The code builds up the dynamic array of objects (spirv_objs) and
collect pointers to each of them into another dynamic
array (spirv_ptr_objs).
If the growth of the first array cause a reallocation, it is
possible that the previous pointers end up invalid.
Fixes: 77e929a527 ("intel/clc: allow multiple CL files to be compiled together")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19730>
(cherry picked from commit 9fd1d47aa0)
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
(cherry picked from commit ae76bba34a)
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
(cherry picked from commit 4ceaed7839)
The back-end swizzles dwords so that our indirect scratch messages match
the memory layout of spill/fill messages for better cache coherency.
The swizzle happens at a DWORD granularity. If a read or write crosses
a DWORD boundary, the first bit will get correctly swizzled but whatever
piece lands in the next dword will not because the scatter instructions
assume sequential addresses for all bytes. For DWORD writes, this is
handled naturally as part of scalarizing. For smaller writes, we need
to be sure that a single write never escapes a dword.
Fixes: fd04f858b0 ("intel/nir: Don't try to emit vector load_scratch instructions")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7364
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19580>
(cherry picked from commit 25c180b509)
Because dup_mem_intrinsic() retains the SSA offset from the original
intrinsic and only modifies it by adding a constant, we can compute the
alignment based on the original alignment and the constant offset. This
is both easier and more accurate.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19580>
(cherry picked from commit 85685cf932)
Don't copy propagate the constant in situations like
mov(8) g8<1>D 0x7fffffffD
mul(8) g16<1>D g8<8,8,1>D g15<16,8,2>W
On platforms that only have a 32x16 multiplier, this will result in
lowering the multiply to
mul(8) g15<1>D g14<8,8,1>D 0xffffUW
mul(8) g16<1>D g14<8,8,1>D 0x7fffUW
add(8) g15.1<2>UW g15.1<16,8,2>UW g16<16,8,2>UW
On Gfx8 and Gfx9, which have the full 32x32 multiplier, it results in
mul(8) g16<1>D g15<16,8,2>W 0x7fffffffD
Volume 2a of the Skylake PRM says:
When multiplying a DW and any lower precision integer, the
DW operand must on src0.
See also https://gitlab.freedesktop.org/mesa/crucible/-/merge_requests/104.
Previous to INTEL_shader_integer_functions2 (in Vulkan or OpenGL), I
don't think it would be possible to create a situation where this could
occur. I discovered this via some optimizations that can determine that
the non-constant source must be able to fit in 16-bits. The case listed
above came from piglit's "ext_transform_feedback-order arrays points"
with those optimizations in place.
No shader-db or fossil-db changes on any Intel platform.
Fixes: de6c0f8487 ("intel/fs: Implement support for NIR opcodes for INTEL_shader_integer_functions2")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
(cherry picked from commit db20412168)
Implement Wa_1508744258:
Disable RHWO by setting 0x7010[14] by default except during resolve
pass.
Disable the RCC RHWO optimization at all times except when resolving
single sampled color surfaces.
v2: Move stalling to genX(cmd_buffer_apply_pipe_flushes) for clarity (Mark)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19450>
(cherry picked from commit ba0336ab3f)
Documentation is worded in a confusing way, which may be understood that
we don't have to set this field to get good results.
MESH part of this commit improves performance of vk_meshlet_cadscene
by a factor of 2 on A380.
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
nir_opt_large_constants balks at seeing a store_deref of a variable
where the source is a vecN operation of multiple load_consts, and thinks
that isn't a constant, so it should not bother promoting it.
Unfortunately, we were running nir_lower_load_const_to_scalar before
nir_opt_large_constants, so this prevented a ton of constant promotion.
This commit /used to help/ some shaders in shader-db. Presumably since
!16770 landed, those shaders were already helped. Currently ther are
no shader-db changes on any Intel platform.
Fossil-db results:
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141998227 -> 141421756 (-0.4%)
Instructions helped: 12515
Instructions hurt: 237
SENDs in all programs: 7437925 -> 7468033 (+0.4%)
SENDs hurt: 12806
Cycles in all programs: 9161655753 -> 9132869800 (-0.3%)
Cycles helped: 10163
Cycles hurt: 2637
Spills in all programs: 19977 -> 18678 (-6.5%)
Spills helped: 384
Spills hurt: 40
Fills in all programs: 32863 -> 31396 (-4.5%)
Fills helped: 385
Fills hurt: 42
Lost: 1
Lots of Shadow of the Tomb Raider fragment shaders and Batman Arkham
Origins vertex shaders were hurt for SENDs in this commit. A couple
Aztec Ruins compute shaders and Spaceship shaders (multiple stages)
were also hurt.
All of the shaders hurt for spills or fills were Spaceship compute
shaders. Nearly all of the shaders helped were Shadow of the Tomb
Raider fragmenet shaders. One Spaceship shader was reall, REALLY helped:
Spills helped fossils/fossil-db/Spaceship.run.9f90a2a226fcc57f.1.foz/0b507d3abe2e3c28/compute: 321 -> 13 (-96.0%)
Fills helped fossils/fossil-db/Spaceship.run.9f90a2a226fcc57f.1.foz/0b507d3abe2e3c28/compute: 279 -> 21 (-92.5%)
Overall this seems like an improvement, but we may want to actually
run these few benchmarks before landing.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16539>
Implement Wa_1508744258:
Disable RHWO by setting 0x7010[14] by default except during resolve
pass.
