Add support for removal of cache entries to mesa-db cache. This allows
to have a more predictable unit tests by removing dummy entries that
are added to cache when test-cache is created by unit-testing framework.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
In order to ease writing mesa-db eviction unit tests, stop accounting
mesa-db cache file header size during checking whether cache file reached
the size limit. This change ensures that older unit tests will keep working
whenever cache header version/size will change.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
The environment variables are persistent and must be explicitly unset by
each cache test, otherwise next test will fail. Add the missing unsets to
the Cache.List test.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20256>
Allow the loading process to affect driconf option matching without
changing the behavior throughout mesa common code or leaking the name of
the loading process to logs, artifact storage, or in sub-thread naming,
as can be the case with the broader MESA_PROCESS_NAME override.
This new MESA_DRICONF_EXECUTABLE_OVERRIDE takes higher precedence over
MESA_PROCESS_NAME in the case where both are set.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20779>
Also deprecate GALLIUM_PROCESSS_NAME in favor of MESA_PROCESS_NAME,
while maintaining existing functionality for use cases relying on
GALLIUM_PROCESSS_NAME.
GALLIUM_PROCESSS_NAME takes higher precedence over MESA_PROCESS_NAME in
the case where both are set.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20779>
Allow processes to set a custom process name before loading drivers.
Especially useful for virtualized workloads hidden behind a
generically-named host renderer process (e.g. Venus render_server) to
retain game-specific driconf option matching.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20779>
This game seems to incorrectly set the render area and since we switched
to full dynamic rendering, the framebuffer dimensions is no longer used.
Forcing the render area to be the framebuffer dimensions restore the
previous logic and it fixes rendering issues.
Fixes: c7d0d328d5 ("radv: Set the window scissor to the render area, not framebuffer")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20900>
ChromeOS still uses Python 3.6, but the glsl2spirv script uses module
'__future__.annotations', introduced in Python 3.7. Fix the build by
removing module, but otherwise preserve the type annotations.
Fixes: 949c3b55db ("util/glsl2spirv: add type annotations")
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20237>
For the same reason why we used to have USE_LIBBACKTRACE with the old
Android makefiles, allow to build Mesa without linking to it.
In recent VNDK versions, libbacktrace isn't available.
When building without linking libbacktrace, for some reason some symbols
related to C++ exception handling are exposed. Allow them in the symbols
check script.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Helen Koike <helen.koike@collabora.com>
Reviewed-by: Sergi Blanch Torné <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20019>
It was wrong. For example, if the draw vertex count was 10 and the upload
vertex count was 150, u_vbuf wouldn't unroll the draw and would instead
memcpy 150 vertices. This fixes that case.
Fixes: 068a3bf0d7 - util: move and adjust the vertex upload heuristic equation from u_vbuf
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20824>
The problematic sequence of draws is pretty rare. But there are a small
handful of games which do not exhibit the problematic sequence and for
which invalidating LRZ on draws with blend plus depthwrite enabled hurts
performance slightly. This driconf option enables opting in to the
previous behavior.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20708>
For the most part this just disables debug/console code, with the minor exception of u_memstream_open.
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: David Jacewicz <david.jacewicz@protonmail.com>
Co-authored-by: tieuchanlong <tieuchanlong@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19022>
Some platforms (i.e. Xbox) don't have INT_MAX, so use the stdint constant instead.
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: David Jacewicz <david.jacewicz@protonmail.com>
Co-authored-by: tieuchanlong <tieuchanlong@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19022>
Add a new environment varible
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMICE_LIST that specifies a text
file containing a list of RO fossilize caches to load. The list file
is modifiable at runtime to allow for loading RO caches after
initialization unlike MESA_DISK_CACHE_READ_ONLY_FOZ_DBS.
The implementation spawns an updater thread that uses inotify to monitor
the list file for modifications, attempting to load new foz dbs added to
the list. Removing files from the list will not evict a loaded cache.
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST takes an absolute path.
The file must exist at initialization for updating to occur.
File names of foz dbs in the list file are new-line separated and take
relative paths to the default cache directory like
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS.
The maximum number of RO foz dbs is kept to 8 and is shared between
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST and
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS.
The intended use case for this feature is to allow prebuilt caches
to be downloaded and loaded asynchronously during app runtime.
Prebuilt caches be large (several GB) and depending on network
conditions would otherwise present extended wait time for caches
to be availible before app launch.
This will be used in Chrome OS.
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19328>
When loading multiple RO foz dbs, if a db fails to load, continue trying
to load other RO foz dbs instead of destroying the foz cache.
