The new layout affects the whole buffer so it needs to be done
on a full clear.
This fixes this piglit test on a RX 6800 XT:
ext_framebuffer_multisample-accuracy 6 depth_resolve small depthstencil
Fixes: 75a03d733a ("radeonsi: simplify and fix enable_tc_compatible_htile_next_clear logic")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35582>
(cherry picked from commit 04d283c628)
The register footprint could limit occupancy. We need to take this into
account to avoid deadlocks when a kernel is using barriers.
Fixes: 6d85cd6a3b ("freedreno: Implement get_compute_state_info for Adreno 6xx/7xx")
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35745>
(cherry picked from commit 2e00925c81)
It was absent when initialising a panfrost_resource from a winsys handle.
Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Fixes: 7da251fc72 ("panfrost: Check in sources for command stream")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34224>
(cherry picked from commit cf4a137459)
When panfrost_resource_init_afbc_headers() fails, freeing the newly
created resource is not enough, because we need to unreference its BOs.
This will also take care of freeing its resource label.
Also replace instances of FREE() in error-handling paths with
panfrost_resource_destroy(), as it is capable of handling partially
initialised resources.
Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Fixes: e3f2bc7963 ("panfrost: handle mmap failures")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34224>
(cherry picked from commit 32b128be01)
The snorm formats are not compatible with the srf flag
which was set by the emit_image_load_or_atomic() function.
In this specific case, "use_const_fields" is not set which
implies that the format definition is local. The other
supported formats do not require the srf flag as well.
This change was tested on cypress, barts and cayman. Here are the tests fixed:
khr-gl4[2-6]/shader_image_load_store/basic-allformats-load: fail pass
khr-gl4[2-6]/shader_image_load_store/basic-alltargets-loadstorecs: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_image_load_store/basic-allformats-loadstorecomputestage: fail pass
khr-gl4[5-6]/es_31_compatibility/shader_image_load_store/basic-alltargets-loadstorecs: fail pass
khr-gles31/core/shader_image_load_store/basic-allformats-loadstorecomputestage: fail pass
khr-gles31/core/shader_image_load_store/basic-alltargets-loadstorecs: fail pass
deqp-gles31/functional/image_load_store/2d/format_reinterpret/r32f_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/2d/format_reinterpret/rgba8_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/2d_array/format_reinterpret/r32f_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/2d_array/format_reinterpret/rgba8_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/3d/format_reinterpret/r32f_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/3d/format_reinterpret/rgba8_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/buffer/format_reinterpret/r32f_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/buffer/format_reinterpret/rgba8_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/cube/format_reinterpret/r32f_rgba8_snorm: fail pass
deqp-gles31/functional/image_load_store/cube/format_reinterpret/rgba8_rgba8_snorm: fail pass
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35548>
(cherry picked from commit d27ed38d1a)
The mode r10g10b10a2_snorm processed as vertex on palm at the
hardware level doesn't follow the current standard. Indeed, the .w
component (2-bits) is not calculated as expected. The table below
describes the situation.
This change fixes this issue by adding three gpu instructions at
the vertex fetch shader stage. An equivalent C representation and
a gpu asm dump of the generated sequence are available below.
.w(2-bits) expected palm
0 0.0 0.000000
1 1.0 0.333333
2 -1.0 0.666667
3 -1.0 1.000000
w_out = (4.*w_in > 1. ? 1. : 4.*w_in) - (w_in > 0.5 ? 2. : 0.);
0002 00000008 A0080000 ALU 3 @16
0016 00000C02 A0000CC0 1 y: MOV*4_sat __.y, R2.w
0018 801F8C02 600004A0 w: SETGT*2 __.w, R2.w, 0.5
0020 839FC4FE 60400010 2 w: ADD R2.w, PV.y, -PV.w
Note: The rv770 and cypress don't need this correction. This is
definitely a hardware change between these gpus.