Disable the RCC RHWO optimization at all times except when resolving
single sampled color surfaces. MCS partial resolves are done via
software (i.e., not via a HW bit) and so are not expected to need this
workaround.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19360>
Unfortunately some crucible tests are using all floating point widths
in a single shader and specializing a variable to select what code
path to use for a particular supported floating point width. This is
reporting errors in the validation layers.
Remove the validation for now.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes 8c4c4c3ee1 ("anv: Add softtp64 workaround")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19401>
Pass float64.glsl into nir_lower_doubles() resolves the problem on
ICL/TGL when the shader uses float64, but the device doesn't support
that type.
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18854>
This specialized version prints out the liveness count as well as the
maximum liveness count. It was eye opening when seeing the max
liveness jump after lowering of packing instructions which should not
have changed the count.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
When lowering a single instruction with a destination VGRF to 2 or
more, the VGRF is now considered partially written by each generated
instruction and that increases its liveness especially in loops. Thus
potentially increasing the number of spills/fills due to register
allocation.
Putting an UNDEF instruction in front of the lowered instructions
allows the IR to limit the liveness of the VGRF, reducing register
pressure.
This has a pretty dramatic effect on spills/fills for RT shaders. Here
the stats on Q2RTX shaders on DG2 (wipping out any spills/fills due to
register allocation) :
Instructions in all programs: 26150 -> 24955 (-4.6%)
SENDs in all programs: 1148 -> 1148 (+0.0%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 392179 -> 332787 (-15.1%)
Spills in all programs: 132 -> 116 (-12.1%)
Fills in all programs: 262 -> 154 (-41.2%)
Shader-db results on TGL :
total instructions in shared programs: 21158140 -> 21158377 (<.01%)
instructions in affected programs: 76629 -> 76866 (0.31%)
helped: 18
HURT: 20
helped stats (abs) min: 1 max: 60 x̄: 18.89 x̃: 12
helped stats (rel) min: 0.21% max: 3.61% x̄: 1.02% x̃: 0.77%
HURT stats (abs) min: 1 max: 79 x̄: 28.85 x̃: 18
HURT stats (rel) min: 0.04% max: 2.81% x̄: 1.13% x̃: 0.79%
95% mean confidence interval for instructions value: -4.82 17.30
95% mean confidence interval for instructions %-change: -0.34% 0.57%
Inconclusive result (value mean confidence interval includes 0).
total loops in shared programs: 5753 -> 5753 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total cycles in shared programs: 798856834 -> 798870688 (<.01%)
cycles in affected programs: 6208395 -> 6222249 (0.22%)
helped: 22
HURT: 17
helped stats (abs) min: 2 max: 8794 x̄: 1438.18 x̃: 782
helped stats (rel) min: 0.05% max: 2.28% x̄: 0.63% x̃: 0.44%
HURT stats (abs) min: 2 max: 19178 x̄: 2676.12 x̃: 1358
HURT stats (rel) min: 0.04% max: 23.49% x̄: 2.25% x̃: 0.71%
95% mean confidence interval for cycles value: -952.19 1662.65
95% mean confidence interval for cycles %-change: -0.64% 1.90%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 4078 -> 4066 (-0.29%)
spills in affected programs: 40 -> 28 (-30.00%)
helped: 2
HURT: 0
total fills in shared programs: 2856 -> 2832 (-0.84%)
fills in affected programs: 127 -> 103 (-18.90%)
helped: 2
HURT: 0
total sends in shared programs: 998554 -> 998554 (0.00%)
sends in affected programs: 0 -> 0
helped: 0
HURT: 0
LOST: 0
GAINED: 0
Total CPU time (seconds): 2346.06 -> 2304.80 (-1.76%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
NIR has two implementations of lower_idiv, keyed on the
imprecise_32bit_lowering flag. This flag is misleading: the results when
setting this flag "imprecise", they're completely wrong for some values.
If a backend has a native implementation of umul_high, the correct path
isn't that much more expensive. If it doesn't, it's substantially slower
for highp integer divison... but in practice, non-constant highp integer
division is pretty rare.
After a painful migration of the tree, this code path has no more users.
Remove it so nobody else gets the bright idea of using it again.
Closes: #6555
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>
This will affect MTL which will have fp64 support without int64
support.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19284>
So that we can provide that information to WSI if it asks for it
immediately.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19224>
We can't have streamout and mesh enabled at the same time.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19323>
On Q2RTX shaders :
Instructions in all programs: 31039 -> 26150 (-15.8%)
SENDs in all programs: 1587 -> 1148 (-27.7%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 420218 -> 392179 (-6.7%)
Spills in all programs: 157 -> 132 (-15.9%)
Fills in all programs: 337 -> 262 (-22.3%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
None of the platforms supported by this driver supports local memory.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19240>
Integer div lowering can potentially create a lot of code that is
not removed later on. Running const lowering pass first can be used
to eliminate that code.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19157>
This file is autogenerated by python's ply package and is used during
compilation to cache tables built by it for quicker parsing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19153>
That was previously listed on the getopt_long struct but not actually
being used. This makes intel_clc argument processing easier as now
all of its arguments are handled with getopt and anything after the
special argument '--' is passed along to clang to form the final build
command.
Thanks to Dylan Baker for help with changes to the meson file.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19153>