Although it is possible to emit them directly as AND/OR on brw_fs_nir,
having a specific opcode makes it easier to remove duplicate settings
later.
v2: (Curro)
- Set thread control to 'switch' when using the control register
- Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate
with the rounding mode.
- Avoid magic numbers setting rounding mode field at control register.
v3: (Curro)
- Remove redundant and add missing whitespace lines.
- Match printing instruction to IR opcode "rnd_mode"
v4: (Topi Pohjolainen)
- Fix code style.
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It was the only file named intel_* in the compiler.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The old code used an array to store each "instruction group" (the new,
better name than the old overloaded "annotation"), and required a
memmove() to shift elements over in the array when we needed to split a
group so that we could add an error message. This was confusing and
difficult to get right, not the least of which was because the array
has a tail sentinel not included in .ann_count.
Instead use a linked list, a data structure made for efficient
insertion.
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We have had a feature in codegen for some time that tries to
automatically infer the execution size of an instruction from the width
of its destination. For things such as fixed function GS, clipper, and
SF programs, this is very useful because they tend to have lots of
hand-rolled register setup and trying to specify the exec size all the
time would be prohibitive. For things that come from a higher-level IR,
however, it's easier to just set the right size all the time and the
automatic exec sizes can, in fact, cause problems. This commit makes it
optional while enabling it by default.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The disassembler does not (and should not) be modifying the data.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will allow us to more easily run brw_validate_instructions() on
shader programs we find in GPU hang error states.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-13 11:16:34 +00:00
Renamed from src/mesa/drivers/dri/i965/brw_eu.h (Browse further)