Commit graph

121 commits

Author SHA1 Message Date
Jason Ekstrand
2de388c49c vk: Remove SHAREABLE bits
They were removed from the Vulkan API and we don't really use them because
there are no multi-GPU i965 systems.
2015-07-06 17:12:51 -07:00
Jason Ekstrand
8c5e48f307 vk: Rename NUM_SHADER_STAGE to SHADER_STAGE_NUM
This is a refactor of more than just the header but it lets us finish
reformating the shader stage enum.
2015-07-06 16:43:28 -07:00
Jason Ekstrand
c5ffcc9958 vk: Remove multi-device stuff 2015-07-06 15:34:55 -07:00
Jason Ekstrand
c5ab5925df vk: Remove ClearDescriptorSets 2015-07-06 15:32:40 -07:00
Jason Ekstrand
ea5fbe1957 vk: Remove begin/end descriptor pool update 2015-07-06 15:32:27 -07:00
Jason Ekstrand
78a0d23d4e vk: Remove the stub support for memory priorities 2015-07-06 15:28:10 -07:00
Jason Ekstrand
11cf214578 vk: Remove the stub support for explicit memory references 2015-07-06 15:27:58 -07:00
Jason Ekstrand
4a42f45514 vk: Remove atomic counters stubs 2015-07-06 14:38:45 -07:00
Chad Versace
709fa463ec vk/depth: Add a FIXME
3DSTATE_DEPTH_BUFFER.Width,Height are wrong.
2015-06-26 22:15:03 -07:00
Chad Versace
55752fe94a vk: Rename functions ALIGN_*32 -> align_*32
ALIGN_U32 and ALIGN_I32 are functions, not macros. So stop using
allcaps.
2015-06-26 15:07:59 -07:00
Chad Versace
7ea707a42a vk/image: Add qpitch fields to anv_depth_stencil_view
For now, hard-code them to 0.
2015-06-25 20:10:16 -07:00
Chad Versace
4c8146313f vk/formats: Rename anv_format::format -> surface_format
I misinterpreted anv_format::format as a VkFormat. Instead, it is
a hardware surface format (RENDER_SURFACE_STATE.SurfaceFormat). Rename
the field to 'surface_format' to make it unambiguous.
2015-06-25 20:10:16 -07:00
Kristian Høgsberg Kristensen
9b9f973ca6 vk: Implement scratch buffers to make spilling work 2015-06-19 15:42:15 -07:00
Kristian Høgsberg Kristensen
fa8a07748d vk: Compute CS exec mask and thread width max in pipeline
We compute the right mask and thread width max parameters as part of
pipeline creation and set them accordingly at vkCmdDispatch() and
vkCmdDispatchIndirect() time. These parameters depend only on the local
group size and the dispatch width of the program so we can figure this
out at pipeline create time.
2015-06-12 18:21:50 -07:00
Kristian Høgsberg Kristensen
fbc9fe3c92 vk: Use compute pipeline layout when binding compute sets 2015-06-11 21:57:43 -07:00
Kristian Høgsberg Kristensen
765175f5d1 vk: Implement basic compute shader support 2015-06-11 15:31:42 -07:00
Kristian Høgsberg Kristensen
7637b02aaa vk: Emit PIPELINE_SELECT on demand 2015-06-11 15:21:49 -07:00
Kristian Høgsberg Kristensen
e7edde60ba vk: Defer setting viewport dynamic state
We can't emit this until we've done a 3D pipeline select.
2015-06-11 15:04:09 -07:00
Kristian Høgsberg Kristensen
f7fe06cf0a vk: Disable shader stages in the graphics pipeline batch
We need to move this into the graphics pipeline batch so we don't  emit it
for compute pipelines.
2015-06-11 14:58:31 -07:00
Kristian Høgsberg Kristensen
9aae480cc4 vk: Don't emit STATE_SIP
We don't have a SIP kernel and don't enable exceptions.
2015-06-11 14:56:29 -07:00
Kristian Høgsberg Kristensen
a5b49d2799 vk: Use generated headers with fixed point support
The generated headers now convert float in the template struct to the
correct fixed point format.
2015-06-11 09:25:04 -07:00
Jason Ekstrand
c8b62d109b vk: Add a couple vk_error calls 2015-06-10 21:04:13 -07:00
Jason Ekstrand
29d2bbb2b5 vk/cmd: Add an initial implementation of PipelineBarrier
We may want to do something more inteligent here later such as actually
handling image layout transitions.  However, this should do for now.
2015-06-10 16:37:33 -07:00
Jason Ekstrand
9cae3d18ac vk: Add valgrind checks in various emit functions
The check in batch_bo_finish should catch any undefined values in the batch
but isn't that great for debugging.  The checks in the various emit
functions will help get better granularity.
