Set values for VkVideoEncodeQualityLevelPropertiesKHR
and its child value such as VkVideoEncodeH264QualityLevelPropertiesKHR
, VkVideoEncodeH265QualityLevelPropertiesKHR and
VkVideoEncodeAV1QualityLevelPropertiesKHR.
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35767>
The additional usage bits added for rgba8 and rgb565 are not needed as
those are conditionally added based on the consumer side of the Android
surface (e.g. display, encoder, etc).
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35785>
Similar to nir_lower_alu_width(), the callback can return the
desired number of components for a phi, or 0 for no lowering.
The previous behavior of nir_lower_phis_to_scalar() with lower_all=true
can be elicited via nir_lower_all_phis_to_scalar() while the previous
behavior with lower_all=false now corresponds to nir_lower_phis_to_scalar()
with NULL callback.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35783>
Add a new field userq_num_hqds to drm_amdgpu_info_hw_ip to expose the
number of available hardware queue descriptors (HQDs) for user queues.
This allows userspace to query the maximum number of user queues that
can be created for a particular IP block.
the patch link in driver side:
https://lists.freedesktop.org/archives/amd-gfx/2025-June/126686.html
v2: we should also put userq_num_hqds into radeon_info and
print it where other fields are printed. (Marek Olšák)
v3: rename num_userqs to num_queue_slots
and add print log in ac_print_gpu_info. (Marek Olšák)
v4: rename userq_num_hqds to userq_num_slots in hw_ip_info,
and update the hw information (Marek Olšák)
Signed-off-by: Jesse Zhang <Jesse.Zhang@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35850>
From the Vulkan spec:
`If pColorAttachmentLocations is NULL, it is
equivalent to setting each element to its index
within the array.`
Use similar logic to what we do in
CmdSetRenderingInputAttachmentIndices to handle
this behaviour properly.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35948>
This is quite unlikely to happen, but I guess it might be possible and
it's relatively simple to work around.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35884>
Reported by static analysis. Multiplication may overflow
before being converted to the larger type, so fix this
by casting one of the operands to the destination type.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35877>
ac_estimate_size() triggers an assertion because the block size isn't
aligned to a power of two for ASTC formats.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35879>
This changes legacy GS outputs to use the same logic as NGG GS.
It enables the same optimizations that NGG has such as forwarding
constant GS output components to the GS copy shader at compile time.
ac_nir_gs_output_info is removed.
GS output info is no longer passed to ac_nir_lower_legacy_gs and
ac_nir_create_gs_copy_shader separately.
ac_nir_lower_legacy_gs now gathers ac_nir_prerast_out, generates GSVS ring
stores, and also generates the GS copy shader with GSVS ring loads.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This way we won't have to pass output info between the two functions.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This is a cleanup.
Old gs LDS layout: [es outputs][gs outputs][scratch]
Old nogs LDS layout: [xfb/cull][scratch]
New gs LDS layout: [es outputs][scratch|gs outputs]
New nogs LDS layout: [scratch|xfb/cull]
The LDS scratch is moved to the beginning of the preceding buffer in LDS,
while the addresses in that LDS buffer are offset by the scratch size.
It effectively merges the LDS scratch with the preceding buffer in LDS.
Thanks to that, we no longer need the ngg_scratch ABI and the offset
in a user SGPR.
The lowering passes now return the LDS scratch size, which is used
by the drivers to determine the final LDS size.
The ngg_lds_layout SGPR is now unused without GS in RADV.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
We incorrectly used it to determine whether the shader should cull, which
luckily had no effect because it wasn't used everywhere.
cull_clipdist_mask should be used instead, which also reflects whether
clip planes are enabled in GL.
clip_cull_dist_mask is renamed to export_clipdist_mask to make it clear.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This removes LDS space and loads/stores for constant GS & XFB output
components. Constant output components skip LDS stores, and LDS loads
are replaced with the gathered constants.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This simplifies the code and scalarizes the loads/stores.
Scalar loads/stores will allow forwarding constant output components
from stores to loads easily.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
This simplifies the code and scalarizes the loads/stores.
Scalar loads/stores will allow forwarding constant output components
from stores to loads easily.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>