Commit graph

1821 commits

Author SHA1 Message Date
Iago Toral Quiroga
b9f9474577 v3dv: implement double-buffer mode
Double buffer mode splits the tile buffer size in half so we can
start processing the next tile while the current one is being
stored to memory. This mode is available only if MSAA is not enabled
and can, in theory, improve performance by reducing tile store
overhead, however, it comes at the cost of reducing the tile size,
which also causes some overhead of its own.

Testing shows that this helps some cases (i.e the Vulkan Quake
ports) but hurts others (i.e. Unreal Engine 4), so for the time
being we don't enable this by default but we allow to enable it
selectively by using V3D_DEBUG.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14551>
2022-01-14 10:57:26 +00:00
Iago Toral Quiroga
fbe4d7ccf4 v3dv: implement VK_EXT_4444_formats
Because these formats are introduced trough an extension, their
enum values are exceedingly large and we cannot use them to index
directly into the format table we had for core formats. Instead,
we put these in a separate table and we always use the
VK_ENUM_OFFSET helper to index into these tables.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Iago Toral Quiroga
25c46c465d v3dv: handle formats with reverse flag
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Iago Toral Quiroga
872f08815b v3dv: add swizzle helpers to identify formats wit R/B swap and reverse flags
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Charles Giessen
5a37cc1186 v3dv: Update LoaderICDInterfaceVersion to v4
vk_icdNegotiateLoaderICDInterfaceVersion now correctly identifies the
driver as supporting v4. Before, the driver did support the
functionality but didn't report supporting it through the negotiate
function.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14299>
2022-01-14 10:25:50 +01:00
Alejandro Piñeiro
d7cbe17760 v3dv: simplify v3dv_debug_ignored_stype
mesa_logd already handles having or not DEBUG defined, and also has a
better empty option.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14512>
2022-01-13 13:18:05 +00:00
Christian Gmeiner
41179b665b broadcom/ci: use .test-manual-mr
Allow the jobs to be available for MRs.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14361>
2022-01-12 23:19:22 +00:00
Christian Gmeiner
6e08d8fc3d ci: Uprev piglit to af1785f31
Brings in these changes:

af1785f31 occlusion_query_conform: skip GetQueryCounterBits test if needed
dad078717 occlusion_query_conform: convert to pilgit subtests
b52c1c761 glsl-1.30: test nested preprocessor concat
6c4da153b texture-storage: Fix subtest result handling of skips.
4343f19db fbo-integer: Remove the invalid DrawPixels test.
e3842f2fe arb_dsa: exclude stencil8 textures from test sets.
ce8649be7 spec/ext_external_objects: Fix build on Debian systems
4e553838f glsl: add basic tests for desktop GLSL invariant qualifier linking
7e61e5199 Tests for variable in and out of loop scope
f855ad1c8 fbo-mrt-alphatest: Only require GLSL 1.20
9be2fe999 glx: add glx-multi-display-single-pbuffer test
bfe290725 glx: add glx-swap-pbuffer test
efa64335e framework: Fix build on Windows when using waffle

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14468>
2022-01-10 21:52:42 +00:00
Jason Ekstrand
ca1d0333db v3dv: Use the common QueueSignalReleaseImageANDROID from RADV
This is an actual functional change as we now plumb through the sync FD
instead of doing a vkQueueSubmit and trusting in implicit sync.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
2022-01-05 16:36:10 +00:00
Jason Ekstrand
dfb1e1777c anv,radv,v3dv: Move AcquireImageANDROID to common code
All three implementations are identical.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
2022-01-05 16:36:10 +00:00
Iago Toral Quiroga
44fa8304d4 v3dv: add a refcount mechanism to BOs
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:

1. When importing a BO into the same device used to create it
   (self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
   device.

Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) and we would double-free
self-imported BOs. We tried to fix that in commit d809d9f3
but that broke 2) and we started to leak BOs for some imports.

This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5769
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14392>
2022-01-05 12:22:45 +00:00
Thomas H.P. Andersen
c32c9014f5 broadcom/compiler: fix compile warning -Wabsolute-value
fixes a compile warning with clang

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14302>
2022-01-03 20:20:37 +00:00
Roman Stratiienko
2686c5419d v3dv: add Android support
Acknowledgements to android-rpi team and lineage-rpi maintainer (KonstaT)
for creating/testing initial vulkan support. Their experience was used as
a baseline for this work.

