Commit graph

18 commits

Author SHA1 Message Date
Timothy Arceri
903e5eae97 nir: fix nir_shader_clone() and nir_sweep()
These were broken in e1af20f18a when the info field in nir_shader was
turned into a pointer.

Clone was copying the pointer rather than the data and nir_sweep was
cleaning up shader_info rather than claiming it.

Reviewed-by: Eric Anholt <eric@anholt.net>
2016-11-03 10:39:13 +11:00
Timothy Arceri
e1af20f18a nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-26 14:29:36 +11:00
Jason Ekstrand
9464d8c498 nir: Switch the arguments to nir_foreach_function
This matches the "foreach x in container" pattern found in many other
programming languages.  Generated by the following regular expression:

s/nir_foreach_function(\([^,]*\),\s*\([^,]*\))/nir_foreach_function(\2, \1)/

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-28 15:54:48 -07:00
Jason Ekstrand
707e72f13b nir: Switch the arguments to nir_foreach_instr
This matches the "foreach x in container" pattern found in many other
programming languages.  Generated by the following regular expression:

s/nir_foreach_instr(\([^,]*\),\s*\([^,]*\))/nir_foreach_instr(\2, \1)/

and similar expressions for nir_foreach_instr_safe etc.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-28 15:54:48 -07:00
Jason Ekstrand
8f3b516f2e nir/clone: Copy bit size when cloning registers
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2016-04-12 16:41:58 -07:00
Samuel Iglesias Gonsálvez
3663a2397e nir: add bit_size info to nir_load_const_instr_create()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Samuel Iglesias Gonsálvez
e3edaec739 nir: add bit_size info to nir_ssa_undef_instr_create()
v2:
- Make the users to give the right bit_sizes as arguments (Jason).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 08:27:04 +02:00
Jason Ekstrand
4ff89377d9 nir: Add an "exact" bit to nir_alu_instr
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-03-23 16:26:34 -07:00
Jason Ekstrand
f849f53990 nir/clone: Export nir_variable_clone
Reviewed-by: Rob Clark <robclark@gmail.com>
2016-03-23 15:26:11 -07:00
Jason Ekstrand
5fe8959912 nir/clone: Expose nir_constant_clone
Reviewed-by: Rob Clark <robclark@gmail.com>
2016-03-23 15:26:08 -07:00
Connor Abbott
3124ce699b nir: add a bit_size parameter to nir_ssa_dest_init
v2: Squash multiple commits addressing the new parameter in different
    files so we don't break the build (Iago)

v3: Fix tgsi (Samuel)

v4: Fix nir_clone.c (Samuel)

v5: Fix vc4 and freedreno (Iago)

v6 (Sam)
- Fix build errors in nir_lower_indirect_derefs
- Use helper to get type size from nir_alu_type.

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-03-17 11:54:45 +01:00
Jordan Justen
e3cbb9d37c nir: Add support for lowering load/stores of shared variables
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-03-17 01:23:40 -07:00
Jordan Justen
3c807607df nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-03-17 01:23:40 -07:00
Jason Ekstrand
98d58e7320 nir/clone: Add support for cloning a single function_impl
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-03-12 15:48:36 -08:00
Jason Ekstrand
8750299a42 nir: Remove the const_offset from nir_tex_instr
When NIR was originally drafted, there was no easy way to determine if
something was constant or not.  The result was that we had lots of
special-casing for constant values such as this.  Now that load_const
instructions are SSA-only, it's really easy to find constants and this
isn't really needed anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@gmail.com>
2016-02-10 16:33:50 -08:00
Jason Ekstrand
5ec456375e nir: Separate texture from sampler in nir_tex_instr
This commit adds the capability to NIR to support separate textures and
samplers.  As it currently stands, glsl_to_nir only sets the texture deref
and leaves the sampler deref alone as it did before and nir_lower_samplers
assumes this.  Backends can still assume that they are combined and only
look at only at the texture index.  Or, if they wish, they can assume that
they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir
all set both texture and sampler index whenever a sampler is required (the
two indices are the same in this case).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 15:00:17 -08:00
Jason Ekstrand
ee85014b90 nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts.  When we do, the sampler will
become optional.  Doing a rename first makes the separation a bit more
safe because drivers that depend on GLSL or TGSI behaviour will be fine to
just use the texture index all the time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 15:00:17 -08:00
Emil Velikov
a39a8fbbaa nir: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:30 +00:00
Renamed from src/glsl/nir/nir_clone.c (Browse further)