depth and stencil image subresources are used."
*
* So we ignore the aspects from the subresource range of the image
* view for the depth/stencil attachment, but we still need to restrict
* the to aspects compatible with the render pass and the image.
*/
const VkImageAspectFlags aspects =
vk_format_aspects(ds_attachment->desc.format);
So we could ending trying to store on a Z+Stencil buffer, using a
RGBA8UI format.
So far this only affected some tests when using the simulator
(assert). Those were working on the real hw, but probably would fail
on other situations, so lets use the original image format on that
case.
v2 (Iago)
* Improve comment grammar
* Do the same on load too (not just store)
v3 (Iago)
* Re-word comments.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
We track last submitted jobs by queue type. After all cmd buffer
batches have been submitted, we emit a noop job that waits all jobs
submitted to each GPU queue complete and signals the fence.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
With multiple semaphores support, we can use a GPU job to handle
multiple signal semaphores in the end of a cmd buffer batch. It
means, the last job in the last cmd buffer will be in change of
signalling semaphores as long as it meets some conditions:
1 - A GPU-job signals semaphores whenever we only have submitted
jobs for the same queue (there is no syncobj created for any
other type). Otherwise, we emit a noop job that waits on the
completion of all jobs submitted and then signals semaphores.
2 - A CPU-job is never in charge of signalling semaphores. We
process it first and emit a noop job that depends on all jobs
previously submitted to signal semaphores.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
With multiple semaphore support, we can improve the way we handle
wait semaphores considering different job types and cmd buffer
batch scenarios, that means:
- A GPU job depends on wait semaphores whenever it is the first job
submitted to a queue in this command buffer batch (the `first` flag
for the job's queue type is set).
- For the first CPU job, if there are wait semaphores, we should
wait for the CPU and GPU being idle to process the job.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
The order in which a GPU job is scheduled is guaranteed within the
same queue type (CL, TFU, CSD), but the order of completion of jobs
from different queues cannot be guaranteed. Since we have multiple
semaphores support now, we can track the completion of the last job
submitted to each queue and therefore better determine when gpu is
idle. We do it using an array of syncobj (last_job_syncs) for each
GPU queue (CL, TFU, CSD). With this, job serialization also become
more accurate. We also keep tracking the very last job submitted
(last_job_sync became an element of the last_job_syncs array as
V3DV_QUEUE_ANY) for the case we don't have multisync support.
To help in handling wait semaphores, we set a flag per queue to
indicate we are starting a new cmd buffer batch and a job submitted
to this queue will be the first.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
In addition to keep a copy of wait semaphores, extend
v3dv_submit_info_semaphores to hold a copy of signal semaphores too.
With a copy of wait and signal semaphores, we can enable GPU jobs to
handle more than one wait and signal semaphores.
By now, we don't change the way as we signalling semaphores when all
jobs complete, i.e., we still use the master thread to signal
semaphores. In this context, no GPU job is actually in charge of
signalling, but the support for multiple signal semaphores is done
here.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Whenever v3d kernel-driver supports multisync extension, use it to
enable more than one semaphores in a tfu job.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Whenever v3d kernel-driver supports multisync extension, use it to
enable more than one semaphores in cl submission. In CL, we have two
kind of job (bin and render), therefore, we need also to determine
the stage to sync, that means to add job dependencies/wait
semaphores.
Also, as we currently process all signal semaphores of a cmd buffer
batch together in the submit master thread (when the last wait
thread completes), there isn't now a situation in which GPU jobs
need to handle signal VkSemaphores.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Instead of a boolean (sem_wait) in v3dv_event_wait_cpu_job_info,
that is used to determine wait condition for jobs put in a wait
thread, copy the wait semaphores data and store it as struct
v3dv_submit_info_semaphores. In the following patches we enable
multiple semaphores in GPU jobs, and therefore we need this data
to add wait semaphores as job dependencies for pending jobs
submitted from a wait thread.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
Instead of pass pSubmit to queue_submit_cmd_buffer, create a struct
v3dv_submit_info_semaphores to wrap semaphores data from VkSubmitInfo.
