The lower_named_interface_blocks() pass is called before we try
assign locations to varyings so this shouldn't be reachable.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
OpenGL 2.0 function StencilOp() is in part internally implemented via
StencilOpSeparate(). This change happened some time ago, however the
accompanying doxygen todo comment was not accordingly updated.
Replace the outdated portion of this doxygen todo comment, leaving the
remainder unchanged.
Also better respect the 80 character suggested line length in this file.
v2: Fully remove comment, following code review by t_arceri@yahoo.com.au
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Currently, opt_vectorize() tries to combine:
result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z);
result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w);
into a single ir_quadop_bitfield_insert opcode, which operates on
ivec4s. However, GLSL IR's opcodes currently require the bits and
offset parameters to be scalar integers. So, this breaks.
We want to be able to vectorize this eventually, but for now, just
chicken out and make opt_vectorize() bail by marking all the bitfield
insert/extract related opcodes as horizontal. This is a relatively
uncommon case today, so we'll do the simple fix for stable branches,
and fix it properly on master.
Fixes assertion failures when compiling Shadow of Mordor vertex shaders
on i965 in vec4 mode (where OptimizeForAOS enables opt_vectorize()).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
SCons doesn't understand nir yet and doesn't want to compile the glsl to
nir pass. Move the files to their own variable so we can add it only for
automake.
Tested-by: Brian Paul <brianp@vmware.com>
These are used by code that doesn't necessarily link to libglsl.la. Move
them to shader_enums.[ch] where we keep similar helpers.
Reviewed-by: Matt Turner <mattst88@gmail.com>
The scope of libi965_compiler.la is to be able to take nir shaders and
generate i965 EU code. As such, we don't want the GLSL IR lowering
passes in the library. With this change, libi965_compiler.la no longer
needs to link to libglsl.la.
Reviewed-by: Matt Turner <mattst88@gmail.com>
libglsl_la_SOURCES includes both NIR_FILES and LIBGLSL_FILES, so for
libglsl.la consumers, this is a no-op. libnir.la however no longer uses
any GLSL IR infrastructure and can be used without also linking to
libglsl.la.
Acked-by: Matt Turner <mattst88@gmail.com>
Previously we were treating the binding index for Uniform Buffer
Objects and Shader Storage Buffer Objects as being part of the
combined BufferInterfaceBlocks array.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Specify that the operation only applies to the x component, not
per-component as previously specified. This is unnecessary for GL and
creates additional complications for images which need to support these
operations as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Each load/store on most hardware can specify what caching to do. Since
SSBO allows individual variables to also have separate caching modes,
allow loads/stores to have the qualifiers instead of attempting to
encode them in declarations.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
I believe that `1u << x`, where x >= 32 yields undefined results
according to the C standard.
Particularly MSVC says `warning C4334: '<<' : result of 32-bit shift
implicitly converted to 64 bits (was 64-bit shift intended?)`.
Reviewed-by: Brian Paul <brianp@vmware.com>
It can be trivially derived from the number of already declared system
values. This allows ureg users not to worry about which index to choose.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
The piglit copyteximage check has recently been augmented to test this, but
apparently it hasn't been fixed in Mesa so far.
This language also already appears in the OpenGL 2.1 spec (Ian).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We don't need these for GLSL or ARB, but we need them for SPIR-V
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Both were defined as returning bool but the gpu_shader5 functions are
defined to return int. Also, we had the parameters for usub borrwo
backwards in the folding expression.
Reviewed-by: Matt Turner <mattst88@gmail.com>