This change was tested on palm, barts and cayman. Here are the tests fixed:
spec/arb_vertex_type_2_10_10_10_rev/arb_vertex_type_2_10_10_10_rev-array_types: fail pass
deqp-gles3/functional/draw/random/124: fail pass
deqp-gles3/functional/vertex_arrays/single_attribute/normalize/int2_10_10_10/components4_quads1: fail pass
deqp-gles3/functional/vertex_arrays/single_attribute/normalize/int2_10_10_10/components4_quads256: fail pass
khr-gl43/vertex_attrib_binding/basic-input-case5: fail pass
khr-gl44/vertex_attrib_binding/basic-input-case5: fail pass
khr-gl45/vertex_attrib_binding/basic-input-case5: fail pass
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32427>
(cherry picked from commit e8fa3b4950)
u_blitter sets a viewport transform with depth range [-1,1], which is
outside the [0,1] range that is allowed by opengl.
The mali hardware docs state that setting the LOW_DEPTH_CLAMP register
outside of [0,1] is undefined behavior. We haven't observed any problems
with this so far, but better to fix it.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Fixes: 810135fb42 ("gallium/u_blitter: Fix depth.")
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35225>
(cherry picked from commit b8c7fcda27)
The HW specifications require the size of shader resource tables to be a
multiple of 4, otherwise correct behaviour is not guaranteed.
Fixes: 713f5c3600 ("panvk: Prepare the cmd_desc_state logic for Valhall")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35553>
(cherry picked from commit 48e8d6d207)
When running `ffmpeg -vaapi_device /dev/dri/renderD128 -f lavfi -i smptebars=duration=5:size=1280x720:rate=30 -vf format=rgba,hwupload,scale_vaapi=format=nv12,hwdownload testout.mp4`,
the vpe is asked to transform into NV12, which cannot be done with a blit. `si_vpe_construct_blt` fails, but then it gracefully falls back into `vlVaPostProcCompositor` and finishes the task correctly, but not before logging the error:
SIVPE ERROR ../mesa-25.1.3/src/gallium/drivers/radeonsi/si_vpe.c:1095 si_vpe_construct_blt Failed in checking process operation and build settings(9)
for each frame that is processed. Since this is expected, my original thought was to demote this to a warning. But looking at all the reasons it could fail for, there already is a warning (or error) logged, so it seems to me the best thing to do is remove the error entirely
There may be a better approach here, and I'm all ears.
Fixes: e85a6b6a63 ("radeonsi/vpe: check reduction ratio")
Reviewed-by: Peyton Lee <peytolee@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35449>
(cherry picked from commit e1bcd0f4a5)
The max dimensions are in units of pixels, not bytes. But the x
coordinate shift is based on aligning the address/offset to 64.
Rework the buffer clear loop to iterate in terms of pixels, but
with the x dimension shift based on converting aligned offset
to pixels.
Fixes OpenCL-CTS test_buffers.
Fixes: dafc4476f7 ("freedreno: Implement fast clear_buffer for Adreno 6xx and 7xx")
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35557>
(cherry picked from commit 8d13fc447e)
There were two issues with the current implementation:
- We didn't set the offset for sampler and image views
- Image::fill didn't take the parents offset into account
Cc: mesa-stable
Reported-by: Rob Clark <rob.clark@oss.qualcomm.com>
Tested-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35537>
(cherry picked from commit 7e9ee2000a)
DCC tilings info needs to be set for all surfaces, including
depth/stencil. But because this is a C union, settings those fields
for depth/stencil surfaces might accidentally overwrite HiZ info.
This fixes rendering issues with RADV_DEBUG=nohiz.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35515>
(cherry picked from commit 251b23f6c2)
The frontend does not know that etnaviv may keep multiple shadows around
for a resource, so it will always pass in the base resource as blit source
and destination. For those blits to work as expected by the API we need to
work out which shadow is the most recent one and use those as blit source
and destination resources.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35526>
(cherry picked from commit ede41372f4)
etna_copy_resource() and etna_copy_resource_box() are used to keep the
internal shadow copies of a resource up to date. They are supposed to
always use the RS or BLT engines to do the copy, never requiring any
fallbacks or fake format handling. They should also work regardless of
the current render condition state. So instead of going through the
pipe_context blit hook, directly call the RS or BLT blit hook on the
etna_context.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35526>
(cherry picked from commit d4780f03fc)
The previous fix 0cae8d372e is the right way to proceed, but it
should also apply when index_size is non-zero.