Most of the code is a copy of turnip and anv.
Improved by cleaning dEQP failures:

 - Improved gralloc support (use allocation time stride, size, modifier).
 - Fixed some dEQP crashes due to memory allocation issues.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14016>
2021-12-21 09:24:43 +00:00
Juan A. Suarez Romero
bc11dc7187 broadcom/ci: restructure expected results
Sort/rename the files so expected tests are classified by device.

No need to split the tests by driver (e.g., V3D vs V3DV).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13983>
2021-12-17 09:15:34 +00:00
Pierre-Eric Pelloux-Prayer
1cb5c1775b glx: fix querying GLX_FBCONFIG_ID for Window
This commit fixes apps using the following sequence:
1. XCreateWindow(dpy) -> win
2. glXCreateContextAttribsARB(dpy, ...) -> ctx
3. glXMakeCurrent(dpy, win, ctx)
4. glXQueryDrawable(dpy, win, GLX_FBCONFIG_ID, ...)

glXQueryDrawable returned 0 (while correctly returning a valid
GLXFCONFIG_ID for other types of drawables).

This commit adds the same dance as driInferDrawableConfig to get
the GLX visual from the Window, and then the GLXFBCONFIG_ID of
this visual.

This fixes:
* piglit: glx-query-drawable --attr=GLX_FBCONFIG_ID --type=WINDOW
* Maya which uses the config ID from step 4 as an input to
glXChooseFBConfig.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14174>
2021-12-16 01:21:36 +00:00
Alejandro Piñeiro
1c4f76672d broadcom/compiler: avoid unneeded sint/unorm clamping when lowering stores
They are being used on integer to integer stores. From Vulkan sec,
final paragraph of 16.4.4 "Texel Output Format Conversion":
    "Each component is converted based on its type and size (as
     defined in the Format Definition section for each
     VkFormat). ... Integer outputs are converted such that their value
     is preserved. The converted value of any integer that cannot be
     represented in the target format is undefined."

I didn't find a equivalent quote for OpenGL as all conversion entries
are forcused on float to integer, fixed-point to integer, etc, and not
on integer to integer. Didn't find any test failure with this change.

We didn't get any shader-db stats change with shaderdb (even
overriding to OpenGL 4.4 to get more shaders built), so as a reference
Vulkan shader-db stats with the pattern
dEQP-VK.image.*.with_format.*.*
   total instructions in shared programs: 37534 -> 36522 (-2.70%)
   instructions in affected programs: 12080 -> 11068 (-8.38%)
   helped: 241
   HURT: 0
   Instructions are helped.

   total uniforms in shared programs: 9100 -> 8550 (-6.04%)
   uniforms in affected programs: 3004 -> 2454 (-18.31%)
   helped: 229
   HURT: 0

   total max-temps in shared programs: 6110 -> 6014 (-1.57%)
   max-temps in affected programs: 402 -> 306 (-23.88%)
   helped: 43
   HURT: 0
   Max-temps are helped.

   total nops in shared programs: 1523 -> 1526 (0.20%)
   nops in affected programs: 21 -> 24 (14.29%)
   helped: 3
   HURT: 6
   Inconclusive result (value mean confidence interval includes 0).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14194>
2021-12-15 11:53:20 +00:00
Roman Stratiienko
2cbbfd23ce v3dv: Hotfix: Rename remaining V3DV_HAS_SURFACE->V3DV_USE_WSI_PLATFORM
This was somehow missed by me and during review.

Fixes fcfc4ddfcc: ("v3dv: Fix V3DV_HAS_SURFACE preprocessor condition")

Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14190>
2021-12-14 10:33:28 +00:00
Iago Toral Quiroga
2630c8f546 broadcom/compiler: improve thrsw merge
Instead of stopping the merge process when we find an instruction
with an incompatible signal (such as an small immediate), keep
going and see if we can merge the thrsw in a previous instruction
that is compatible.

total instructions in shared programs: 13409835 -> 13356648 (-0.40%)
instructions in affected programs: 3556860 -> 3503673 (-1.50%)
helped: 17457
HURT: 18
Instructions are helped.

