Even with that alone we can't pass the test, as LLVM enables some
extensions based on the SPIR target we choose.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16479>
This relies too much on the properties of the SPIRV-LLVM-Translator and is
required to load SPIR-Vs found in the OpenCL CTS.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16479>
This is controlled by spirv_to_nir_options.relaxed_precision_alu, because
some drivers don't want it.
This gets us mostly 16-bit math on turnip in vk-5-normal.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16465>
This should make it clear whether a validation failure happens in RADV or
zink.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12448>
If a user wants to skip printing the shader if no changes were made
without declaring a dummy variable for the progress.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12448>
Some older drivers don't support GLSL versions with the concept of flat
varyings and also don't support integers. Here we add a new setting to
make sure we don't use the optimisation that sets varyings to flat.
This setting helps us avoid marking varyings as flat and therefore
potentially having them changed to ints via varying packing.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6500
Fixes: 7647023f3b ("glsl: enable the use of the nir based varying linker")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16573>
If this == NULL, we'll get a crash which is pretty much the same thing
when it comes to ease of debugging. This fixes a giant pile of warnings
with GCC 12 of the form:
../src/compiler/glsl/ir.h: In member function ‘ir_dereference* ir_instruction::as_dereference()’:
../src/util/macros.h:149:30: warning: ‘nonnull’ argument ‘this’ compared to NULL [-Wnonnull-compare]
149 | #define assume(expr) ((expr) ? ((void) 0) \
| ~~~~~~~~^~~~~~~~~~~~~~
150 | : (assert(!"assumption failed"), \
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
151 | __builtin_unreachable()))
| ~~~~~~~~~~~~~~~~~~~~~~~~~
../src/compiler/glsl/ir.h:150:7: note: in expansion of macro ‘assume’
150 | assume(this != NULL); \
| ^~~~~~
../src/compiler/glsl/ir.h:160:4: note: in expansion of macro ‘AS_BASE’
160 | AS_BASE(dereference)
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16558>
This will allow us to disable the GLSL IR loop unroller in a
following patch and rely on the NIR loop unroller instead.
This allows the piglit test spec@!opengl 2.0@max-samplers border
to pass on the v3d rpi4 driver.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
Some drivers don't support these indirects and therefore require
loop unrolling if a shader uses a loop induction variable to
access a sampler array.
Here we add a new nir shader compiler option that drivers can set,
this will be the equivalent of the EmitNoIndirectSampler setting
used in the GLSL IR unrolling pass.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
The single caller of this function (in st_glsl_to_ir.cpp) always passes
false, so this is dead code.
v2: Delete convert_vec_index_to_cond_assign method because all the
callers are deleted too.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16440>
As of ca63a5ed3e ("glsl: fix interpolateAtXxx(some_vec[idx], ...) with
dynamic idx"), this lowering pass does two things. It converts
ir_binop_vector_extract to an if-ladder to select the dynamically
indexed component, and it extracts a ir_binop_vector_extract from the
source of an interpolateAt function and applies to the result instead.
This change adds a flag to disable the former behavior. The latter is
still useful, but NIR has better (and soon even better) ways of doing
the former.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16440>
This was originally part of a series that made other changes to this
file, but all of those changes got dropped. Since the typing was
already done, there's no reason to not fix the formatting.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16440>
v2: Don't lower ffloor@64 to ffract@64 when both ops are
to be lowered. Settle on ffloor in opt_algebraic because
in can be lowered to other ops in lower_double_ops.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>(v1)
Jason Ekstrand <jason.ekstrand@collabora.com> (v1)
Reviewed-by: Emma Anholt <emma@anholt.net> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16431>
With a NIR based linker we get better xfb packing, and we no longer
depend on the GLSL IR optimisations to be able to link shaders
with a large amount of dead input/outputs.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This is essentially the old GLSL IR packing pass rewritten as a
NIR based pass.
Doing this packing in NIR after we have preformed NIRs
optimisation passes can give us better packing results.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
These varyings cannot be packed by the GLSL linkers packing pass
so we need to skip this lowering until later when we can properly
handle them.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
Unlike spirv glsl varyings might not have explicit locations set.
nir_shader_gather_info() was once only called at the end of linking
but these days it even gets called in NIR optimisation loops via
nir_opt_phi_precision.
In the following patches we implement a NIR version of the GLSL
varying linker which means we will have varyings with no location
set when nir_shader_gather_info() gets called the first few times,
and temp values set only for the purpose of removing unmatched
varyings between shaders for some calls after that.
Here rather than asserting we simply abort the io info gathering,
when we hit these values.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
These will be used by a new nir based glsl varying linker that will
add varyings directly to the list before the are packed and we lose
the information.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This will be shared by a new NIR varying linking pass in following patches
but probably fits better here anyway considering its also used by
shader_query.cpp
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This version takes a set of variables and totally lowers indirects on
any variable in the set. We also rewrite the builtin_uniform version to
use the new helper internally.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
Remove the conditional break statements associated with all
terminators that are associated with a fixed iteration count,
except for the one associated with the limiting terminator.
This logic matches similiar functionality that exists in the
old GLSL IR unrolling code.
This change helps a piglit test pass on the r300 driver once
we switch off the old GLSL IR unrolling code.
Shader-db results IRIS (BDW):
total instructions in shared programs: 17538619 -> 17538595 (<.01%)
instructions in affected programs: 216 -> 192 (-11.11%)
helped: 3
HURT: 0
helped stats (abs) min: 7 max: 10 x̄: 8.00 x̃: 7
helped stats (rel) min: 10.00% max: 12.07% x̄: 11.38% x̃: 12.07%
total cycles in shared programs: 858674910 -> 858672810 (<.01%)
cycles in affected programs: 79540 -> 77440 (-2.64%)
helped: 3
HURT: 0
helped stats (abs) min: 620 max: 800 x̄: 700.00 x̃: 680
helped stats (rel) min: 2.45% max: 2.83% x̄: 2.63% x̃: 2.62%
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16399>
Previously we only cared if this was set for the limiting
terminator. However in the following patch we will make use of this
information on other terminators to decide if we can eliminate them.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16399>
Task shaders store their output payload to VRAM where mesh
shaders read from. There are two ring buffers:
1. Draw ring: this is where mesh dispatch sizes and
the ready bit are stored.
2. Payload ring: this is where the optional payload
is stored (up to 16K per task workgroup).
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929>
Otherwise, it would mutate `fneg(fadd(-0, 0))` into `fadd(0, -0)` which
isn't correct since -0 + (+0) = +0 + (-0) = +0.
This fixes the OpenCL contraction tests on Iris.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16041>