The Vulkan spec for VK_KHR_depth_stencil_resolve allows a format
mismatch between the primary attachment and the resolve attachment
within certain limits. In particular,
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED and VkFormat of
pDepthStencilResolveAttachment has a depth component, then the
VkFormat of pDepthStencilAttachment must have a depth component with
the same number of bits and numerical type
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED, and VkFormat of
pDepthStencilResolveAttachment has a stencil component, then the
VkFormat of pDepthStencilAttachment must have a stencil component
with the same number of bits and numerical type
So you can resolve from a depth/stencil format to a depth-only or
stencil-only format so long as the number of bits matches.
Unfortunately, this has never been tested because the CTS tests which
purport to test this are broken and actually test with a destination
combined depth/stencil format.
Fixes: 5e4f9ea363 ("anv: Implement VK_KHR_depth_stencil_resolve")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15333>
We add an assert to verify that those are not bound.
v2: Drop != 0 (Tapani)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15241>
In 4001d9ce1a we started lazily allocating surface states in the
descriptor sets rather than upfront in the descriptor pool. This was
to workaround vkd3d-proton allocating more than we could handle at the
HW level.
The issue introduced in that change is that we didn't protect the
descriptor pool free list as well as the anv_state_stream which are
now potentially used from different threads through the descriptor set
write functions.
This reverts the lazy allocation part of that change. Host only
descriptor sets changes remain.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4001d9ce1a ("anv: Handle VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE for descriptor sets")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15241>
We're not supposed to have a
VkWriteDescriptorSetAccelerationStructureKHR when doing a copy. We
should instead get the acceleration structure object from the source
descriptor.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 03e1e19246 ("anv: Refactor descriptor copy")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15241>
in the initial implementation, a stream like:
* CmdBeginTransformFeedbackEXT
* CmdSetRasterizerDiscardEnableEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
* CmdBeginTransformFeedbackEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
would never enable transform feedback, as it only checked for the change
in rasterizer_discard state
Fixes: 4d531c67df ("anv: support rasterizer discard dynamic state")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15269>
This workaround is needed on all Gfx12.0 parts, but doesn't appear to be
necessary on XeHP. The other drivers do not appear to be applying this
workaround on those parts. As further evidence, we accidentally added
the 3DSTATE_BINDING_TABLE_POOL_ALLOC commands after switching back to
GPGPU mode, which would be an incorrect way to implement the workaround,
and things seem to be working.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
On Gen11+, we have a feature that requires us to shift binding table
offsets by 3. This adds a helper which gives the driver a hook to do
this if it so chooses.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
Along with fixing the grammar, this allows it to be deduplicated since
the properly worded description exists in later generations' XMLs.
Cuts 96 B from iris_dri.so and libvulkan_intel.so.
text data bss dec hex filename
917613 0 0 917613 e006d meson-generated_.._intel_perf_metrics.c.o (before)
917511 0 0 917511 e0007 meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14131044 365708 210004 14706756 e06844 iris_dri.so (before)
14130948 365708 210004 14706660 e067e4 iris_dri.so (after)
text data bss dec hex filename
8124321 214264 22820 8361405 7f95bd libvulkan_intel.so (before)
8124225 214264 22820 8361309 7f955d libvulkan_intel.so (after)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15237>
The compiler does a good job of deduplicating strings already, but we
can eliminate the pointers to each string by combining the strings into
a single char array and storing only an index into that array.
The longest of the char arrays is the descriptions array, which is a
little over 45 KiB, so still under MSVC's 64 KiB string literal limit
[0]. Because the string length is under 64 KiB we can use uint16_t as
the index type, which roughly doubles our savings as compared to an int.
This cuts 77 KiB from iris_dri.so (0.5%) and libvulkan_intel.so (0.9%).
text data bss dec hex filename
926811 25920 0 952731 e899b meson-generated_.._intel_perf_metrics.c.o (before)
924401 0 0 924401 e1af1 meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14190852 391628 210004 14792484 e1b724 iris_dri.so (before)
14137732 365708 210004 14713444 e08264 iris_dri.so (after)
text data bss dec hex filename
8184097 240184 22820 8447101 80e47d libvulkan_intel.so (before)
8131009 214264 22820 8368093 7fafdd libvulkan_intel.so (after)
relinfo:
iris_dri.so (before): 17765 relocations, 17545 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
iris_dri.so (after) : 15605 relocations, 15385 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (before): 10720 relocations, 6989 relative (65%), 355 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (after) : 8560 relocations, 4829 relative (56%), 355 PLT entries, 1 for local syms (0%), 0 users
[0] https://docs.microsoft.com/en-us/cpp/cpp/string-and-character-literals-cpp?view=msvc-170&viewFallbackFrom=vs-2019
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15237>
intel_perf_query_counter contains fields for things we can't or don't
want to store in our static data (like runtime-determined max values) or
oa_read_counter function pointers which are dependent on the GPU gen and
would make deduplication very ineffective.
Cuts 16 KiB from iris_dri.so and libvulkan_intel.so.
text data bss dec hex filename
926811 43200 0 970011 ecd1b meson-generated_.._intel_perf_metrics.c.o (before)
926811 25920 0 952731 e899b meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14190852 408908 210004 14809764 e1faa4 iris_dri.so (before)
14190852 391628 210004 14792484 e1b724 iris_dri.so (after)
text data bss dec hex filename
8184097 257464 22820 8464381 8127fd libvulkan_intel.so (before)
8184097 240184 22820 8447101 80e47d libvulkan_intel.so (after)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15237>
And specifically mark it with ATTRIBUTE_NOINLINE. Otherwise it will be
inlined and actually slightly increase code size.
