Seems required also on GFX8-GFX9 to achieve correct behaviour. This
is an undocumented behaviour but it makes real sense to me.
pipeline-db on GFX9:
Totals from affected shaders:
SGPRS: 1018 -> 1018 (0.00 %)
VGPRS: 516 -> 516 (0.00 %)
Code Size: 40516 -> 40636 (0.30 %) bytes
Max Waves: 280 -> 280 (0.00 %)
This fixes some sort of sun flickering with Assassins Creed Origins.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2488
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3750>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3750>
For all VMEM instructions, the resource constant is now
in operands[0]. For MIMG instructions, the sampler shares
operands[1] with write data in case this instruction writes memory.
Moving the VADDR to be the last operand for MIMG is the first step to
support Navi NSA encoding.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3602>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: d1b9deee ('aco: improve waitcnt insertion around loops')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Do this by repeating processing of loops until no progress is made.
Totals from affected shaders:
SGPRS: 162576 -> 162576 (0.00 %)
VGPRS: 145228 -> 145228 (0.00 %)
Spilled SGPRs: 668 -> 668 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 15778640 -> 15771336 (-0.05 %) bytes
LDS: 146 -> 146 (0.00 %) blocks
Max Waves: 6087 -> 6087 (0.00 %)
v2: use block_kind_loop_header/block_kind_loop_exit to repeat at the end
of loops instead of at each continue
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Currently if you have an SMEM store followed by an SMEM load that
loads the same location as was written, it won't work because the
store isn't finished before the load is executed. This is NOT
mitigated by an s_nop instruction on GFX10.
Since we currently don't have proper alias analysis, this commit adds
a workaround which will insert an s_waitcnt lgkmcnt(0) before each
SSBO load if they follow a store. We should further refine this in
the future when we can make sure to only add the wait when we load the
same thing as has been stored.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Not sure if this instruction actually writes anything, but LLVM
disassembles a destination and sets it to NULL.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO (short for AMD Compiler) is a new compiler backend with the goal to replace
LLVM for Radeon hardware for the RADV driver.
ACO currently supports only VS, PS and CS on VI and Vega.
There are some optimizations missing because of unmerged NIR changes
which may decrease performance.
Full commit history can be found at
https://github.com/daniel-schuermann/mesa/commits/backend
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Co-authored-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Co-authored-by: Connor Abbott <cwabbott0@gmail.com>
Co-authored-by: Michael Schellenberger Costa <mschellenbergercosta@googlemail.com>
Co-authored-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>