Commit graph

919 commits

Author SHA1 Message Date
Melissa Wen
d148379edf v3dv: wrap wait semaphores info in v3dv_submit_info_semaphores
Instead of pass pSubmit to queue_submit_cmd_buffer, create a struct
v3dv_submit_info_semaphores to wrap semaphores data from VkSubmitInfo.
In the next commit, this struct will help to handle wait condition for
jobs submitted in a wait event context, since we need to hold this
data when handle wait events and pass it to queue_submit_job() called
from wait threads. The main goal is to allow multiple wait semaphores
in a job submission. Later, this struct will be extended to include a
copy of signal semaphores too.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
09991fc47b v3dv: drop unused variable on handle_set_event_cpu_job
is_wait_thread is passed, but not actually used; and cpu_queue_handle_idle
is in charge to handle wait threads spawned before this one.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Charles Giessen
6ea7a61d7a v3dv: Update LoaderICDInterfaceVersion to v5
With the proper version checking in the common vulkan instance code
(commit 88b9b68) it is now possible to bring the reported interface
version up to v5.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14563>
2022-01-20 07:25:07 +00:00
Dave Airlie
1352e0ba0c mesa/*: add a shader primitive type to get away from GL types.
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.

don't store the enum in shader_info as it changes size, and confuses
other things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Chia-I Wu
37fa59fa6c anv,lavapipe,v3dv: use wsi_common_get_image
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (anv)
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v3dv)
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (lavapipe)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14544>
2022-01-14 17:41:42 +00:00
Danylo Piliaiev
fa75b2a027 vulkan/wsi: create a common function to compare drm devices
Effectively moves most of v3dv_wsi_can_present_on_device to the
common code to be used in other drivers.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11091>
2022-01-14 12:19:57 +00:00
Iago Toral Quiroga
b9f9474577 v3dv: implement double-buffer mode
Double buffer mode splits the tile buffer size in half so we can
start processing the next tile while the current one is being
stored to memory. This mode is available only if MSAA is not enabled
and can, in theory, improve performance by reducing tile store
overhead, however, it comes at the cost of reducing the tile size,
which also causes some overhead of its own.

Testing shows that this helps some cases (i.e the Vulkan Quake
ports) but hurts others (i.e. Unreal Engine 4), so for the time
being we don't enable this by default but we allow to enable it
selectively by using V3D_DEBUG.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14551>
2022-01-14 10:57:26 +00:00
Iago Toral Quiroga
fbe4d7ccf4 v3dv: implement VK_EXT_4444_formats
Because these formats are introduced trough an extension, their
enum values are exceedingly large and we cannot use them to index
directly into the format table we had for core formats. Instead,
we put these in a separate table and we always use the
VK_ENUM_OFFSET helper to index into these tables.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Iago Toral Quiroga
25c46c465d v3dv: handle formats with reverse flag
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Iago Toral Quiroga
872f08815b v3dv: add swizzle helpers to identify formats wit R/B swap and reverse flags
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Charles Giessen
5a37cc1186 v3dv: Update LoaderICDInterfaceVersion to v4
vk_icdNegotiateLoaderICDInterfaceVersion now correctly identifies the
driver as supporting v4. Before, the driver did support the
functionality but didn't report supporting it through the negotiate
function.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14299>
2022-01-14 10:25:50 +01:00
Alejandro Piñeiro
d7cbe17760 v3dv: simplify v3dv_debug_ignored_stype
mesa_logd already handles having or not DEBUG defined, and also has a
better empty option.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14512>
2022-01-13 13:18:05 +00:00
Jason Ekstrand
ca1d0333db v3dv: Use the common QueueSignalReleaseImageANDROID from RADV
This is an actual functional change as we now plumb through the sync FD
instead of doing a vkQueueSubmit and trusting in implicit sync.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
2022-01-05 16:36:10 +00:00
Jason Ekstrand
dfb1e1777c anv,radv,v3dv: Move AcquireImageANDROID to common code
All three implementations are identical.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
2022-01-05 16:36:10 +00:00
Iago Toral Quiroga
44fa8304d4 v3dv: add a refcount mechanism to BOs
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:

1. When importing a BO into the same device used to create it
   (self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
   device.

Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) and we would double-free
self-imported BOs. We tried to fix that in commit d809d9f3
but that broke 2) and we started to leak BOs for some imports.

This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5769
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14392>
2022-01-05 12:22:45 +00:00
Roman Stratiienko
2686c5419d v3dv: add Android support
Acknowledgements to android-rpi team and lineage-rpi maintainer (KonstaT)
for creating/testing initial vulkan support. Their experience was used as
a baseline for this work.

Most of the code is a copy of turnip and anv.
Improved by cleaning dEQP failures:

 - Improved gralloc support (use allocation time stride, size, modifier).
 - Fixed some dEQP crashes due to memory allocation issues.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14016>
2021-12-21 09:24:43 +00:00
Roman Stratiienko
2cbbfd23ce v3dv: Hotfix: Rename remaining V3DV_HAS_SURFACE->V3DV_USE_WSI_PLATFORM
This was somehow missed by me and during review.

Fixes fcfc4ddfcc: ("v3dv: Fix V3DV_HAS_SURFACE preprocessor condition")

Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14190>
2021-12-14 10:33:28 +00:00
Roman Stratiienko
fcfc4ddfcc v3dv: Fix V3DV_HAS_SURFACE preprocessor condition
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.

1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.

Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities

Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
2021-12-13 07:11:20 +00:00
Khem Raj
249556dad8 v3dv: account for 64bit time_t on 32bit arches
This makes is a bit more portable, especially on 32bit architectures
with 64bit time_t defaults. Especially on musl its a must.

Fixes
../mesa-21.3.0/src/broadcom/vulkan/v3dv_bo.c:71:15: error: format specifies type 'long' but the argument has type 'time_t' (aka 'long long') [-Werror,-Wformat]
              time.tv_sec);
              ^~~~~~~~~~~

Also reported here [1]

[1] https://github.com/agherzan/meta-raspberrypi/issues/969

Signed-off-by: Khem Raj <raj.khem@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14118>
2021-12-10 22:26:56 +00:00
Roman Stratiienko
72db15913f v3dv: Fix dEQP-VK.info#instance_extensions test
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:

    dEQP    : Test case 'dEQP-VK.info.instance_extensions'..
    dEQP    :   Fail (Extension VK_KHR_get_display_properties2 is missing
                                                 dependency: VK_KHR_display)
    dEQP    : DONE!

Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.

Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
2021-12-08 21:34:47 +00:00
Iago Toral Quiroga
d7b79f3531 v3d,v3dv: don't disable EZ for passthrough Z writes
The early-Z test uses Z values produced from FEP, so when
we write Z from a shader we need to disable EZ. However, there
are some instances where want to write the FEP-Z from the shader,
in which case we would not need to disable EZ.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Alejandro Piñeiro
a9b4aef0f2 broadcom/compiler: make shaderdb debug output compatible with shaderdb's report tool
Even although the option is called shaderdb, it is not really used by
shaderdb (for V3D shaderdb uses the debug option "precompile"). And in
fact, right now the output format is not compatible with shaderdb.

This commit tries to fix that, and as we are here, also try to make
the option more useful for the Vulkan case, as that debug option also
works with v3dv.

We can't really fully imitate shaderdb use with OpenGL (run with a set
of glsl shader tests), but we can at least assign a unique name (the
pipeline sha1 in text format) so we can compare executions of the same
vulkan application. For that remember to disable the on-disk cache.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13938>
2021-11-24 13:02:08 +00:00
Alejandro Piñeiro
ff89dc3523 vulkan: move common format helpers to vk_format
v3dv, radv, and turnip are using several C&P format helpers (most of
them wrappers over util_format_description based helpers).  methods.