Preserve destroying the foz cache and not preceding to load RO caches
if the RW cache fails to load.
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19328>
When combining of ro+rw caches is enabled, at first the ro cache should be
looked up and if data isn't found there then rw cache should be checked.
The rw cache checking got lost by accident after the code rebase and there
was no unit test covering this condition. Fix the rw cache looking up and
add the unit test case.
Fixes: 32fe60e8c4 ("util/disk_cache: Support combined foz ro and non-foz rw caches")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Juston Li <justonli@google.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20595>
Mesa utilizes only one type of cache at a time. This patch enables support
for combined reading from read-only Fossilize cache + non-foz read-write
caches.
From now on, a non-foz read-write caches will first try to retrieve data
from a read-only foz cache if new MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ
environment variable is set to true, otherwise the caching behaviour is
unchanged. The new flag has no effect when MESA_DISK_CACHE_SINGLE_FILE=1,
i.e. when the single-file foz cache is used.
This change allows us to ship a prebuilt RO caches for a certain
applications, while the rest of applications will benefit from the
regular RW caching that supports cache-size limitation. This feature
will be used by ChromeOS.
Usage example #1:
MESA_DISK_CACHE_DATABASE=0
MESA_DISK_CACHE_SINGLE_FILE=0
MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ=1
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS=rocache1,rocache2
Usage example #2:
MESA_DISK_CACHE_DATABASE=1
MESA_DISK_CACHE_SINGLE_FILE=0
MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ=1
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS=rocache1,rocache2
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18551>
Store values of all environment variables related to disk caching within
struct disk_cache. This makes code cleaner and also will allow us to
combine read-only single-file cache with read-write caches.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18551>
The foz_prepare() doesn't perform cleanup on failure and then foz_destroy()
is never invoked for the foz_db, causing minor memory and FD leaks. Add the
cleanup to foz_prepare() error code paths. Make foz_destroy() to clear the
foz_db struct for consistency, right now the destroying is invoked only once,
but Mesa cache error code paths aren't trivial and may change in the future.
Suggested-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18551>
The game uses texture2D() in glsl 4.40 shaders, but texture2D()
was moved to compat in 4.20.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20511>
We have both PACKED and ENUM_PACKED macros which expand to the same
thing. PACKED was based on a meson check for function attributes while
ENUM_PACKED appears to be a legacy gallium thing which was based on
defined(__GCC__). This changes the one use of ENUM_PACKED to PACKED and
deletes ENUM_PACKED.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20412>
This change copies the string once.
Direct leak of 196 byte(s) in 14 object(s) allocated from:
#0 0x7f71598ec7a7 in strdup (/usr/lib64/libasan.so.6+0x5c7a7)
#1 0x7f70a56ff942 in driParseOptionInfo ../src/util/xmlconfig.c:357
#2 0x7f70a56f0565 in pipe_loader_load_options ../src/gallium/auxiliary/pipe-loader/pipe_loader.c:126
#3 0x7f70a56f0565 in pipe_loader_create_screen_vk ../src/gallium/auxiliary/pipe-loader/pipe_loader.c:167
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20026>
Add a way to request that allocations do not span a specified PoT
boundary. This can be used, for ex, to ensure that allocations do
not span 4GB boundaries to work around hw/fw bugs.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
Pick DEBUG_GET_ONCE_BOOL_OPTION as a example:
The intention of DEBUG_GET_ONCE_BOOL_OPTION are returned the same value across
thread, before this commit, on different thread call the function generated by
DEBUG_GET_ONCE_BOOL_OPTION may return different value if called setenv in the
middle of debug_get_bool_option, so use debug_get_option_cached along with
new exposed function debug_parse_bool_option to solve this issue
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19554>
struct hash_table is not thread-safety, need guard by mutex,
but with thread local storage, we can simplify the code and also
got the thread safety without the need of mutex.
Another advantage is by using thread local storage, os_get_android_option
will have the same actions like getenv does, that it's not cached the
value, each call will access the property_get, like getenv will be affected
by putenv
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19554>
Getting debug_get_num_option to return int64_t, as long under 64 bit Linux are 64 bit size,
so using fixed int64_t for cross platform consistence, as long under win32 is 32 bit size.
Getting DEBUG_GET_ONCE_FLAGS_OPTION to return uint64_t to getting it to be
consistence with debug_get_flags_option.
DEBUG_GET_ONCE_NUM_OPTION is not accessed in codebase, so add unittest for it, it maybe
used in future, remove it is not consistence
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19554>