In the next commit, this struct will help to handle wait condition for
jobs submitted in a wait event context, since we need to hold this
data when handle wait events and pass it to queue_submit_job() called
from wait threads. The main goal is to allow multiple wait semaphores
in a job submission. Later, this struct will be extended to include a
copy of signal semaphores too.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
is_wait_thread is passed, but not actually used; and cpu_queue_handle_idle
is in charge to handle wait threads spawned before this one.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
With the proper version checking in the common vulkan instance code
(commit 88b9b68) it is now possible to bring the reported interface
version up to v5.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14563>
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.
don't store the enum in shader_info as it changes size, and confuses
other things.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
Effectively moves most of v3dv_wsi_can_present_on_device to the
common code to be used in other drivers.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11091>
Double buffer mode splits the tile buffer size in half so we can
start processing the next tile while the current one is being
stored to memory. This mode is available only if MSAA is not enabled
and can, in theory, improve performance by reducing tile store
overhead, however, it comes at the cost of reducing the tile size,
which also causes some overhead of its own.
Testing shows that this helps some cases (i.e the Vulkan Quake
ports) but hurts others (i.e. Unreal Engine 4), so for the time
being we don't enable this by default but we allow to enable it
selectively by using V3D_DEBUG.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14551>
Because these formats are introduced trough an extension, their
enum values are exceedingly large and we cannot use them to index
directly into the format table we had for core formats. Instead,
we put these in a separate table and we always use the
VK_ENUM_OFFSET helper to index into these tables.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
vk_icdNegotiateLoaderICDInterfaceVersion now correctly identifies the
driver as supporting v4. Before, the driver did support the
functionality but didn't report supporting it through the negotiate
function.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14299>
This is an actual functional change as we now plumb through the sync FD
instead of doing a vkQueueSubmit and trusting in implicit sync.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
All three implementations are identical.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:
1. When importing a BO into the same device used to create it
(self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
device.
Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) and we would double-free
self-imported BOs. We tried to fix that in commit d809d9f3
but that broke 2) and we started to leak BOs for some imports.
This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5769
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14392>
Acknowledgements to android-rpi team and lineage-rpi maintainer (KonstaT)
for creating/testing initial vulkan support. Their experience was used as
a baseline for this work.
Most of the code is a copy of turnip and anv.
Improved by cleaning dEQP failures:
- Improved gralloc support (use allocation time stride, size, modifier).
- Fixed some dEQP crashes due to memory allocation issues.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14016>
This was somehow missed by me and during review.
Fixes fcfc4ddfcc: ("v3dv: Fix V3DV_HAS_SURFACE preprocessor condition")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14190>
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.
1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.
Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities
Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
This makes is a bit more portable, especially on 32bit architectures
with 64bit time_t defaults. Especially on musl its a must.
Fixes
../mesa-21.3.0/src/broadcom/vulkan/v3dv_bo.c:71:15: error: format specifies type 'long' but the argument has type 'time_t' (aka 'long long') [-Werror,-Wformat]
time.tv_sec);
^~~~~~~~~~~
Also reported here [1]
[1] https://github.com/agherzan/meta-raspberrypi/issues/969
Signed-off-by: Khem Raj <raj.khem@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14118>
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:
dEQP : Test case 'dEQP-VK.info.instance_extensions'..
dEQP : Fail (Extension VK_KHR_get_display_properties2 is missing
dependency: VK_KHR_display)
dEQP : DONE!
Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.
Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
The early-Z test uses Z values produced from FEP, so when
we write Z from a shader we need to disable EZ. However, there
are some instances where want to write the FEP-Z from the shader,
in which case we would not need to disable EZ.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
Even although the option is called shaderdb, it is not really used by
shaderdb (for V3D shaderdb uses the debug option "precompile"). And in
fact, right now the output format is not compatible with shaderdb.
This commit tries to fix that, and as we are here, also try to make
the option more useful for the Vulkan case, as that debug option also
works with v3dv.
We can't really fully imitate shaderdb use with OpenGL (run with a set
of glsl shader tests), but we can at least assign a unique name (the
pipeline sha1 in text format) so we can compare executions of the same
vulkan application. For that remember to disable the on-disk cache.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13938>