In the linear allocation only the parent (context) can be used
to allocate new children, so let's use an opaque type to identify
the linear context. This is similar to what's done in GC allocator.
Update the documentation and a couple of function names to
refer to linear context instead of linear parent.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25280>
Currently, it's always initialized to 0, but we should take the value from
the grouping passed to the macro. This way parser will have the full
location info, and errors originating from it will show the correct
source file number.
Fixes: a0cfe8c4 ("glsl: Fix missing initialization of yylloc.source")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9229
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23966>
Previously the code was using a hack to change the token type from
INDETIFIER -> OTHER in order to avoid getting in an infinite loop
expanding the tokens. This worked ok until we got to a paste where
the replacement parameters had already had their type changed
to OTHER because the newly created paste token would then
inherit the OTHER type and never get expanded inself.
For example with the follow code:
#define STEP_ONE() \
out_Color = vec4(0.0,1.0,0.0,1.0)
#define GLUE(x,y) x ## _ ## y
#define EVALUATE(x,y) GLUE(x,y)
#define STEP(stepname) EVALUATE(STEP, stepname)()
#define PERFORM_RAYCASTING_STEP STEP(ONE)
This would get all the way to expanding PERFORM_RAYCASTING_STEP to
STEP_ONE() but because it was created via the paste `x ## _ ## y`
it would never get any further.
To fix this we remove the OTHER hack and instead just track if the
token has already been handled via a bool value `explanding`.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5724
Fixes: 28842c2331 ("glcpp: Implement token pasting for non-function-like macros")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14101>
If we have something like:
#ifdef NOT_DEFINED
#define A_MACRO(x) \
if (x)
#endif
The # on the #define is not skipped but the define itself is so
this then gets recognised as #if.
Until 28a3731e3f this didn't happen because we ended up in
<HASH>{NONSPACE} where BEGIN INITIAL was called stopping the
problem from happening.
This change makes sure we never call RETURN_TOKEN_NEVER_SKIP for
if/else/endif when processing a define.
Cc: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107772
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h
v2: fix radv build
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
V2: Pointed out by Timothy
- Fix pp.c reralloc size issue and comment
V3 - Use vprintf instead of printf where we should
- Fixes failing make-check tests
V4 - Use buffer_append_char in a couple places
- Use append_char in even more places
These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The #version directive can only handle decimal constants. Enforce that
the value is a decimal constant.
Section 3.3 (Preprocessor) of the GLSL 4.50 spec says:
The language version a shader is written to is specified by
#version number profile opt
where number must be a version of the language, following the same
convention as __VERSION__ above.
The same section also says:
__VERSION__ will substitute a decimal integer reflecting the version
number of the OpenGL shading language.
Use a separate flag to track whether or not the #version line has been
encountered. Any possible sentinel (0 is currently used) could be
specified in a #version directive. This would lead to trying to
(internally) redefine __VERSION__. Since there is no parser location
for this addition, NULL is passed. This eventually results in a NULL
dereference and a segfault.
Attempts to use -1 as the sentinel would also fail if '#version
4294967295' or '#version 18446744073709551615' were used. We should
have piglit tests for both of these.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Karol Herbst <karolherbst@gmail.com>
And change the include in glcpp.h accordingly.
V2: Whitespace fix
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Previously we were only restricting based on ES/non-ES-ness and whether
the overall enable bit had been flipped on. However we have been adding
more fine-grained restrictions, such as based on compat profiles, as
well as specific ES versions. Most of the time this doesn't matter, but
it can create awkward situations and duplication of logic.
Here we separate the main extension table into a separate object file,
linked to the glsl compiler, which makes use of it with a custom
function which takes the ES-ness of the shader into account (thus
allowing desktop shaders to properly use ES extensions that would
otherwise have been disallowed.) We can also now use this logic to
generate #define's for all supported extensions automatically, removing
the duplicate (and often inaccurate) list in glcpp.
The effect of this change should be nil in most cases. However in some
situations, extensions like GL_ARB_gpu_shader5 which were formerly
available in compat contexts on the GLSL side of things will now become
inaccessible.
This regresses two ES CTS tests:
ES3-CTS.shaders.shader_integer_mix.define
ES31-CTS.shader_integer_mix.define
however that is due to them using #version 100 instead of 300 es. As the
extension is only defined for ES3, I believe this is the correct
behavior.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v2)
v2 -> v3: integrate glcpp defines into the same mechanism
We resolved the implicit version directive when processing control lines,
such as #ifdef, to ensure any built-in macros exist. However, we failed
to resolve it when handling ordinary text.
For example,
int x = __VERSION__;
should resolve __VERSION__ to 110, but since we never resolved the implicit
version, none of the built-in macros exist, so it was left as is.
This also meant we allowed the following shader to slop through:
123
#version 120
Nothing would cause the implicit version to take effect, so when we saw
the #version directive, we thought everything was peachy.
This patch makes the lexer's per-token action resolve the implicit
version on the first non-space/newline/hash token that isn't part of
a #version directive, fulfilling the GLSL language spec:
"The #version directive must occur in a shader before anything else,
except for comments and white space."
Because we emit #version as HASH_TOKEN then VERSION_TOKEN, we have to
allow HASH_TOKEN to slop through as well, so we don't resolve the
implicit version as soon as we see the # character. However, this is
fine, because the parser's HASH_TOKEN NEWLINE rule does resolve the
version, disallowing cases like:
#
#version 120
This patch also adds the above shaders as new glcpp tests.
Fixes dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.
{gl_es_1_vertex,gl_es_1_fragment}.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>