total max-temps in shared programs: 2353971 -> 2352956 (-0.04%)
max-temps in affected programs: 13960 -> 12945 (-7.27%)
helped: 703
HURT: 0
Max-temps are helped.

total spills in shared programs: 12301 -> 12301 (0.00%)
total sfu-stalls in shared programs: 32596 -> 32499 (-0.30%)
sfu-stalls in affected programs: 225 -> 128 (-43.11%)
helped: 79
HURT: 3
Sfu-stalls are helped.

total nops in shared programs: 347204 -> 325234 (-6.33%)
nops in affected programs: 99834 -> 77864 (-22.01%)
helped: 11515
HURT: 158
Nops are helped.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14172>
2021-12-14 09:50:17 +00:00
Roman Stratiienko
fcfc4ddfcc v3dv: Fix V3DV_HAS_SURFACE preprocessor condition
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.

1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.

Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities

Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
2021-12-13 07:11:20 +00:00
Khem Raj
249556dad8 v3dv: account for 64bit time_t on 32bit arches
This makes is a bit more portable, especially on 32bit architectures
with 64bit time_t defaults. Especially on musl its a must.

Fixes
../mesa-21.3.0/src/broadcom/vulkan/v3dv_bo.c:71:15: error: format specifies type 'long' but the argument has type 'time_t' (aka 'long long') [-Werror,-Wformat]
              time.tv_sec);
              ^~~~~~~~~~~

Also reported here [1]

[1] https://github.com/agherzan/meta-raspberrypi/issues/969

Signed-off-by: Khem Raj <raj.khem@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14118>
2021-12-10 22:26:56 +00:00
Roman Stratiienko
72db15913f v3dv: Fix dEQP-VK.info#instance_extensions test
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:

    dEQP    : Test case 'dEQP-VK.info.instance_extensions'..
    dEQP    :   Fail (Extension VK_KHR_get_display_properties2 is missing
                                                 dependency: VK_KHR_display)
    dEQP    : DONE!

Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.

Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
2021-12-08 21:34:47 +00:00
Juan A. Suarez Romero
11287475c8 v3d: enable ARB_texture_view
v2 (Iago):
 - Add comments to failing tests

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
2021-12-03 15:32:36 +00:00
Alejandro Piñeiro
7f1525f086 v3d: enable ARB_texture_buffer_object and ARB_texture_buffer_range
Through their specific PIPE_CAP.

v2 (Iago)
 - Add comment in test failure

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
2021-12-03 15:32:36 +00:00
Juan A. Suarez Romero
fd47c939f4 st/pbo: add the image format in the download FS
In the V3D driver there is a NIR lowering step for `image_store`
intrinsic, where the image store format is required for doing the proper
lowering.

Thus, let's define it for the download FS instead of
keeping it as NONE.

v2 (Illia)
 - Use format only for drivers not supporting format-less writing.

v4 (Illia):
 - Use PIPE_CAP_IMAGE_STORE_FORMATTED to reduce combinations.

v5 (Ilia):
 - Use indirect array for download FS in not formatless-store support
   drivers.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
2021-12-03 15:32:36 +00:00
Iago Toral Quiroga
cc7db1fc53 broadcom/compiler: improve documentation for Z writes
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Iago Toral Quiroga
d7b79f3531 v3d,v3dv: don't disable EZ for passthrough Z writes
The early-Z test uses Z values produced from FEP, so when
we write Z from a shader we need to disable EZ. However, there
are some instances where want to write the FEP-Z from the shader,
in which case we would not need to disable EZ.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Iago Toral Quiroga
a65c605365 broadcom/compiler: track passthrough Z writes
In some cases we need to make the shaders write the Z value produced
from rasterization (FEP). Track these instances because they are relevant
to early EZ setup.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Iago Toral Quiroga
6d4a645c90 broadcom/compiler: emit passthrough Z write if shader reads Z
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Qiang Yu
fcc062235c ci: remove egl-copy-buffers from fail list
egl-copy-buffers test has been fixed for dri3. So remove
it from broadcom and freedreno ci fail list to prevent the
gitlab ci test fail:

  spec@egl 1.4@egl-copy-buffers,UnexpectedPass

Also remove it from radeonsi ci fail list since I verified
on radeonsi.

Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13868>
2021-11-30 01:58:42 +00:00
Ilia Mirkin
e31d08d307 ci: move windowoverlap exclusion to all-skips
The test is just plain not built by our containers. Skip it everywhere.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13919>
2021-11-29 18:08:49 -05:00
Iago Toral Quiroga
996f147fef broadcom/compiler: relax restriction on VPM inst in last thread end slot
According to the documentation, only vpmwt is disallowed in the last delay
slot of the thread end.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13975>
2021-11-29 14:06:43 +00:00
Iago Toral Quiroga
6923dd687c broadcom/compiler: allow color TLB writes in last instruction
Only Z writes are disallowed.

total instructions in shared programs: 11578449 -> 11577369 (<.01%)
instructions in affected programs: 38132 -> 37052 (-2.83%)
helped: 1080
HURT: 0
Instructions are helped.

total max-temps in shared programs: 2334416 -> 2334395 (<.01%)
max-temps in affected programs: 218 -> 197 (-9.63%)
helped: 21
HURT: 0
Max-temps are helped.

total inst-and-stalls in shared programs: 11607890 -> 11606810 (<.01%)
inst-and-stalls in affected programs: 38265 -> 37185 (-2.82%)
helped: 1080
HURT: 0
Inst-and-stalls are helped.

total nops in shared programs: 338316 -> 337236 (-0.32%)
nops in affected programs: 2625 -> 1545 (-41.14%)
helped: 1080
HURT: 0
Nops are helped.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13964>
2021-11-29 06:44:07 +00:00
Alejandro Piñeiro
a9b4aef0f2 broadcom/compiler: make shaderdb debug output compatible with shaderdb's report tool
Even although the option is called shaderdb, it is not really used by
shaderdb (for V3D shaderdb uses the debug option "precompile"). And in
fact, right now the output format is not compatible with shaderdb.

This commit tries to fix that, and as we are here, also try to make
the option more useful for the Vulkan case, as that debug option also
works with v3dv.

We can't really fully imitate shaderdb use with OpenGL (run with a set
of glsl shader tests), but we can at least assign a unique name (the
pipeline sha1 in text format) so we can compare executions of the same
vulkan application. For that remember to disable the on-disk cache.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13938>
2021-11-24 13:02:08 +00:00
Iago Toral Quiroga
79dee14cc2 broadcom/compiler: don't move ldvary earlier if current instruction has ldunif
If we did, we would have the instruction coming right after ldvary write
to the same implicit destination as ldvary at the same time. We prevent
this when merging instructions, but we should make sure we prevent this
when we move ldvary around for pipelining too.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13921>
2021-11-23 10:52:24 +00:00
Iago Toral Quiroga
7fec4f4135 broadcom/compiler: fix scoreboard locking checks
According to the spec the hardware locks the scoreboard on the first
or last thread switch (selected via shader state) and any TLB accesses
executed before this are not synchronized by hardware.

This change updates the logic to ensure we respect this requirement
and that we don't assume that the lock is acquired automatically
on the first TLB access, which is not valid at least since V3D 4.1+.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13910>
2021-11-22 12:53:43 +00:00
Iago Toral Quiroga
bd7584c16b broadcom/compiler: don't allow RF writes from signals after thrend
Writes to physical registers are not allowed after thread end. We
were checking this for ALU writes, but we need to check it for
signal writes too.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13910>
2021-11-22 12:53:43 +00:00
Juan A. Suarez Romero
457dbb81f5 broadcom/compiler: apply constant folding on early GS lowering
This solves a case where a NIR geometry shader was storing the output in
a non-constant:

  vec4 32 ssa_1 = load_const (0xc0800000 /* -4.000000 */, 0xc1100000 /* -9.000000 */, 0x40400000 /* 3.000000 */, 0x40e00000 /* 7.000000 */)
  vec1 32 ssa_7 = load_const (0x00000000 /* 0.000000 */)
  vec1 32 ssa_8 = load_const (0x00000001 /* 0.000000 */)
  vec1 32 ssa_9 = iadd ssa_7, ssa_8
  vec1 32 ssa_19 = mov ssa_1.x
  intrinsic store_output (ssa_19, ssa_9) (1, 1, 0, 160, 288) /* base=1 */ /* wrmask=x */ /* component=0 */ /* src_type=float32 */ /* location=32 slots=2 gs_streams(x=0 y=0 z=0 w=0) */

When lowering the VPM output we check if the destination (ssa_9 in this
case) is a constant to add to the VPM offset. We run a constant folding
optimization in an earlier VS lowering, and we should do the same for
GS.

