To make sure it is applied in the cases we expect it to be, to avoid code
generation regressions. Functional regressions are expected to be caught by
integration-testing, so that is not focused on here.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
If a message-passing instruction like LD_VAR is preloaded, it will no longer be
counted in the shader cycle counts. Add a special message preload counter that
approximates the cost of preloading, so this information doesn't get a lost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
Include full message preload descriptors in the RSD on v7, and do the obvious
packing for fragment shader message preloads.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
The compiler will soon produce preloaded messages, but it should not pack them
itself, as this would require depending on GenXML or handcoding bitfields / bit
packs in the compiler. Instead, add a struct encoding the unpacked form of the
message, used as ABI between the compiler and the common driver.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
Actually an xfail but occassionally passes and gives us no new information, only
noise.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-and-acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15154>
Add a global-level variable that allows disabling all jobs that would
have gone to the Collabora lab, to be used in case of outages.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15150>
On Bifrost and Valhall, push uniforms are loaded into Fast Access Uniform
Random Access Memory (FAU-RAM). FAU-RAM is organized as an array of 64-bit
slots. A given tuple (Bifrost) or instruction (Valhall) may access at most a
single 64-bit slot. If an instruction requires uniforms from multiple 64-bit
slots, a uniform-to-register move must be inserted to avoid the hazard. However,
if an instruction requires a pair of 32-bit uniforms from the same 64-bit slot,
no move is required.
To reduce the number of moves we emit, this commit adds an optimization pass
that reorders pushed uniforms, trying to group uniforms used by the same
instruction. The pass works by creating a graph of pushed uniforms, where edges
denote the "both 32-bit uniforms required by the same instruction" relationship.
We perform depth-first search on this graph to find the connected components,
where each connected component is a cluster of uniforms that are used together.
We then select pairs of uniforms from each connected component. The remaining
unpaired uniforms (from components of odd sizes) are paired together
arbitrarily.
In principle, we should weight the graph by number of occurences and choose
pairs that maximize the total selected edge weight. This is left for
future work, as it is nontrivial -- selecting these edges optimally appears to
be NP-hard at first blush.
Implementation note: As position and varying shaders share FAU on Bifrost, extra
care is taken with a `push_offset` shader stage info parameter that ensures
varying shaders do not reorder uniforms selected by the previous position
shader.
total instructions in shared programs: 2503343 -> 2451758 (-2.06%)
instructions in affected programs: 1553309 -> 1501724 (-3.32%)
helped: 14256
HURT: 8
helped stats (abs) min: 1.0 max: 80.0 x̄: 3.62 x̃: 3
helped stats (rel) min: 0.06% max: 36.36% x̄: 7.31% x̃: 6.67%
HURT stats (abs) min: 1.0 max: 2.0 x̄: 1.38 x̃: 1
HURT stats (rel) min: 1.30% max: 12.50% x̄: 4.99% x̃: 3.85%
95% mean confidence interval for instructions value: -3.66 -3.58
95% mean confidence interval for instructions %-change: -7.41% -7.20%
Instructions are helped.
total tuples in shared programs: 2008399 -> 1969627 (-1.93%)
tuples in affected programs: 1146344 -> 1107572 (-3.38%)
helped: 12867
HURT: 147
helped stats (abs) min: 1.0 max: 61.0 x̄: 3.03 x̃: 2
helped stats (rel) min: 0.17% max: 42.86% x̄: 6.79% x̃: 4.65%
HURT stats (abs) min: 1.0 max: 3.0 x̄: 1.20 x̃: 1
HURT stats (rel) min: 0.29% max: 20.00% x̄: 2.12% x̃: 1.19%
95% mean confidence interval for tuples value: -3.03 -2.93
95% mean confidence interval for tuples %-change: -6.82% -6.57%
Tuples are helped.
total clauses in shared programs: 408005 -> 401708 (-1.54%)
clauses in affected programs: 90760 -> 84463 (-6.94%)
helped: 6006
HURT: 164
helped stats (abs) min: 1.0 max: 9.0 x̄: 1.08 x̃: 1
helped stats (rel) min: 0.45% max: 33.33% x̄: 12.44% x̃: 14.29%
HURT stats (abs) min: 1.0 max: 1.0 x̄: 1.00 x̃: 1
HURT stats (rel) min: 1.64% max: 25.00% x̄: 9.81% x̃: 5.26%
95% mean confidence interval for clauses value: -1.03 -1.01
95% mean confidence interval for clauses %-change: -12.03% -11.66%
Clauses are helped.
total cycles in shared programs: 203308.37 -> 202737.83 (-0.28%)
cycles in affected programs: 19264.71 -> 18694.17 (-2.96%)
helped: 3024
HURT: 41
helped stats (abs) min: 0.041665999999999315 max: 2.5416680000000014 x̄: 0.19 x̃: 0
helped stats (rel) min: 0.17% max: 33.33% x̄: 3.83% x̃: 2.83%
HURT stats (abs) min: 0.041665999999999315 max: 0.125 x̄: 0.06 x̃: 0
HURT stats (rel) min: 0.30% max: 5.88% x̄: 1.41% x̃: 0.93%
95% mean confidence interval for cycles value: -0.19 -0.18
95% mean confidence interval for cycles %-change: -3.89% -3.64%
Cycles are helped.