This commit moves the common helpers to the already existing common
vk_format.h. For the case of v3dv we were able to remove the vk_format
header. For turnip and radv, a local vk_format.h header remains, with
methods that are only used for those drivers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13858>
2021-11-19 12:23:19 +01:00
Alejandro Piñeiro
cbf0d83eac v3d,v3dv: move TFU register definition to a common header
We are using the same definitions for both OpenGL and Vulkan, so let's
move it to common.

As we are here we are also adding versioning on the TFU register
definition. Those are basically register bit places, so really likely
to change between versions.

Adding 33 as it is the first version they got defined.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13832>
2021-11-17 11:04:31 +01:00
Iago Toral Quiroga
836a4b5836 v3dv: fix internal bpp of D/S formats
Depth/stencil formats can, at worse (d32/d24s8), be exactly 32bpp,
which is the minimum we can program for the internal format.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13816>
2021-11-17 06:57:48 +00:00
Iago Toral Quiroga
f384c763fc v3d,v3dv: move tile size calculation to a common helper
We had this code replicated in 3 places across both drivers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13790>
2021-11-15 11:40:39 +00:00
Iago Toral Quiroga
7490bcad37 v3dv: don't use a global constant for default pipeline dynamic state
Some of these may change across V3D versions, so it is not practical.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
2021-11-12 11:04:07 +00:00
Iago Toral Quiroga
4b3931ee6c v3dv: account for multisampling when computing subpass granularity
The granularity is defined by the tile size, which is also determined
by multisampling.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
2021-11-12 11:04:07 +00:00
Iago Toral Quiroga
3a95e25e84 v3dv,v3d: don't store swizzle pointer in shader/pipeline keys
We had been storing pointers to a driver owned swizzle table
rather than storing the actual swizzle value in various shader
and pipeline keys on both GL and Vulkan drivers.

This doesn't look very robust, particularly since we also
compute sha1 hashes from these values and we may store these
hashes to disk (for the disk cache).

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13738>
2021-11-10 11:24:26 +00:00
Ella Stanforth
3c86292321 v3dv: Implement VK_KHR_create_renderpass2
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13575>
2021-11-02 07:43:31 +00:00
Jason Ekstrand
4108fda426 vulkan: Move all the common object code to runtime/
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13156>
2021-10-29 23:12:32 +00:00
Jason Ekstrand
5ccba1576d v3dv: Use vk_instance_get_proc_addr_unchecked for WSI
It exists precisely to handle this case without the driver looking up
trampolines itself.  This is nearly identical to what ANV does.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13156>
2021-10-29 23:12:32 +00:00
Iago Toral Quiroga
ceaf56920c v3dv: refactor TFU jobs
We had an implementation for image copies and another for buffer to
image copies. Refactor the code so we have a single implementation
of this.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13481>
2021-10-22 11:05:33 +00:00
Iago Toral Quiroga
acb83e1b13 v3dv: enable Vulkan 1.1
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13465>
2021-10-21 10:12:38 +02:00
Connor Abbott
7a90aa8d2e vk/format, v3dv: Add a vulkan -> pipe swizzle helper
And use it to replace the one in v3dv.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13359>
2021-10-18 16:00:38 +00:00
Ella-0
9ee060b614 v3dv: enable VK_KHR_swapchain_mutable_format
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13297>
2021-10-15 08:36:36 +00:00
Ella-0
835b98e101 v3dv: implement VK_EXT_host_query_reset
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13319>
2021-10-15 05:36:42 +00:00
Iago Toral Quiroga
8e6f5aab33 v3dv: fix TLB buffer to image copy path for 3D images
Another instance of not taking the Z offset from the right place. We had
not seen this one until now because we typically use the TFU path, where
we also fixed this same issue in commit df1d08533c.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13356>
2021-10-14 11:29:26 +02:00
Alejandro Piñeiro
19894bec1f v3dv/pipeline: don't clone the nir shader at pipeline_state_create_binning
At that point we didn't call all the v3dv lowerings. So the reference
nir shader used to call the v3d compiler could be different.

