With the current algorithm, we only look at tex uses. However there's a
write-after-write hazard where we might decide to, on some path, not use
a texture's output at all, but instead to write a different value to
that register. However without the barrier, the texture might complete
later and overwrite that value.
This fixes Unreal Elemental demo on GK110/GK208, flightgear on GK10x,
and likely other random-looking failures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7752bbc44e)
This is the recommended setting according to hw people and it makes Hyper-Z
stable. Just the two magic states.
This fixes Evergreen, Cayman, SI, CI, VI (using the Cayman code).
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d3c08309ab)
Both caused a crash due to a division by zero in that function.
This is an alternative fix.
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 0f9519b938)
This fixes a hang in
piglit/arb_blend_func_extended-fbo-extended-blend-pattern_gles2 on REDWOOD.
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b5b87c4ed1)
This is a prerequisite for the following r600g fix.
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit eb4813a952)
In case a state tracker unbinds every slot by a seperate
pipe->set_vertex_buffers() call, starting from slot zero, the number
of bound buffers would not reach zero at all.
The current algorithm does not account for pre-existing holes in the
buffer list.
Unbinding all buffers at once or starting at the top-most slot results
in correct behaviour.
Calculating the correct number of bound buffers fixes a NULL pointer
dereference in nvc0_validate_vertex_buffers_shared().
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79bff488bc)
Always reset the vertex bufctx to make sure there's no pointer to
an already freed pipe_resource left after unbinding buffers.
Fixes use after free crash in nvc0_bufctx_fence().
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
[imirkin: simplify nvc0 fix, apply to nv50]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 432a798cf5)
This adds the double code to the geometry shader input handling.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e307cfa7d9)
This handles loading doubles from LDS properly.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.fedoraproject.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8c9e40ac22)
This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.
We need to load the AR register with the value from the index reg
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cce3864046)
This fixes:
gs-input-array-vec4-index-rd
The others run out of gprs unfortunately.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 38542921c7)
These utilities are to be used to do things like integer adds and
multiplies to be used in calculating the LDS offsets etc.
It handles CAYMAN MULLO differences as well.
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0696ebc899)
This will be used in the tess shaders.
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4d64459a92)
This fixes:
arb_transform_feedback3-ext_interleaved_two_bufs_gs
arb_transform_feedback3-ext_interleaved_two_bufs_gs_max
transform-feedback-builtins
If we are only emitting one ring, then emit all output
buffers on it.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e97ac006d7)
[Emil Velikov: squash trivial conflicts]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/gallium/drivers/r600/r600_shader.c
The only effect here is a space savings - 822 programs in shader-db
affected with the following overall change:
total bytes used in shared programs : 44154976 -> 44139880 (-0.03%)
Fixes: 641eda0c (nv50/ir: r63 is only 0 if we are using less than 63 registers)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f920f8eb02)
According to nvdisasm both the immediate and non-imm cases use the same
bits. Both of these flags are quite rarely set though.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1d708aacb7)
We actually leave the sampler unset for OP_TXF, which caused the GK104+
logic to treat some texel fetches as indirect. While this works, it's
incredibly wasteful. This only happened when the texture was > 0 (since
sampler remained == 0).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 63b850403c)
The workarounds are too hacky to enable them by default
and otherwise MPEG4 doesn't work reliably.
v2: add docs/envvars.html, CC stable and fix typos
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> (v1)
Cc: "11.1.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2c5200a4b)
The elemental demo hits this case.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit db072d2086)
If there were src unpacks, changing to the integer MOV instead of float
(for example) would change the unpack operation.
(cherry picked from commit e3efc4b023)
The caller isn't going to expect it from a return, so it would probably
get misinterpreted. If the caller had an unpack in its reg, that's fine,
but don't lose track of it.
(cherry picked from commit 2591beef89)
I apparently broke this in a late refactor, in such a way that I decided
its tests were some of those interminable ones that I should just
blacklist from my testing. As a result, the refactors related to it were
totally wrong.
(cherry picked from commit 53b2523c6e)
We still have several failures in the newly enabled tests in simulation:
sRGB downsampling is done as if it was just linear, stencil blits are not
supported on MSAA either, and derivatives are still not supported
(breaking some MSAA simulation shaders). So, other than sRGB downsampling
quality, things seem to be in good shape.
(cherry picked from commit f61ceeb3fd)
This is the core of ARB_texture_multisample. Most of the piglit tests for
GL_ARB_texture_multisample require GL 3.0, but exposing support for this
lets us use the gallium blitter for multisample resolves. We can
sometimes multisample resolve using just the RCL, but that requires that
the blit is 1:1, unflipped, and aligned to tile boundaries.
(cherry picked from commit 6b4dfd53ae)
This includes GL_SAMPLE_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, and
GL_SAMPLE_ALPHA_TO_COVAGE.
I haven't implemented a dithering function yet, and gallium doesn't give
me a good chance to do so for GL_SAMPLE_COVERAGE.
(cherry picked from commit a97b40dca4)
I only stumbled on this while experimenting due to reading about HW-2905.
I don't know if the EZ disable in the Z-clear is actually necessary, but
go with it for now.
(cherry picked from commit edc3305de7)
I was thinking this was the only MSAA resolve thing, so it should be noted
separately, but actually load/store general also do MSAA resolve.
(cherry picked from commit 568d3a8e32)
The recent unaligned fix successfully prevented RCL blits that weren't
aligned inside of the surface, but we also want to be able to do RCL blits
for the whole surface when the width or height of the surface aren't
aligned (we don't care what renders inside of the padding).
(cherry picked from commit bf92017ace)
Even if the rasterizer has scissor disabled, we'll have whatever
vc4->scissor bounds were last set when someone set up a scissor, so we
shouldn't clip to them in that case.
Fixes piglit fbo-blit-rect, and a lot of MSAA tests once they're enabled.
(cherry picked from commit a4eff86f4a)
We could potentially handle scissored blits when they're tile aligned, but
it doesn't seem worth it. If you're doing a scissored blit, you're
probably a testcase.
Fixes piglit's fbo-scissor-blit fbo
(cherry picked from commit d16d666776)
For MSAA, we store full resolution tile buffer contents, which have their
own tiling format. Since they're full resolution buffers, we have to
align their size to full tiles.
(cherry picked from commit 3c3b1184eb)
From the API perspective, writing 1 bits can't turn on pixels that were
off, so we AND it with the sample mask from the payload.
(cherry picked from commit 74c4b3b80c)
We were checking that the blit started at 0 and was 1:1, but not that it
went to the full width of the surface, or that the width was aligned to a
tile. We then told it to blit to the full width/height of the surface,
causing contents to be stomped in a bunch of MSAA tests that happen to
include half-screen-width blits to 0,0.
(cherry picked from commit 3a508a0d94)
I think I may have regressed this in the NIR conversion. TGSI-to-NIR is
putting the PSIZ in the .x channel, not .w, so we were grabbing some
garbage for point size, which ended up meaning just not drawing points.
Fixes glean pointAtten and pointsprite.
(cherry picked from commit 81544f231a)