This reverts commit 811f8a1946. As Alpine put it
-- this is causing more problems than it's fixing. Hotfix to revert the
offending commit until a more measured fix can be implemented.
Closes: #7731
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Jan Palus
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19993>
UBSan complains otherwise:
../src/asahi/compiler/agx_pack.c:701:21: runtime error: left shift of 1 by 31 places cannot be represented in type 'int'
../src/asahi/compiler/agx_pack.c:534:18: runtime error: left shift of 8 by 28 places cannot be represented in type 'int'
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
r5 and r6 are always getting lowered. Will prevent a regression with VBO
lowering on a shader which has stride=0 and hence gets the vertex ID read
optimized out with NIR:
dEQP-GLES2.functional.draw.random.50
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
Don't waste 1MB per batch for descriptors that may be completely unused.
Instead, upload the scissor and depth bias arrays at submit time. This is a
simple solution to a silly problem: we can't grow the scissor/depth bias arrays,
and we don't know how big they will be at draw time. We could...
1. Statically allocate large buffers? Waste lots of memory.
2. Statically allocate small buffers? Forces too much flushing.
3. Dynamically allocate a growable GPU buffer? Requires either reading
back write-combined memory contents, or maintaining a CPU copy in
addition to extra GPU copies, or doing complicated MMU shenanigans.
The first two options are slow and the last is complicated.
Instead, we upload these descriptors to a dynamically allocated CPU-side which
gets copied just once to the GPU at submit-time when the exact size is known,
minimizing wasted memory and copies and avoiding any unnecessary flushing or WC
memory reads.
In addition, this patch makes sure we flush if we would overflow with more than
65535 scissor descriptors in a batch. This is a (minor) bug fix.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
Rather than hanging onto them across batches. This lets us free these BOs if the
number of batches shrinks, which is pretty common if all 32 batches are used
during a loading screen for glGenerateMipmap() and then the in-game portion
drops to 1 or 2 batches only. Now that we have the BO cache wired up, this
should not adversely affect performance.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
Massive performance gains, some fps before/after numbers from glmark2:
[shading] 1486 -> 2391
[refract] 87 -> 127
[terrain] 32 -> 56
...and it's basically for free with enough copy/paste, so thank you to Boris
Brezillon for an excellent Asahi patch, the LRU cache seems to work great on M1
:-p
There are a few minor changes I made from panfrost, notably adjusting the
constants to account for 16KiB pages and switching from pthread_mutex to
simple_mtx to be less weird in Mesa.
For context on the design, the following commits evolved it in Panfrost and
their commit messages may be useful... The logic in this module is the product
of years of mistakes and correcting course :-)
f06809cdca ("panfrost: Evict the BO cache when allocation fails")
77d0498913 ("panfrost: Fix major flaw in BO cache")
ee82f9f07e ("panfrost: Try to evict unused BOs from the cache")
2225383af8 ("panfrost: Make sure the BO is 'ready' when picked from the cache")
9af4aeaaf7 ("panfrost: Don't return imported/exported BOs to the cache")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
This defeats the point of specifying alignments and of packing allocations
together with the BO cache. We're a real driver now, let's allocate memory like
one.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
The user can use GALLIUM_HUD_ROTATION={0,90,180,270} to rotate the hud
by the specified amount.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19854>
Device memory scope is necessary because we need to ensure there is
always a waitcnt_vscnt instruction in order to avoid a race condition
between payload stores and their loads after mesh shaders launch.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19967>
The mesa state-tracker can now emulate all formats indicated by this
feature-flag, so we don't require this for OpenGL 4.2 any more.
It's however a good idea to support for power-usage and performance
reasons, saving on memory bandwidth. So let's move it to the
gl46_optimal block instead.
Fixes: e4ff42684b ("mesa/st: enable bptc extension with fallback")
Fixes: 2ea481b2f0 ("Zink: add Zink profiles file")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19779>
We never required the uniform texel buffer bit for more than
bufferFeatures for a bunch of these formats.
Similarly, we *don't* need the uniform texel buffer bit for sampled
image access.
