When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR. Now that
landed, change the code to use the actual bultins directly.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
Most drivers that can expose GL4 were claiming the cap anyway (llvmpipe,
softpipe, zink, iris, nvc0, radeonsi, r600, freedreno, d3d12), and just
doing lowering in NIR if nessary.
crocus was only claiming the cap for gen8, but the backend compiler
enables NIR lowering regardless.
svga is the only other GL4 driver that didn't set it, and we can just set
the NIR lowering flag.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
All the users should now be calling the appropriate NIR lowering function.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
It's what the spec says to do. This will may help us avoid special-casing
these functions if we ever lower precision after builtin inlining.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21666>
These have precision qualifiers defined in the spec, in which case we
should emit them them while generating builtin signatures and code. We've
been special-casing them in GLSL lower_precision, but now we can just rely
on the precision qualifier of the builtin if non-NONE.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21666>
The expression "(__GNUC__ * 100) + __GNUC_MINOR" is invalid
because __GNUC_MINOR is not defined by the compiler
This can not fixes the previous version because DETECT_CC_GCC_VERSION is not available
in previous released version
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19771>
On some systems, these macros are already defined, and being defined
slightly differently causes them to emit redefinition-warnings.
Let's wrap them in ifdefs to avoid the warnings.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15084>
This stores these pointers separately. in theory now gl_context
can be made more opaque later, if we split header files ups.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
Per OpenGL Shading Language, section 8.11. "Atomic Memory Functions"
first argument "mem" of all atomicOP functions is inout.
The same is true for ARB_shader_storage_buffer_object and
GL_INTEL_shader_atomic_float_minmax
For implicit conversion of inout parameters it is required for type
to support bi-directional conversion, since there is no such types
in glsl - implicit conversion is effectively prohibited.
Alternatively we could have marked atomic_var parameter of built-in
atomicOP functions as inout, however it opens another can of worms
during NIR lowerings.
Fixes: ea0a1f5beb
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2837
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4887>
builtin_builder::~builtin_builder() and builtin_builder::release()
are running into race condition. This leads lightsmark to crash at
the end because both calls ralloc_free which mutates the arguments state
This patch fixes lightsmark2008 crash
Fixes: e4da8b9c33 ("mesa/compiler: rework tear down of builtin/types")
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11385>
Section 8.9.4 (Compatibility Profile Texture Functions) of the
GLSL 4.20 spec outlines a number of builtin texture functions that
have been moved to compatibility shaders.
This change enforces those restrictions. Note we don't worry about
enforcing restrictions on the EXT_gpu_shader4 extensions of these
functions because EXT_gpu_shader4 should only be enabled for compat
already.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9887>
This limits the exposure of these functions to when the extension is
available. Prevents crashes otherwise, as the rest of the infrastructure
doesn't necessarily expect these functions when the extension is not
available.
Fixes: 40c1f9883e ("mesa,glsl: add support for GL_NV_shader_atomic_int64")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8533>
* int64 is a core type on Haiku (and potentially other platforms)
* rename to int64_avail matching other similar calls
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
GL_EXT_gpu_shader4 adds truncate() and round() builtins.
Fixes: 12567de2be ("glsl: mark some builtins with correct glsl(es) version check")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6731>
GLSL Desktop spec 1.30.x:
"New built-ins: trunc(), round(), roundEven(), isnan(), isinf(), modf()"
For ES, 3.00.x is the first ES spec that mentions the builtins.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6455>
Version 4.4 of the GLSL spec changed the definition of noise*() to
always return zero and earlier versions of the spec allowed zero as a
valid implementation.
All drivers, as far as I can tell, unconditionally call lower_noise()
today which turns ir_unop_noise into zero. We've got a 10-year-old
comment in there saying "In the future, ir_unop_noise may be replaced by
a call to a function that implements noise." Well, it's the future now
and we've not yet gotten around to that. In the mean time, the GLSL
spec has made doing so illegal.
To make things worse, we then pretend to handle the opcode in
glsl_to_nir, ir_to_mesa, and st_glsl_to_tgsi even though it should never
get there given the lowering. The lowering in st_glsl_to_tgsi defines
noise*() to be 0.5 which is an illegal implementation of the noise
functions according to pre-4.4 specs. We also have opcodes for this in
NIR which are never used because, again, we always call lower_noise().
Let's just kill the whole opcode and make builtin_builder.cpp build a
bunch of functions that just return zero.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4624>
Adds alternate versions of the atan builtin functions that use
ir_unop_atan and ir_binop_atan2 instead of inlining to the IR
implementation of the function. These alternatives are selected if the
IR is going to be consumed by NIR. In that case the IR ops will be
translated to the appropriate NIR op.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>