Note that at that point the nir shader is only available for internal
shaders (like gs multiview).

This specifically affected multiview tests that wrote gl_PointSize, as
the nir shader for the geometry shader were wrongly exposing
per_vertex_point_size as false, as we were basing our check on the
nir_shader_info, and that was gathered calling nir_shader_gather_info
at pipeline_lower_nir.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13325>
2021-10-13 21:01:03 +00:00
Jason Ekstrand
dfed852ddf v3dv: Use the common WSI wrappers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13234>
2021-10-13 00:06:15 +00:00
Jason Ekstrand
916c9335b4 meson: Add and use an idep for Vulkan WSI
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13234>
2021-10-13 00:06:15 +00:00
Ella-0
17dcdb000a v3dv: enable VK_KHR_surface_protected_capabilities
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13298>
2021-10-12 22:12:46 +00:00
Jason Ekstrand
bab0530f07 v3dv: Switch to the new vk_error helpers
Also, change every vk_error to use the closest object instead of
fetching all the way back to the instance.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13045>
2021-10-07 20:51:36 +00:00
Boris Brezillon
b47090c5b3 spirv: Always declare FragCoord as a sysval
Now that all spirv_to_nir() users take care of converting sysvals to
varyings, we can unconditionally declare FragCoord as a sysval.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13017>
2021-10-07 19:45:35 +00:00
Boris Brezillon
4b62e90e71 spirv: Let spirv_to_nir() users turn sysvals into input varyings
This is an attempt at simplifying the spirv_to_nir() backend when it
comes to choosing between system values and input varyings. Let's patch
drivers to do the sysval to input varying conversion on their own so we
can get rid of the frag_coord_is_varying field in spirv_to_nir_options
and unconditionally create create sysvals for FragCoord, FrontFacing and
PointCoord inputs instead of adding new xxx_is_{sysval,varying} flags.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13017>
2021-10-07 19:45:35 +00:00
Mike Blumenkrantz
7cc85dba71 build: unify vulkan cpp platform args
these were duplicated all over the place, and it's annoying to have to keep
duplicating them any time a new component includes the vulkan header

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13141>
2021-10-06 14:19:35 +00:00
Alejandro Piñeiro
bc5892b7fc v3dv: use NULL for vk_error on initialization failures
This commit fixes two issues:

  * On CreateInstance, we are freeing the instance, and then trying to
    use it when calling vk_error. This could be problematic, so let's
    just use NULL.

  * On CreateDevice, we are getting a unsupported feature error, and
    then trying to call vk_error using the instance. That's is not
    really a instance error, and will assert when the ongoing common
    vk_error lands mesa. Let's use NULL instead, as the object it
    applies, the device, was not created.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13219>
2021-10-06 11:42:28 +02:00
Tapani Pälli
f056fb1e56 v3dv: remove feature checks from device creation
This is already handled by vk_device_init(); drivers no longer
need to do it themselves.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12867>
2021-10-01 17:37:02 +00:00
Jason Ekstrand
1da70c7e93 v3dv: Use VK_DEFINE_*HANDLE_CASTS instead of rolling our own
The core ones have some nifty stuff like asserts that it's a valid
vk_object_base and has the right type.  We don't have real type safety
with Vulkan handles but this is as close as we can get.  The core ones
also track when we've started handing out handles for logging purposes
which we want.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13101>
2021-09-29 23:27:52 +00:00
Alejandro Piñeiro
1898ee5493 v3d/v3dv: add unlikely for any V3D_DEBUG check
We had some with unlikely, some without it. Let's just put unlikely to
all of them.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13071>
2021-09-28 22:30:29 +00:00