The automatic VK coverage we care about is happening on a618, which is the
HW we're shipping. Having the old 630 runners make sure we don't leak
memory is a great use for them. Still, keep one default A630 VK job to
make sure we don't totally trash it.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14235>
For GL, we disable the dlclose() call on the driver in asan builds so that
leak reports get proper backtraces. For Vulkan, the dlclose() happens
from libvulkan so you need a bigger hammer to keep our drivers loaded.
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14235>
We dropped the references only for non-host_memory_base pools.
Create a list of alive descriptor to account for all of them.
Fixes: 1b513f49 ("tu: add reference counting for descriptor set layouts")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14235>
Perfetto requires time in clock snaphots to be monotonic, otherwise
the clock would be excluded.
GPU timestamps start from zero after every suspend-resume cycle
which makes them non-monotonic.
As a solution on msm we check whether GPU was just resumed and
remember previous highest timestamp to then add it to the next
timestamps.
If the functionality to get whether gpu is resumed is unavailable
or doesn't work - we fallback to a check for a discontinuity
in timestamps. For kgsl we always use fallback.
Fixes renderstage timeline disappearing in AGI.
Or you could avoid the issue altogether by preventing GPU from going to
sleep by increasing auto suspend delay e.g.:
echo 5000 > /sys/devices/platform/soc\@0/3d00000.gpu/power/autosuspend_delay_ms
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
Fixes the case when last cmd buffer in submission doesn't have
tracepoints leading to flush data not being freed.
Added a few comments, renamed things, refactored allocations - now
the data flow should be a bit more clean.
Extracted submission data creation into tu_u_trace_submission_data_create
which would be later used in in tu_kgsl.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
We shouldn't do ioctl to get timestamp if perfetto isn't connected.
Also it's better to sync timestamps after submission since the
call could block until GPU is resumed.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
The new runner reduces the runtime by about 1/3 thanks to using rust
instead of python, and includes automatic flake handling so you don't just
have to skip flaky tests. The wrapper script also includes IRC flake
reporting (so one can track and update the flakes list to improve CI
reliability), always uploading results to CI for review (so you can
diagnose flakes and look at timings), has a prettier regressions report
and a helpful timing report, and is the same as what's used by all the HW
runners as well.
The downside is that by dropping the massive list of skips, you no longer
get flagged if Mesa refactors end up accidentally disabling extensions and
thus making tests skip. For that, I've started on
https://gitlab.freedesktop.org/anholt/deqp-runner/-/merge_requests/33 so
that hardware drivers get extension checking coverage too.
Thanks to the perf improvement, we get to drop one of the jobs for
llvmpipe.
xfail lists were mostly sed-jobs from the prior expectations lists. The
exceptions to that you'll find in the form of whitespace around the
affected test group (usually changes of capitalization or
special-characters), or an explanation for the more interesting changes
(which thankfully we can now record in the xfails lists!).
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14604>
The spec states that descriptor set layouts can be destroyed almost
at any time:
"VkDescriptorSetLayout objects may be accessed by commands that operate
on descriptor sets allocated using that layout, and those descriptor
sets must not be updated with vkUpdateDescriptorSets after the descriptor
set layout has been destroyed. Otherwise, a VkDescriptorSetLayout object
passed as a parameter to create another object is not further accessed
by that object after the duration of the command it is passed into."
Copied mostly from ANV.
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5893
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14622>
This allows the exported fds to be mapped for writing. My use case is
for virtio-gpu blob resources where the fds are mapped rw and mappings
are added to the guests using KVM_SET_USER_MEMORY_REGION.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14699>
The current msm_kgsl.h header in the tree isn't sanitized and the kernel
specific macros will confuse a compiler. Copy in the sanitized version of
the header from the 4.19 kernel tree which also adds a few new API bits
that are currently unused but may be useful some day.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14651>
This was copied from the blob before we understood what it did, and it
has questionable utility: there's nothing in the GL, Vulkan, or D3D11
specs that require the result be clamped to the underlying range to
account for imprecision. And it doesn't make sense at all for cubic
filtering, because the result can legitimately be outside the range in
some scenarios. Just remove it.
