This will allow to hash additional data into the cache keys or even
change the hashing algorithm easily, should we decide to do so.
v2: don't try to compute key (and crash) if cache is disabled
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Unused/unchecked by any of the callers.
v2: Fix the glsl cases that have crept in since v1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
This will allow us to skip certain things when falling back to
a full recompile on a cache miss such as avoiding reinitialising
uniforms.
In this change we use it to avoid reading the program metadata
from the cache and skipping linking during a fallback.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
These may be lowered constant arrays or uniform values that we set before linking
so we need to cache the actual uniform values.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
V2: don't store pointers use an enum instead to flag what should be
restored. Also do the work in a helper that we will later use for
the subroutine remap table.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.
The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.
Many thanks to Tapani Pälli <tapani.palli@intel.com>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.
This initial version is intended to work with all stages beside
compute.
This patch is based on the initial work done by Carl.
V2: extend the file's doxygen comment to cover some of the
design decisions.
V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
parameter values which are used by gallium backends.
- use new link status enum
V4:
- add compute program support
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>