As it does not access any symbols in util/u_cpu_detect.h but accessed symbols in "c11/threads.h"
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19266>
UTIL_MAX_CPUS is not used by u_thread.* anymore after commit
"util: replace UTIL_MAX_CPUS by util_cpu_caps.num_cpu_mask_bits"
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19266>
For simple clients using the swap chain contention back pressure to regulate
their drawing and that don't query buffer age introduce a new DRI option with
which set to true (the default is false) we block the client until a new buffer
is available. This way we stall the client's execution until a new buffer is
available and the redrawing of the client starts only at this point and not
before.
The motivation for that is to reduce latency for clients that regulate their
drawing by swapchain contention back pressure. These clients draw whenever
possible and their drawing is implicitly stopping whenever we block. When we
block at the end of the swap and return only when a new buffer is available
the client can draw and we directly present. Otherwise the client would draw,
we block on the buffer becoming available, and only then show what the client
had drawn, usually one frame later.
Co-authored-by: Michel Dänzer <michel@daenzer.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14684>
Move the platform dependent functions from u_thread.h to u_thread.c,
so that avoid pull unneeded headers when using u_thread.h, including the big windows.h
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18425>
The macro guard of #if defined(_WIN32) && !defined(__CYGWIN__) is comes from yohhoy's implementation
and that's not consistence with util/u_uthread.h, this caused it's hard to understand.
Now we change the behavior that's always rely on how meson detecting HAVE_PTHREAD.
So we always disable detecting of threads on Win32 as it's always included in the kernel32 library to
avoid detecting pthreads in mingw.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18425>
We already require Windows Vista or later before this commit;
No need check WIN32_WINNT >= 0x0600
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18425>
This removed the thread-unsafe function initialize_backtrace_mutex.
And remove the _MTX_INITIALIZER_NP that's doesn't belong to c11
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19154>
Which avoids meson needing to wrap the generator to capture the output,
and makes it faster
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19058>
v2:
- Give variable more descriptive name to avoid shadowing
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
and avoid shadowing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19058>
This avoids meson creating a wrapper to redirect stdout, and makes the
generator faster
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19058>
Doing this is to avoid include bloat on Windows that pulls windows.h,
for other unix platforms, it's also benefit include the used symbols only when use
futex_wake and futex_wait.
No functional change, there is no performance incur because function call is consume
much less time than syscall
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19120>
This option (radv_enable_unified_heap_on_apu) allows to force the
driver to expose only one heap of VRAM because some games seem to
perform better with that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18884>
Instead of trying to guess the interface style by solely checking
the OS name, check if a fake test program can be built and linked.
This will give more accurate result when FreeBSD and other systems
moved to the interface based on GNU qsort_r().
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18527>
DEBUG_GET_ONCE_FILE_OPTION is not a truly once function, it's return a new
FILE* object when calling to it when the conditions are satisfied. And it's
functional can be replaced with DEBUG_GET_ONCE_OPTION properly.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18323>
For hot path, there is only need to a load instruction to load if initialized are true now,
So the extra cost is minimal.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18323>
glthread decreases performance for DeusEx:MD by 7.8% and F1 2015 by 5.7%.
I think that other Feral games are affected similarly.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>