This fixes multiple dEQP-VK.pipeline.interface_matching.* failures.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13884>
2021-11-22 09:32:50 +00:00
Juan A. Suarez Romero
7b21635057 broadcom/compiler: handle array of structs in GS/FS inputs
While fragment and geometry shader were handling structs as inputs, they
weren't doing for it arrays of structures.

This fixes multiple dEQP-VK.pipeline.interface_matching.* failures and
assertions.

v2:
 - Fix style (Iago).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13884>
2021-11-22 09:32:50 +00:00
Alejandro Piñeiro
ff89dc3523 vulkan: move common format helpers to vk_format
v3dv, radv, and turnip are using several C&P format helpers (most of
them wrappers over util_format_description based helpers).  methods.

This commit moves the common helpers to the already existing common
vk_format.h. For the case of v3dv we were able to remove the vk_format
header. For turnip and radv, a local vk_format.h header remains, with
methods that are only used for those drivers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13858>
2021-11-19 12:23:19 +01:00
Iago Toral Quiroga
5e536c97a9 broadcom/compiler: fix early fragment tests setup
When early fragment tests are mandated by the shader, we must use
the Z value produced by the FEP even if there are elements that
would typically require late fragment tests (such as discards,
sample to coverage, etc).

This change means we also need to be a bit more careful when
we promote shaders to use early fragment tests so we don't
promote anything with discards for example.

Fixes:
dEQP-VK.fragment_operations.early_fragment.discard_early_fragment_tests_depth
dEQP-VK.fragment_operations.early_fragment.discard_early_fragment_tests_stencil

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13837>
2021-11-18 07:39:32 +00:00
Connor Abbott
508f917d8c util/dag: Make edge data a uintptr_t
Nobody was actually using it as a pointer, and I'm going to introduce a
shared function which relies on it not being a pointer so let's fix this
once and for all.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13722>
2021-11-17 13:41:47 +00:00
Alejandro Piñeiro
cbf0d83eac v3d,v3dv: move TFU register definition to a common header
We are using the same definitions for both OpenGL and Vulkan, so let's
move it to common.

As we are here we are also adding versioning on the TFU register
definition. Those are basically register bit places, so really likely
to change between versions.

Adding 33 as it is the first version they got defined.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13832>
2021-11-17 11:04:31 +01:00
Iago Toral Quiroga
836a4b5836 v3dv: fix internal bpp of D/S formats
Depth/stencil formats can, at worse (d32/d24s8), be exactly 32bpp,
which is the minimum we can program for the internal format.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13816>
2021-11-17 06:57:48 +00:00
Iago Toral Quiroga
f384c763fc v3d,v3dv: move tile size calculation to a common helper
We had this code replicated in 3 places across both drivers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13790>
2021-11-15 11:40:39 +00:00
Iago Toral Quiroga
7490bcad37 v3dv: don't use a global constant for default pipeline dynamic state
Some of these may change across V3D versions, so it is not practical.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
2021-11-12 11:04:07 +00:00
Iago Toral Quiroga
4b3931ee6c v3dv: account for multisampling when computing subpass granularity
The granularity is defined by the tile size, which is also determined
by multisampling.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
2021-11-12 11:04:07 +00:00
Iago Toral Quiroga
0cb58f80d2 v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
2021-11-12 11:04:07 +00:00
Christian Gmeiner
a0634a3c85 ci/bare-metal: switch to common .baremetal-test-arm64
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13751>
2021-11-12 08:22:29 +00:00
Christian Gmeiner
8bc284fe5b ci/bare-metal: armhf: move BM_ROOTFS to generic place
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13751>
2021-11-12 08:22:29 +00:00
Emma Anholt
a68a0c9e1c mesa/st: Disable NV_copy_depth_to_color on non-doubles-capable HW.
The previous doubles check
(https://gitlab.freedesktop.org/mesa/mesa/-/issues/3459) checked that you
didn't have full doubles emulation turned on, but we also need to check
that you have doubles at all (emulated or not) or non-GL4 drivers will
fail.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13743>
2021-11-11 16:38:58 +00:00