This fixes a bunch of tests added in vulkan CTS 1.2.8 to test blitting
from compressed textures, which use random inputs and therefore are more
likely to hit the out-of-range condition. For example,
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.etc2_r8g8b8a8_unorm_block.r8g8b8a8_snorm.general_general_cubic.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14613>
This appears to do the same thing as CLAMPENABLE on a3xx. That is, it
clamps the result to [0, 1] for unorm formats and [-1, 1] for snorm
formats *after* filtering. In particular it's now more easily observable
with cubic filtering, because cubic filtering can produce values outside
the original range. Presumably this only matters with linear filtering
due to rounding errors when computing the weighted average.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14613>
With the proper version checking in the common vulkan instance code
(commit 88b9b68) it is now possible to bring the reported interface
version up to v5.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14563>
This lets nir-to-tgsi fold the constant offset of addressing calculations
into the CONST[] reference, which is important for D3D9-era compatibility:
HW of that age has limited uniform space, and if we do the addressing math
as math in the shader for dynamic indexing, the nir_load_consts end up
taking up uniforms we don't have available.
r300:
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total temps in shared programs: 213912 -> 213736 (-0.08%)
temps in affected programs: 2166 -> 1990 (-8.13%)
total consts in shared programs: 953237 -> 952973 (-0.03%)
consts in affected programs: 45980 -> 45716 (-0.57%)
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.
don't store the enum in shader_info as it changes size, and confuses
other things.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.
This has a lot of fallout all over the place.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
The test
`KHR-GLES31.core.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-cs`
was failing even before the kernel uprev
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14548>
Doing this for ir3 required adding a struct for limits of how much base to
fold in (which NTT wants as well for its case of shared vars), otherwise
the later work to lower to the 1<<9 word limit would emit more
instructions.
The shader-db results are that sometimes the reduction in NIR instruction
count results in the fewer sampler prefetches due to the shader being
estimated to be shorter (dota2, nexuiz):
total instructions in shared programs: 8996651 -> 8996776 (<.01%)
total cat5 in shared programs: 86561 -> 86577 (0.02%)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
This will prevent the driver to take the prime blit path for presentation
in scenarios where it can avoid it.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11091>
It's allowed to reinterpret compressed formats as one of a few
non-compressed formats with the same pixel size as the blocksize of the
compressed format, and vice-versa. If we did this we'd wind up with an
incorrect width/height. Fix that.
Fixes dEQP-VK.image.sample_texture.*.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14520>
A future kernel update will add fuse-id in the upper bits of the
chip_id. Do avoid breaking device matching, add a way to include
a wildcard/fallback fuse-id. (Note that this only effects un-
released devices.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14506>
We're going to need to add a couple more cases. Let's split up the
existing two cases first, rather than piling on more logic to a single
expression.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14506>
We don't really treat the two arguments identically, so rename them to
make it clear which one is the device id coming from kernel, and which
one is the reference id from the fd_dev_recs table.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14506>
Define struct tu_timeline_sync for emulated timeline support in common
implementation that is on top of drm syncobj as a binary sync.
Also implement init/finish/reset/wait_many methods for the struct.
v1. Does not set MSM_SUBMIT_SYNCOBJ_RESET for waiting syncobjs since
it's being managed in the common implementation already.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14105>
This patch ports to common code for VkSemaphore, VkFence and relevant
APIs like vkCreate(Destroy)Semaphore/Fence, vkGetSemaphoreFdKHR, etc.
Accordingly, starts using common vkQueueSubmit with implementing
driver-specific hook.
Also remove all timeline semaphore codes so that we could use common
code in the following patches. This way we could easily see what's
modified in the following patch.
Note that kgsl is not ported in this patch.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14105>
It's identical to the one turnip copy+pasted from RADV. For KGSL, we
still need to hand-roll because of all the emulated stuff.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14411>
It's got some bug fixes that turnip never picked up.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14411>
Brings in these changes:
af1785f31 occlusion_query_conform: skip GetQueryCounterBits test if needed
dad078717 occlusion_query_conform: convert to pilgit subtests
b52c1c761 glsl-1.30: test nested preprocessor concat
6c4da153b texture-storage: Fix subtest result handling of skips.
4343f19db fbo-integer: Remove the invalid DrawPixels test.
e3842f2fe arb_dsa: exclude stencil8 textures from test sets.
ce8649be7 spec/ext_external_objects: Fix build on Debian systems
4e553838f glsl: add basic tests for desktop GLSL invariant qualifier linking
7e61e5199 Tests for variable in and out of loop scope
f855ad1c8 fbo-mrt-alphatest: Only require GLSL 1.20
9be2fe999 glx: add glx-multi-display-single-pbuffer test
bfe290725 glx: add glx-swap-pbuffer test
efa64335e framework: Fix build on Windows when using waffle
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14468>