This change was tested on palm and cayman. Here is the test fixed:
spec/arb_multi_draw_indirect/arb_draw_elements_base_vertex-multidrawelements -indirect: fail pass
Fixes: 0cae8d372e ("r600: don't set an index_bias for indirect draw calls")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34726>
(cherry picked from commit a640b7233c)
We were allocating these, but never freeing the actual CSOs here.
Let's wire things up so we delete the data when we destroy the
hash-table. Because we don't have access to the context in that
callback, we can't call the pipe-level function to delete a CSO,
but luckily we don't actually need the context for the
driver-logic. So let's add an internal helper for that.
Fixes: ae3fb3089f ("panfrost: Add infrastructure for internal AFBC compute shaders")
Fixes: f39194cdd3 ("panfrost: support MTK 16L32S detiling")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35336>
(cherry picked from commit fb0a422be2)
We were inserting twice here, once without holding the lock before
compiling the shaders, and once after while holding it. Let's remove
the insert without the lock.
Fixes: ae3fb3089f ("panfrost: Add infrastructure for internal AFBC compute shaders")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35336>
(cherry picked from commit cc66651fc1)
This code sets PANFROST_JD_REQ_CYCLE_COUNT when using LD_GCLK to enable
shader_clock
Fixes: c1ce2dcc ("pan/bi: Enable ARB_shader_clock extension support")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35363>
(cherry picked from commit 95c508d950)
At draw time, if the number of BOs is bigger than 2048, the current
job submission is forced.
The 2048 limit has been validated to be big enough to not be reached
in most of the scenarios. Only a couple of CTS tests get over this
threshold.
So the new V3D_JOB_MAX_BO_HANDLE_COUNT is defines as 2048 and
V3D_JOB_MAX_BO_REFERENCED_SIZE is defined as 768MB.
This forced submission is useful to handle scenarios where the client
application is not calling glFlush() or where SwapBuffers() is a NOP
because of not having a window surface. In this case, the CLE can
grow indefinitely until the system runs out of memory resources.
This approach is followed by different drivers forcing the flush
of CL when it reaches a defined size because of HW limitations.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12227
Cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35042>
(cherry picked from commit ed16884bfa)
Mark when at least one job for the current active FBO has already been
submitted since the last framebuffer state update.
With this we can apply TLB load invalidation only to the first
job that is submitted to the same FBO. Not applying TLB
loads invalidation on follow-up jobs targeting the same framebuffer
state.
With this we avoid doing incorrect invalidations when we force
a job submission for a reason not related with a new framebuffer bind.
Cc: mesa-stable
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35042>
(cherry picked from commit 6ff509593c)
in a scenario like:
* begin_rendering(cbuf1:store=DONTCARE, cbuf2)
* draw
* remap(cbuf2, NULL)
* draw
* end_rendering
cbuf1 will be poisoned at the end of the renderpass, but the corresponding
clear call to trigger the poisoning will not be able to detect that this
texture is being written by an async fs, causing a write hazard
unremapping the fb here ensures that all attachments are fb-referenced
as expected in order to guarantee threads sync before memory is poisoned
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35319>
(cherry picked from commit d8a6ec5985)
So far the driver was configuring the supertiles to be less than 256.
But actually, there can be up to 256, not strictly less than 256.
There is one restriction though: the frame width or height in supertiles
must be less than 256.
It also moves this limit to the limits file, which is shared by v3d and
v3dv.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35257>
(cherry picked from commit 2cac70558d)
This try to mitigate the HiZ GPU hang by increasing a timeout. Loosely
based on PAL but I can confirm it delays the hang when
BOTTOM_OF_PIPE_TS is used as a workaround.
This must be emitted when the GFX queue is idle.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35212>
(cherry picked from commit 47f5d25f93)