2015-06-09 21:51:37 -07:00
Jason Ekstrand
11e941900a vk/device: Actually allow destruction 2015-06-09 16:28:46 -07:00
Jason Ekstrand
5d4b6a01af vk/cmd_buffer: Properly initialize/reset dynamic states 2015-06-09 16:27:55 -07:00
Jason Ekstrand
919e7b7551 vk/device: Use anv_CreateDynamicViewportState instead of the vk one 2015-06-09 16:01:56 -07:00
Jason Ekstrand
0599d39dd9 vk/device: Dedent the vkCreateDynamicViewportState call 2015-06-09 15:53:26 -07:00
Jason Ekstrand
66b00d5e5a vk/queue: Embed the queue in and allocate it with the device 2015-06-09 12:36:23 -07:00
Jason Ekstrand
38f5eef59d vk/device: Free border color states when we have valgrind 2015-06-09 12:36:23 -07:00
Jason Ekstrand
999b56c507 vk/device: Destroy all batch buffers
Due to a copy+paste error, we were destroying all but the first batch or
surface state buffer.  Now we destroy them all.
2015-06-09 12:36:23 -07:00
Jason Ekstrand
3a38b0db5f vk/meta: Clean up temporary objects 2015-06-09 12:36:23 -07:00
Jason Ekstrand
9d6f55dedf vk/surface_view: Add a destructor 2015-06-09 12:36:23 -07:00
Jason Ekstrand
b6363c3f12 vk/device: Remove the binding table pools/streams 2015-06-08 17:45:57 -07:00
Kristian Høgsberg Kristensen
52637c0996 vk: Quiet a few warnings 2015-06-08 08:51:40 -07:00
Kristian Høgsberg Kristensen
9eab70e54f vk: Create a minimal context for the compiler
This avoids the full brw context initialization and just sets up context
constants, initializes extensions and sets a few driver vfuncs for the
front-end GLSL compiler.
2015-06-08 08:51:40 -07:00
Jason Ekstrand
ce00233c13 vk/cmd_buffer: Use the dynamic state stream in emit_dynamic and merge_dynamic 2015-06-05 17:26:41 -07:00
Jason Ekstrand
e69588b764 vk/device: Use a 64-byte alignment for CC state 2015-06-05 17:26:26 -07:00
Chad Versace
87d98e1935 vk: Fix 2 incorrect typecasts
The compiler didn't find the cast errors because all Vulkan types are
just integers.
2015-06-04 14:32:22 -07:00
Jason Ekstrand
7f90e56e42 vk/device: Dissalow device destruction 2015-06-04 09:14:33 -07:00
Jason Ekstrand
251aea80b0 vk/DS: Mask stencil masks to 8 bits 2015-06-03 16:59:13 -07:00
Kristian Høgsberg Kristensen
5744d1763c vk: Set cb_state to NULL at cmd buffer create time
Dynamic color/blend state can be NULL in case we're not rendering to
color targets (only output to depth and/or stencil). Initialize
cmd_buffer->cb_state to NULL so we can reliably detect whether it's been
set or not.
2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
c8f078537e vk: Implement vertexOffset parameter of vkCmdDrawIndexed()
As exposed by the func.draw_indexed test, we were ignoring the argument
and hardcoding 0.
2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
f98c89ef31 vk: Move query related functionality to new file query.c 2015-06-01 21:52:45 -07:00
Kristian Høgsberg Kristensen
5caa408579 vk: Indent tables to align '=' at column 48 2015-05-31 22:36:26 -07:00
Kristian Høgsberg Kristensen
76bb658518 vk: Add support for anisotropic bits 2015-05-31 22:15:34 -07:00
Kristian Høgsberg Kristensen
dc56e4f7b8 vk: Implement support for sampler border colors
This supports the three Vulkan border color types for float color
formats. The support for integer formats is a little trickier, as we
don't know the format of the texture at this time.
2015-05-31 17:20:48 -07:00
Jason Ekstrand
e497ac2c62 vk/device: Only flush the texture cache when setting state base address
After further examination, it appears that the other flushes and stalls
weren't actually needed.
2015-05-30 18:04:50 -07:00
Jason Ekstrand
2251305e1a vk/cmd_buffer: Track descriptor set dirtying per-stage 2015-05-30 10:07:29 -07:00
Jason Ekstrand
33cccbbb73 vk/device: Emit PIPE_CONTROL flushes surrounding new STATE_BASE_ADDRESS
According to the bspec, you're supposed to emit a PIPE_CONTROL with a CS
stall and a render target flush prior to chainging STATE_BASE_ADDRESS.  A
little experimentation, however, shows that this is not enough.  It also
appears as if you have to flush the texture cache after chainging base
address or things won't propagate properly.
2015-05-30 08:08:07 -07:00