total arith in shared programs: 76265.67 -> 74669.25 (-2.09%)
arith in affected programs: 45001.50 -> 43405.08 (-3.55%)
helped: 12945
HURT: 97
helped stats (abs) min: 0.041665999999999315 max: 2.5416680000000014 x̄: 0.12 x̃: 0
helped stats (rel) min: 0.17% max: 50.00% x̄: 8.06% x̃: 4.88%
HURT stats (abs) min: 0.041665999999999315 max: 0.125 x̄: 0.05 x̃: 0
HURT stats (rel) min: 0.21% max: 33.33% x̄: 2.16% x̃: 0.96%
95% mean confidence interval for arith value: -0.12 -0.12
95% mean confidence interval for arith %-change: -8.16% -7.81%
Arith are helped.
total quadwords in shared programs: 1796563 -> 1766803 (-1.66%)
quadwords in affected programs: 948830 -> 919070 (-3.14%)
helped: 12078
HURT: 219
helped stats (abs) min: 1.0 max: 42.0 x̄: 2.49 x̃: 2
helped stats (rel) min: 0.10% max: 33.33% x̄: 5.57% x̃: 5.26%
HURT stats (abs) min: 1.0 max: 4.0 x̄: 1.21 x̃: 1
HURT stats (rel) min: 0.33% max: 6.67% x̄: 2.00% x̃: 1.14%
95% mean confidence interval for quadwords value: -2.46 -2.38
95% mean confidence interval for quadwords %-change: -5.52% -5.36%
Quadwords are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14163>
There are up to 4 instructions in the latter stage (if a branch is included),
not 3. Bump the limit to fix memory corruption.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15147>
We always blit from a particular level, so it's a waste to compute the LOD.
This corresponds to a simple texture instruction with implement 0 LOD, which is
the optimal texturing path on Bifrost -- it maps to TEXS_2D but does not require
helper invocations.
Functional change on Bifrost: Blit shaders no longer set .computed_lod or
shader_contains_barrier.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15123>
There are always set to true. Don't pollute the driver code with them, make
their existence a local detail to pre-Valhall XML and that's it.
Functional change: "four components per vertex" is now set on vertex job DCDs.
This should be a no-op.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15123>
This reduces code duplication and will ease Valhall porting. Functional changes
on v7:
* Shader contains barrier is now set (perf loss, fixed later in series)
* Shader register allocation is now set (perf win)
* Point sprite inverted, no-op for blit shaders
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15123>
cont -> skip, last -> kill, and fix the special case handling. It's just an
enum. Makes the disassembly easier to read and closer to Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15123>
Extend our existing bi_scoreboard infrastructure with a simple data flow
analysis pass that calculates which dependency slots need waiting. We
still lack a heuristic for selecting dependency slots.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14298>
Bifrost post-RA dead code elimination can cull the destinations of
regular ALU instructions, by weakening from a register write to a
temporary write. However, there is no way to suppress staging writes, so
culling the destinations will result in invalid code generation.
Fixes a regression in
dEQP-GLES3.functional.shaders.switch.switch_in_for_loop_static_vertex
with scoreboarding. The root cause there is the backend dead code
elimination not being sufficiently aggressive in the presence of control
flow. Usually this does not matter, since the backend optimizations are
intended to be local with global optimizations happening in NIR.
Unfortunately, our implementation of IDVS hits this hard. That will need
to be optimized (probably by specializing IDVS shaders in NIR instead of
the backend). In the mean time, let's fix the actual bug affecting
scoreboarding.
No shader-db changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14298>
They are useless (given the semantics of DTSEL_IMM) and complicate
scoreboarding. Just remove them in the pass that removes all the other silly
register destinations.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14298>
Barriers need to wait on all outstanding messages. This is more of an API
requirement than a hardware requirement, but it's still an invariant the
scoreboarding pass must respect.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14298>
The important thing isn't the number of words pushed, it's that there are no
UBOs required for us to upload. Check that instead.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15090>
This reverts commit 29d319c767.
Now that we use nir_lower_bool_to_bitsize, we don't see 1-bit booleans
anymore, so the issue this fixed doesn't apply. Actually, that issue was
(in part) why I started looking into boolean handling in the first
place.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14576>
lower_bool_to_bitsize can generate i2i32 from a 32-bit source, which is
trivial but needs to be handled explicitly to avoid going down the 8-bit
conversion path.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14576>
This lets us avoid generating SWZ instructions. Those instructions could
be constant folded but that complicates the replication analysis
introduced in the next commit.
Almost no shader-db changes.
quadwords HURT: shaders/glmark/1-22.shader_test MESA_SHADER_FRAGMENT: 718 -> 722 (0.56%)
total quadwords in shared programs: 68169 -> 68173 (<.01%)
quadwords in affected programs: 718 -> 722 (0.56%)
helped: 0
HURT: 1
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14576>
Label IDVS variants as being MESA_SHADER_{POSITION, VARYING} stages;
reserve the MESA_SHADER_VERTEX label for non-IDVS shaders. This reduces
confusion where a single shader compiles to two MESA_SHADER_VERTEX
shaders with different stats.
While we're at it, de-vendor the blend shader stage name; these stats
are internal anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15086>
There are many of them, and integration testing of the scheduler won't hit every
case. Add targeted unit tests for the various scheduling hazards of this funny
instruction.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15072>
This hazard exists but is obscure enough to be missed on our existing test
coverage (e.g the conformance tests). Add piles of unit tests for it.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15072>
This is a very obscure encoding restriction in the Bifrost ISA. Unknown if any
real apps or tests hit this, but we still need to get it right sadly.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15072>