Cuts 505 KiB from iris_dri.so and libvulkan_intel.so.
text data bss dec hex filename
1538720 0 0 1538720 177aa0 meson-generated_.._intel_perf_metrics.c.o (before)
926811 43200 0 970011 ecd1b meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14751700 365708 210004 15327412 e9e0b4 iris_dri.so (before)
14190852 408908 210004 14809764 e1faa4 iris_dri.so (after)
text data bss dec hex filename
8744913 214264 22820 8981997 890ded libvulkan_intel.so (before)
8184097 257464 22820 8464381 8127fd libvulkan_intel.so (after)
Relocations increase because the counter initializations are moved from
code (in .text) to pointers (in .text) to .rodata, which require
relocations.
relinfo:
iris_dri.so (before): 15605 relocations, 15385 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
iris_dri.so (after) : 17765 relocations, 17545 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (before): 8560 relocations, 4829 relative (56%), 355 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (after) : 10720 relocations, 6989 relative (65%), 355 PLT entries, 1 for local syms (0%), 0 users
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15237>
No changes in resulting code (yes, seriously!). GCC constant propagates
the static const arrays into the code, yielding bit for bit identical
results. This will however enable further cleanups.
Before this patch, we emit 11916 different initializations of
intel_perf_query_counter. With this patch we emit an array of 539 and
initialize the intel_perf_query_counters in terms of those.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15237>
We only have a single prog_data::total_scratch for all shader variants
(SIMD 8, 16, 32). Therefore we should always max the total_scratch on
top of existing variant.
We probably haven't run into that issue before because we compile by
increasing SIMD size and higher SIMD size is more likely to spill. But
for bindless shaders with return shaders, if the last return part
doesn't spill, we completely ignore the previous parts' scratch
computation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15193>
Also change the code to preserve certain metadata: control flow is not changed
so both block indices and dominance information is preserved.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15206>
For dmabuf imports, configure the primary surface without support for
compression if the modifier doesn't specify it. This helps to create VkImages
with memory requirements that are compatible with the buffers apps provide.
Suggested-by: Philip Langdale <philipl@overt.org>
Cc: 22.0 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5940
Tested-by: Philip Langdale <philipl@overt.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15181>
Use a variable to store the anv_image_create_info struct. We'll modify it for a
bug fix in the next patch.
Cc: 22.0 <mesa-stable>
Tested-by: Philip Langdale <philipl@overt.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15181>
Replace the create_info parameter with isl_extra_usage_flags to more closely
match the parameters of explicit layout function.
Tested-by: Philip Langdale <philipl@overt.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15181>
Disable fast clear if not supported by the external modifier.
v2: Set fast_clear value to NONE in case of import/export from/to external
v3: Move logic next to existing acquire/release checks (Nanley)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6056
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15096>
This reverts commit 382f6ccda8.
The spec requires that all color images created with the same tiling
(and a few other properties) support the same memoryTypeBits. So this
wasn't a valid change. It also wasn't necessary - we already have a
mechanism in anv_BindImageMemory2 for disabling compression if the BO
doesn't support it.
With this, XeHP passes the tests in
dEQP-VK.memory.requirements.*tiling_optimal
Fixes: 382f6ccd ("anv: Require the local heap for CCS on XeHP")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15068>
When an image configured for HIZ_CCS/HIZ_CCS_WT is bound to a BO lacking
implicit CCS, we disable any compression it may have had. Such images
are still compatible with ISL_AUX_USAGE_HIZ however. Fall back to that
aux usage to retain the performance benefit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15068>
When an image is bound to a BO lacking implicit CCS, we disable any
compression it may have had. This is unnecessary in the cases where the
compression type doesn't depend on the BO having implicit CCS support.
Avoid this disabling for ISL_AUX_USAGE_MCS and ISL_AUX_USAGE_HIZ.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15068>
If we say that per-primitive attributes are flat (which is communicated by
3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it
to other (non-flat) attributes.
Fixes: be89ea3231 ("intel/compiler: Handle per-primitive inputs in FS")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
Add a global-level variable that allows disabling all jobs that would
have gone to the Collabora lab, to be used in case of outages.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15150>
This raises our vertex input bindings limit from 28 to 31, and our
vertex input attribute limit from 28 to 29. We could theoretically
go higher, but it will take additional work.
The 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS limits are 33
vertex buffers, and 34 vertex elements. But we need up to two vertex
elements for system values (FirstVertex, BaseVertex, BaseInstance,
DrawID), and we currently use two vertex bindings for those.
There is another hidden limit: our compiler backend only supports the
push model for VS inputs currently. 3DSTATE_VS only allows URB Read
Lengths between [0, 15], which is measured in pairs of inputs, which
means we can theoretically push no more than 32 vertex elements. This
is no artifical limit either, as a vec4 element takes up 4 registers
in the payload, and 32 * 4 = 128, the entire size of our register file.
Plus, the VS Thread payload needs at least g0 and g1 for other things,
so we can really only push 31.
We can theoretically support one additional binding, by combining our
two SGV bindings into a single upload. In order to support additional
vertex elements, we would need to add support to the backend compiler
for the pull model for VS inputs.
References: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5917
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14991>
Share values of some expressions instead of duplicating the same logic.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15079>