It was only added to indirect compute walkers while HSD don't say
anything about this optimization be specific to indirect compute
walkers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36058>
It was only added to indirect compute walkers while HSD don't say
anything about this optimization be specific to indirect compute
walkers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36058>
This needs to be called before intel_nir_opt_peephole_ffma, so I
arbitrarilly decided to call it right before.
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17120227 -> 17118227 (-0.01%)
instructions in affected programs: 5854 -> 3854 (-34.16%)
helped: 51 / HURT: 0
total cycles in shared programs: 895497762 -> 894733940 (-0.09%)
cycles in affected programs: 4603518 -> 3839696 (-16.59%)
helped: 95 / HURT: 21
LOST: 1
GAINED: 0
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35925>
The consumer of the Android surface may or may not be display. e.g. it
can also be a media encoder. When BufferQueue makes the allocation, it
takes the gralloc usage bits from both the client API (EGL/Vulkan) and
the consumer side.
Cc: mesa-stable
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35785>
The conversion from bit value to register file type is already done
by the brw_eu_inst_3src_a1_dst_reg_file in the FFC macro now, so doing it
again produced incorrect results.
Fixes: e7179232 ("intel/brw: Move encoding of Gfx11 3-src inside the inst helpers")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13141
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35960>
Similar to nir_lower_alu_width(), the callback can return the
desired number of components for a phi, or 0 for no lowering.
The previous behavior of nir_lower_phis_to_scalar() with lower_all=true
can be elicited via nir_lower_all_phis_to_scalar() while the previous
behavior with lower_all=false now corresponds to nir_lower_phis_to_scalar()
with NULL callback.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35783>
The GLSL compiler always lowers inputs to temps for VS and GS, so exclude
them from driver support because the GLSL compiler will no longer do that
unconditionally. Thus, indirect VS and GS inputs are completely untested
and broken in a lot of drivers.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35945>
Descriptor set layout lifetime can be shorter than what the
implementation requires. One example is :
* create descriptor set layout
* create graphics pipeline library
* destroy descriptor set layout
* link optimize library in a final pipeline
The last step might need the descriptor set layout information again.
We've so far worked around this by taking a reference on the
descriptor set layout in the pipelines. But we forgot that descriptor
set layouts have pointers to samplers (for immutable & embedded
samplers).
We could take a reference to samplers but that sucks for various
reasons :
- it consumes dynamic state heap space
- it could cause issues with capture-replay placement
So instead we copy the information from the samplers that might be
needed in cases like link optimization. This includes :
- ycbcr conversion state (used for NIR lowering)
- embedded sampler data (to recreate the sampler)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35955>
Create a hashing key on all samplers so we can just copy that anywhere
we need it. That key already contains the needed parameters for
embedded samplers, so the sha1 stuff can go away.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35955>
The executor build was failing randomly due to a missing dependency on
`idev_intel_dev`. This patch adds the required dependency to the
`meson.build` file to ensure consistent and reliable builds across
different configurations.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35928>
Aliased wsi image has to share the same private binding with the
original wsi image for memory consistency. If the private binding
exists, it needs to be released before being overridden.
Fixes: d85a9d658f ("anv/image: Call into WSI to create swapchain images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35893>
Wa_16018063123 is not a workaround that depends on stepping, so we
can use the INTEL_WA_16018063123_GFX_VER macro to reduce code generate
for non affected platforms.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35700>
Wa_16018063123 don't apply to video engine also video engine don't
support XY_FAST_COLOR_BLT.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Fixes: ec43c20182 ("anv: implement dummy blit for Wa_16018063123")
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35700>
For 3D or GPGPU modes the same render engine should be used, CCS
register should only be used when using compute engine.
Fixes: 46f5359238 ("anv: Invalidate aux map for copy/video engine")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35700>
Otherwise the comparison will always be false for protected content.
Also remove extra setting of the protected bit that was happening later.
Fixes: 8d9cc6aa23 ("anv: properly flag image/imageviews for ISL protection")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35870>
We simplify the implementation by assuming the worse case, copying
entire per-vertex regions if necessary.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
The formula uses scalar indices (4bytes), not slots (16bytes).
We also incorrectly passed a scalar (vertex case) & slot (mesh case)
offset in the push constants. Use slots instead so that the value is
smaller and we can pack more stuff into fs_msaa_flags.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 18bbcf9a63 ("intel: introduce new VUE layout for separate compiled shader with mesh")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
load intrinsics don't have range
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 18bbcf9a63 ("intel: introduce new VUE layout for separate compiled shader with mesh")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>