Some panvk objects need to allocate GPU memory but don't have Pool
objects to get this memory from. Use device-wide mempools with
.owns_bos=false, such that small allocations don't have to pay the 4k
granularity price of private BO allocations.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
The only difference here is the fact image attributes are gone, and
texture descriptors are used instead. We rework the code so it uses
panfrost_new_texture() to emit the texture/plane descriptors, which
leaves us with one less thing to worry about.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29654>
Use auto-generated mali_xx_packed structs for the descriptors and
make sure panvk_buffer_view.h is never included from a non per-gen
context.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28170>
Note that we make DestroyBufferView() a per-arch function even if
it's not strictly needed, but given the size of the function, not
sure it's worth having a extra panvk_buffer_view.c file.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28170>