For the image-dimensions, the Mesa frontend doesn't validate the max 1D,
3D or Cube sizes, nor the max texture layers. So we'll expose GL 4.1
without these, even if that's not conformant.
Finally, we don't require robustImageAccess2 for OpenGL 4.3 at all. All
we need is the robustBufferAccess feature.
Fixes: 2ea481b2f0 ("Zink: add Zink profiles file")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19779>
Instead of having one shader that checks the various flags and emits
conditional code, create specialized pipelines for each relevant
combination of flags values so we can produce more optimized
pipelines with less conditional code for each scenario.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
Our implementation was mostly CPU-based, with things such as query
resets and result copying handled in the CPU, as well as some aspects
of query availability tracking.
This new implementation handles all GPU-side query functions by
dispatching compute shaders to push the work to the GPU. This
involves query availability, reset and result copying.
For now, only occlusion queries are managed this way. Performance
queries can also be implemented in a similar fashion in the future
with some additional work, however, for timestamp queries our only
option to improve this would be to execute the actual timestamp in the
kernel, since we can't take a timestamp from a shader.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
If we have any pending jobs queued in the command buffer state
to be emitted at the end of a given job, make sure we reset
that state once these have been processed.
cc: mesa-table
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
This will also speed up the execution time of non-vkcts jobs.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19930>
When a job is over, we download back all the files generated by the
job. This however includes the mesa install/ folder which is close
to 1G in size.
This commit adds the install/ folder to the exclusion list for the
volume mirroring.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19930>
They are coupled with MALLOC_STRUCT_CL, so move them into a single place and accessed consistently
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19918>
one of the error messages:
../../src/gallium/drivers/r600/r600_asm.c:2528:8: error: variable 'o' set but not used [-Werror,-Wunused-but-set-variable]
int o = 0;
^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19969>
error message:
error: use of bitwise '|' with boolean operands [-Werror,-Wbitwise-instead-of-logical]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19969>
error message:
src/mesa/program/program_parse.tab.c:1952:9: error: variable 'yynerrs' set but not used [-Werror,-Wunused-but-set-variable]
int yynerrs = 0;
^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19969>
If we don't use xmlconfig, expat becomes an optional dependency on
Linux/BSD, which may be convenient for embedded systems that do not
otherwise need expat. (expat is so ubiquitous that this
probably doesn't matter a ton in practice, but fewer required Mesa deps
is probably nice anyway.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19626>
Pointless otherwise. This should shrink the on-disk size of the Android and
Windows builds slightly, but I have not tested this.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19626>
On embedded Linux, we can hardcode the driconf file (00-mesa-defaults.conf) with
no possibility of the file changing after the build. The static driconf
implementation, used on Windows and Android, suffices for that use case. It is
undesireable for these platforms to depend on expat or to spend time during app
start-up parsing driconf XML.
We already have the static driconf implemented, all we need is a meson option to
opt-out of runtime xmlconfig on Linux and use the static version instead.
To opt-out of runtime xmlconfig, build Mesa with -Dxmlconfig=disabled.
v2: Expand out feature.require() since it was only added in meson 0.59.0.
v3: Use more concise Meson syntax (Dylan)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> [v2]
Reviewed-by: Eric Engestrom <eric@igalia.com> [v2]
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Chris Healy <healych@amazon.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19626>
This will allow us to disable runtime xmlconfig even outside of Windows/Android.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19626>
It's not necessary -- no other driver does this despite most drivers having a
driconf check like Zink does -- and it adds a problematic cross-tree dependency.
This was been a relic from when xmlconfig didn't work at all on Windows, added
in commit 834b69d1ef ("zink: fix win32 build"). That has been replaced the
"static" xmlconfig only, which is good for almost everyone enough in practice.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19626>
With the current level of MSAA support we have some real world rendering
problems in Chromium/Skia (issue #7678). Convert the MSAA support to an
explicit opt-in by settings ETNA_MESA_DEBUG=msaa.
Cc: 22.3 mesa-stable
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19870>