This is a more explicit name now that we don't want it to be doing any
memory barrier stuff for us.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3307>
As per the Vulkan memory model, the proper translation of GLSL barrier()
is an OpControlBarrier with a scope of Workgroup and semantics of
Acquire, Release, and WorkgroupMemory. Older versions of GLSLang gave
an OpControlBarrier with semantics of None so we need to patch it up on
those versions.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3307>
SPV_AMD_shader_image_load_store_lod allows to use a lod parameter
with OpImageRead, OpImageWrite and OpImageSparseRead.
According to the specification, this parameter should be a 32-bit
integer. It is initialized to 0 when no lod parameter is found
during SPIR-V->NIR translation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
New SPIR-V capability for SPV_AMD_shader_image_load_store_lod.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Only the blocks that are reachable are inserted with an end_nop
instruction at the end.
When handling the Phi second pass, if the Phi has a parent block that
does not have an end_nop then it means this block is unreachable, and
thus we can ignore it, as the Phi will never come through it.
Fixes dEQP-VK.graphicsfuzz.uninit-element-cast-in-loop.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: 624789e370 "compiler/glsl: handle case where we have multiple users for types"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This introduces new vec8 and vec16 instructions (which are the only
instructions taking more than 4 sources), in order to construct 8 and 16
component vectors.
In order to avoid fixing up the non-autogenerated nir_build_alu() sites
and making them pass 16 src args for the benefit of the two instructions
that take more than 4 srcs (ie vec8 and vec16), nir_build_alu() is has
nir_build_alu_tail() split out and re-used by nir_build_alu2() (which is
used for the > 4 src args case).
v2 (Karol Herbst):
use nir_build_alu2 for vec8 and vec16
use python's array multiplication syntax
add nir_op_vec helper
simplify nir_vec
nir_build_alu_tail -> nir_builder_alu_instr_finish_and_insert
use nir_build_alu for opcodes with <= 4 sources
v3 (Karol Herbst):
fix nir_serialize
v4 (Dave Airlie):
fix serialization of glsl_type
handle vec8/16 in lowering of bools
v5 (Karol Herbst):
fix load store vectorizer
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This adds nir encoding for these, generating them from libclc
was very expensive, and this is a lot simpler.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
There is an alignment issue doing this the other way, the
spec clearly says vload/store don't require alignment.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
These are just hints so we can ignore them.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
The caller is responsible for setting up the ubo_addr_format value as
contrary to shared and global, it's not controlled by the spirv.
Right now clovers implementation of CL constant memory uses a 24/8 bit format
to encode the buffer index and offset, but that code is dead as all backends
treat constants as global memory to workaround annoying issues within OpenCL.
Maybe that will change, maybe not. But just in case somebody wants to look at
it, add a toggle for this inside vtn.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: a24d6fbae6 ("meson: Add -Werror=gnu-empty-initializer to MSVC compat args")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Pierre Moreau <dev@pmoreau.org>
It should rely on the source type, not on the return type which
is always a boolean anyways, so vote_feq was never selected. For
OpSubgroupAllEqualKHR it's always an integer comparison.
This fixes some VK_KHR_shader_subgroup_extended_types tests with RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 9cc4c2c916 "spirv: Add a vtn_decorate_pointer helper"
Tested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit makes two major changes. First, we add a second case to
OpLoad for sampled images which constructs a vtn_sampled_image and
stashes that rather than stashing a pointer to the combined image
sampler like we do for bare samplers and images. This should be more in
line with how SPIR-V is intended to work and hopefully doesn't cause any
weird problems. The second is a rework of vtn_handle_texture to assume
that everything has an image but not everything has a sampler. We also
add a vtn_fail_if for the case where a texture instructions require a
sampler but none is provided.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This helper makes a duplicate copy of the pointer if any new access
flags are set at this stage. This way we don't end up propagating
access flags further than they actual SPIR-V decorations. In several
instances where we create new pointers, we still call the decoration
helper directly because no copy is needed.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We have types on all vtn_values at this point so there's no reason to
carry the redundant type information.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The stage specific fields of shader_info are in an union. We've
likely been lucky that this value was either overwritten or ignored by
other stages. The recent change in shader_info layout in commit
84a1a2578d ("compiler: pack shader_info from 160 bytes to 96 bytes")
made this issue visible.
