nouveau reallocated the mipmap tree on every MIN_FILTER call to account
for mipmap change. We only need to do this if the texture does not fit
in the existing mipmap tree. This gives a big performance boost for a
game like bzflag which changes MIN_FILTER all the time for its font
rendering.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
The default viewport is the window rectangle, which is set up by
_mesa_make_current(). To be able to do that we need to get the
window dimension (and buffers) first, so we have to call
intel_prepare_render() before we can call into _mesa_make_current().
Fixes#26676 and #26678.
Most stencil demos look OK (modulo some unrelated rendering glitches).
Only single-sided stencil test works at this point.
There are probably some bugs to be found...
The pitch is not really an inherent part of the miptree, since it's
not part of any of the layout calculations, and it's dictated by the
libdrm-allocated region pitch now.
The primary consumer of this (miptree relayout) already has this code
for handling failure, and the other paths want to know if failure
actually occurs and do something appropriate, which may not include
memcpy.
If the test image was larger than the window, nothing was drawn because
of invalid raster position. Use glWindowPos instead of glRasterPos.
Also, use integer src/dst coordinates to avoid grabbing black pixels
outside of the src image region.
Use the _mesa_clip_readpixels() function to clip the src region against
the buffer's bounds. Neatly, the resulting pixel unpack object's
SkipPixels/SkipRows fields can be used to determine the position of the
region in the destination texture.
Fixes crash in progs/samples/copy.c and probably other cases.
Fixes corrupted fonts in bzFlag, where we've been silently
failing to copy I8 mipmaps to a new miptree.
Print an error message on unsupported format now, since we
can't return failure.
We were doing it ad-hoc before, as instructions with potential
aliasing problems were identified. But thanks to swizzling basically
anything can have aliasing, so just do it generally at source reg
setup time. This is somewhat inefficient, because sometimes an
operation doesn't need unaliasing protection if the swizzling is safe,
but the unaliasing before didn't cover those cases either.
Fixes piglit glsl-fs-loop.
(cherry picked from commit 6b194dab6b)
We were patching up all the break and continues between the start of
our loop and the end of our loop, even if they were breaks/continues
for an inner loop. Avoiding patching already patched breaks/continues
fixes piglit glsl-vs-loop-nested.
(cherry picked from commit f6f547d87e)
The code was walking over the regs of pairs of attributes and checking
whether the attribute with a given reg index had point sprite enabled.
So the point sprite setup code was rarely even getting executed.
Instead, we need to determine which channels of a reg need point
sprite coordinate replacement. In addition, it was multiplying the
attribute by 1/w, when it's supposed to cover (0, 1) in each direction
regardless of w, and it wasn't filling in the Z and W components of
the texcoord as specified.
Fixes piglit point-sprite and the spriteblast demo. Bug #24431, #22245.
(cherry picked from commit bc632d0437)
This would be triggered by use of sqrt() along with control flow.
Fixes piglit-fs-sqrt-branch and a bug in Yo Frankie!.
(cherry picked from commit 48dca99feb)