Move the platform dependent functions from u_thread.h to u_thread.c,
so that avoid pull unneeded headers when using u_thread.h, including the big windows.h
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18425>
The macro guard of #if defined(_WIN32) && !defined(__CYGWIN__) is comes from yohhoy's implementation
and that's not consistence with util/u_uthread.h, this caused it's hard to understand.
Now we change the behavior that's always rely on how meson detecting HAVE_PTHREAD.
So we always disable detecting of threads on Win32 as it's always included in the kernel32 library to
avoid detecting pthreads in mingw.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18425>
We already require Windows Vista or later before this commit;
No need check WIN32_WINNT >= 0x0600
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18425>
This removed the thread-unsafe function initialize_backtrace_mutex.
And remove the _MTX_INITIALIZER_NP that's doesn't belong to c11
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19154>
Which avoids meson needing to wrap the generator to capture the output,
and makes it faster
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19058>
v2:
- Give variable more descriptive name to avoid shadowing
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
and avoid shadowing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19058>
This avoids meson creating a wrapper to redirect stdout, and makes the
generator faster
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19058>
Doing this is to avoid include bloat on Windows that pulls windows.h,
for other unix platforms, it's also benefit include the used symbols only when use
futex_wake and futex_wait.
No functional change, there is no performance incur because function call is consume
much less time than syscall
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19120>
This option (radv_enable_unified_heap_on_apu) allows to force the
driver to expose only one heap of VRAM because some games seem to
perform better with that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18884>
Instead of trying to guess the interface style by solely checking
the OS name, check if a fake test program can be built and linked.
This will give more accurate result when FreeBSD and other systems
moved to the interface based on GNU qsort_r().
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18527>
DEBUG_GET_ONCE_FILE_OPTION is not a truly once function, it's return a new
FILE* object when calling to it when the conditions are satisfied. And it's
functional can be replaced with DEBUG_GET_ONCE_OPTION properly.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18323>
For hot path, there is only need to a load instruction to load if initialized are true now,
So the extra cost is minimal.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18323>
glthread decreases performance for DeusEx:MD by 7.8% and F1 2015 by 5.7%.
I think that other Feral games are affected similarly.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
Intel has different Z interpolation float point rounding
than other mesa gpus
For example gl_Position.z = 0.0 will be interpolated to
gl_FragCoord.z = 0.5 for all gpus
gl_FragCoord = -0.00000001 will be interpolated to
gl_FragCoord.z = 0.4999999702 for Intel
and rounded to gl_FragCoord.z = 0.5 for other gpus
Games with LEQUAL depth func will fail depth test on Intel
and will pass it on other gpus in such case
This workaround lowers translated depth range
and several gl_FragCoord.z coords with extra small difference
will be translated to the same UINT16\UINT24\UINT32
value of an integer depth buffer
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18412>
This file had a mixture of tabs and spaces for indent.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Tested-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18248>
From clang 16 has_trivial_destructor is deprecated.
Use the replacement __is_trivially_destructible if it
is available.
Fixes new warnings with clang 16 like:
../src/compiler/glsl/list.h:58:4: warning: builtin __has_trivial_destructor is deprecated; use __is_trivially_destructible instead [-Wdeprecated-builtins]
../src/util/ralloc.h:551:4: note: expanded from macro 'DECLARE_RZALLOC_CXX_OPERATORS'
DECLARE_ALLOC_CXX_OPERATORS_TEMPLATE(type, rzalloc_size)
^
../src/util/ralloc.h:542:12: note: expanded from macro 'DECLARE_ALLOC_CXX_OPERATORS_TEMPLATE'
if (!HAS_TRIVIAL_DESTRUCTOR(TYPE)) \
^
../src/util/macros.h:233:44: note: expanded from macro 'HAS_TRIVIAL_DESTRUCTOR'
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18423>