Fixes: cf2257069c ("nir/spirv: Set a default number of invocations for geometry shaders")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Vulkan requires that only one bit for the ordering is set, but old
versions of GLSLang just set all the bits. This was fixed as part of
c51287d744
but we can still find older versions (or shaders compiled with it)
around.
So instead of failing, emit a warning and fallback to the effective
result of any combination of multiple bits: AcquireRelease.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2018
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Avoid keeping track of the idx and all possible image operands for
each operation. Note for convenience we split up the handling of
ImageOperandsOffsetMask and ImageOperandsConstOffsetMask.
Suggested by Jason Ekstrand.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Change the information to also include the category, so that the
particulars of BitEnum enumeration can be handled in the template.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emit barriers with semantics matching the access operand and the
storage class of the pointer.
v2: Fix order of visible / available emission relative to the
operations. (Bas)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Set the memory semantics and scope for later emitting the barrier.
Note the barrier emission code already exist in vtn_handle_image for
the Image atomics.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Add a helper to split the memory semantics into before and after the
operation, and use that result to emit memory barriers.
v2: Be more explicit about which bits we are keeping around when
splitting memory semantics into a before and after. For now
we are ignoring Volatile. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Including the right storage memory semantic based on the storage class
of the operation. These will be used later to emit memory barriers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is like nir_texop_tex, but signals that the sampling coordinates
are immutable during the shader stage, in a way that allows the HW
that supports pre-dispatching sampling operations to pre-fetch
the result prior to scheduling the shader stage.
This is introduced to support the feature in Freedreno. Adreno HW
from a4xx supports it.
A NIR pass introduced later in this series will detect sampling
operations that are eligible for pre-dispatch, and replace
nir_texop_tex by this new op, to tell the backend to enable
pre-fetch.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Moves build_atan and build_atan2 into nir_builtin_builder. The goal is
to be able to use this from the GLSL translator too.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
We only have the subgroup variant in NIR (equivalent to clockARB), so
only support that for now.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
New added cases "stole" the previous break.
Fixes: 420ad0a1a3 ("spirv: check support for SPV_KHR_float_controls capabilities")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
According to VK_KHR_shader_float_controls:
"Denormalized values obtained via unpacking an integer into a vector
of values with smaller bit width and interpreting those values as
floating-point numbers must: be flushed to zero, unless the entry
point is declared with the code:DenormPreserve execution mode."
v2:
- Add nir_op_unpack_half_2x16_flush_to_zero opcode (Connor).
v3:
- Adapt to use the new NIR lowering framework (Andres).
v4:
- Updated to renamed shader info member and enum values (Andres).
v5:
- Simplify flags logic operations (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v2]
v2:
- Refactor conditions and shared function (Connor).
- Move code to nir_eval_const_opcode() (Connor).
- Don't flush to zero on fquantize2f16
From Vulkan spec, VK_KHR_shader_float_controls section:
"3) Do denorm and rounding mode controls apply to OpSpecConstantOp?
RESOLVED: Yes, except when the opcode is OpQuantizeToF16."
v3:
- Fix bit size (Connor).
- Fix execution mode on nir_loop_analize (Connor).
v4:
- Adapt after API changes to nir_eval_const_opcode (Andres).
v5:
- Simplify constant_denorm_flush_to_zero (Caio).
v6:
- Adapt after API changes and to use the new constant
constructors (Andres).
- Replace MAYBE_UNUSED with UNUSED as the first is going
away (Andres).
v7:
- Adapt to newly added calls (Andres).
- Simplified the auxiliary to flush denorms to zero (Caio).
- Updated to renamed supported capabilities member (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v4]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2:
- Add support for rounding modes for each floating point bit size.
v3:
- Commit e68871f6a4 ("spirv: Handle constants and types before
execution modes") changed when the execution modes are handled,
which affects the result of the floating point constants when the
rounding mode is set in the execution mode. Moved the handling of
the rounding modes before we handle the constants.
v4:
- Rename vtn_decoration "literals" to "operands" (Andres).
- Simplify execution mode parsing util function (Caio).
- Extend the comment about the timing of the handling of the rounding
modes (Caio).
v5:
- Correct extension name (Caio).
- Rename shader info member (Andres).
- Rename float controls enum (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v3]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
SPIR-V 1.5 incorported the SPV_EXT_shader_viewport_index_layer but
splitting into the two capabilities above. Just handle them as we
support the extension already.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>