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6 commits

Author SHA1 Message Date
Marek Olšák
47e1758692 glcpp: use the linear allocator for most objects
v2: cosmetic changes

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
2016-10-31 11:53:38 +01:00
Thomas Helland
e55eb2b7ea glsl: Convert glcpp-parse to the util hash table
And change the include in glcpp.h accordingly.

V2: Whitespace fix

Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-09-12 10:48:35 +10:00
Ian Romanick
eda6349346 glcpp: Track the actual version instead of just the version_resolved flag
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-08-10 16:42:02 -07:00
Ilia Mirkin
e483cb9a3a glsl: reuse main extension table to appropriately restrict extensions
Previously we were only restricting based on ES/non-ES-ness and whether
the overall enable bit had been flipped on. However we have been adding
more fine-grained restrictions, such as based on compat profiles, as
well as specific ES versions. Most of the time this doesn't matter, but
it can create awkward situations and duplication of logic.

Here we separate the main extension table into a separate object file,
linked to the glsl compiler, which makes use of it with a custom
function which takes the ES-ness of the shader into account (thus
allowing desktop shaders to properly use ES extensions that would
otherwise have been disallowed.) We can also now use this logic to
generate #define's for all supported extensions automatically, removing
the duplicate (and often inaccurate) list in glcpp.

The effect of this change should be nil in most cases. However in some
situations, extensions like GL_ARB_gpu_shader5 which were formerly
available in compat contexts on the GLSL side of things will now become
inaccessible.

This regresses two ES CTS tests:

  ES3-CTS.shaders.shader_integer_mix.define
  ES31-CTS.shader_integer_mix.define

however that is due to them using #version 100 instead of 300 es. As the
extension is only defined for ES3, I believe this is the correct
behavior.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v2)
v2 -> v3: integrate glcpp defines into the same mechanism
2016-07-23 13:48:04 -04:00
Kenneth Graunke
07ec67d85c glcpp: Implicitly resolve version after the first non-space/hash token.
We resolved the implicit version directive when processing control lines,
such as #ifdef, to ensure any built-in macros exist.  However, we failed
to resolve it when handling ordinary text.

For example,

        int x = __VERSION__;

should resolve __VERSION__ to 110, but since we never resolved the implicit
version, none of the built-in macros exist, so it was left as is.

This also meant we allowed the following shader to slop through:

        123
        #version 120

Nothing would cause the implicit version to take effect, so when we saw
the #version directive, we thought everything was peachy.

This patch makes the lexer's per-token action resolve the implicit
version on the first non-space/newline/hash token that isn't part of
a #version directive, fulfilling the GLSL language spec:

"The #version directive must occur in a shader before anything else,
 except for comments and white space."

Because we emit #version as HASH_TOKEN then VERSION_TOKEN, we have to
allow HASH_TOKEN to slop through as well, so we don't resolve the
implicit version as soon as we see the # character.  However, this is
fine, because the parser's HASH_TOKEN NEWLINE rule does resolve the
version, disallowing cases like:

        #
        #version 120

This patch also adds the above shaders as new glcpp tests.

Fixes dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.
{gl_es_1_vertex,gl_es_1_fragment}.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-07 23:01:43 -08:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Renamed from src/glsl/glcpp/glcpp.h (Browse further)