Commit graph

19701 commits

Author SHA1 Message Date
Brian Paul
b3fc832ac7 Merge branch 'mesa_7_5_branch' 2009-05-05 10:13:13 -06:00
Brian Paul
95b7771ea7 gallium: remove redundant cube face #defines 2009-05-05 10:13:11 -06:00
Brian Paul
79ada8c633 gallium: fix texcoords for cubemap mipmap generation
We need to use (s,t,r) cubemap coords when sampling from the cubemap texture
so the rendered quad gets texture samples from the correct cube face.
2009-05-05 10:11:51 -06:00
Keith Whitwell
113403ef51 mesa: more complete fix for transform_invarient glitches
Add a new flag mvp_with_dp4 in the context, and use that to switch
both ffvertex.c and programopt.c vertex transformation code to
either DP4 or MUL/MAD implementations.
2009-05-05 13:14:53 +01:00
Keith Whitwell
22b417b75c mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences.
2009-05-05 13:14:52 +01:00
José Fonseca
c6bfb4c559 wgl: Implemente SwapLayerBuffers. 2009-05-05 13:14:51 +01:00
José Fonseca
3537c3420d util: Limit the stack walk to avoid referencing undefined memory. 2009-05-05 13:14:50 +01:00
Keith Whitwell
b865501bda gallium/tgsi: hack around linker/archiver breakage
Add a dummy function which exists only so that tgsi_text_translate()
doesn't get magic-ed out of the libtgsi.a archive by the build system.
Don't remove unless you know this has been fixed - check on
mingw/scons builds as well.
2009-05-05 13:14:49 +01:00
José Fonseca
6b89c35c9f wgl: Include alpha bits in pixel format's cColorBits field. 2009-05-05 13:14:47 +01:00
Keith Whitwell
c6b3c2f34b gallium/draw: cope with unused vertex_elements 2009-05-05 13:14:46 +01:00
José Fonseca
ccec9f76d5 wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL. 2009-05-05 13:14:44 +01:00
José Fonseca
a47f15ba1d pb: Save the stack backtrace when creating/mapping a debug buffer. 2009-05-05 13:14:42 +01:00
José Fonseca
4fd6f296f8 pb: Dump the fenced buffer sizes. 2009-05-05 13:14:38 +01:00
Stephane Marchesin
8edb50ff1e nv04: small fix again 2009-05-05 12:03:38 +02:00
Stephane Marchesin
39ebeead56 Fix an nv04 bug (thanks Mhopf). 2009-05-05 11:29:58 +02:00
Brian Paul
f95c0c06c0 mesa: also print program params/constants when dumping shaders to disk 2009-05-04 11:14:35 -06:00
Brian Paul
27dbdb1684 mesa: remove some unfinished/devel code 2009-05-04 11:13:35 -06:00
Brian Paul
dd4c142e90 glx: replace Xmalloc() calls with Xcalloc()
Fixes a bug where psp->WaitX was uninitialized.  Reported by Chris Clayton.
2009-05-04 07:52:55 -06:00
Brian Paul
986d4a9ec6 draw: added some inf/nan debug code (disabled) 2009-05-01 18:35:59 -06:00
Brian Paul
08bc3d1750 gallium/glx: say we're direct rendering 2009-05-01 18:35:59 -06:00
Brian Paul
62043b2757 mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXEL
Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group
it made sense to signal changes with _NEW_PIXEL.  But now with FBOs it's
also part of the framebuffer state.

Now _NEW_PIXEL strictly indicates pixels transfer state changes.

This change avoids framebuffer state validation when any random bit of
pixel-transfer state is set.

DRI drivers updated too:  don't check _NEW_COLOR when updating framebuffer
state.  I think that was just copied from the Xlib driver because we care
about dither enable/disable state there.
2009-05-01 18:31:04 -06:00
Brian Paul
a7ef5b76d6 Merge branch 'mesa_7_5_branch' 2009-05-01 18:21:02 -06:00
Brian Paul
0a56a49687 st: create renderbuffer's pipe_surface in st_render_texture()
Previously we created the pipe_surface during framebuffer validation.
But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet
have the surface.  This fixes that.
2009-05-01 18:17:34 -06:00
Brian Paul
63f0130980 mesa: fix state validation bug for glCopyTex[Sub]Image()
We need to make sure the framebuffer state is up to date to make sure we
read pixels from the right buffer when doing a texture image copy.
2009-05-01 18:04:07 -06:00
Brian Paul
602833b107 st: if st_swapbuffers() is called for single-buffered visual don't crash
Furthermore, return pointer(s) to the front color buffer(s).
2009-05-01 16:44:04 -06:00
Brian Paul
b57b6c2d2c xlib winsys: use new st_swapbuffers() function
The front/back buffer pointers are truly swapped (when there is an actual
front buffer).

This fixes some issues seen with apps/tests that draw to both the front
and back color buffers.  The true swap allows us to avoid the (potentially)
slow surface_copy() call in update_framebuffer_state() and is cleaner
overall.
2009-05-01 12:54:20 -06:00
Brian Paul
3f52a853f7 st: when creating an on-demand front color buffer, init to back buffer image
When we create a new front color buffer (user called glDrawBuffer(GL_FRONT))
initialize it to the contents of the back buffer.  Any previous call to
SwapBuffers() would have done that in effect, so make it reality.
2009-05-01 12:54:16 -06:00
Brian Paul
b85b315ebb st: added st_renderbuffer::defined flag
Indicates whether there's defined image contents, or garbage/don't care.
This is set when we draw into a renderbuffer and cleared when we resize/
reallocate a renderbuffer or do a buffer swap (back buffer becomes undefined).

We use this to determine whether the front color buffer has been drawn to,
and whether to display its contents upon glFlush/Finish(), when the new
st_swapbuffers() function is used.
2009-05-01 12:25:42 -06:00
Brian Paul
30b3d80091 mesa: fix comment 2009-05-01 12:12:43 -06:00
Brian Paul
06cd826fcb Merge branch 'mesa_7_5_branch' 2009-05-01 11:57:00 -06:00
Tom Fogal
36edcebb90 Fix symbol list for mangled Mesa on Darwin.
When building mangled Mesa on Darwin, the exported symbols are
named `_mgluWhatever' instead of simply `_gluWhatever'.  When
using a list of exported symbols via the system ld's
`-exported_symbols_list' command line option (as done by mklib),
this resulted in error messages about exporting symbols which do
not exist.

Fortunately the file format accepts simple wildcards.  This throws
a wildcard so that the symbol list will match both the mangled and
non-mangled names, preventing the warning and actually exporting
the correct symbols in one shot.
2009-05-01 11:55:50 -06:00
Brian Paul
3534539557 set: new st_swapbuffers() which does a true front/back buffer swap
The pointers to the front/back renderbuffers are exchanged.
This new function isn't actually used yet...
2009-05-01 11:24:08 -06:00
José Fonseca
293f576db7 egl_xlib: Pass RTLD_LAZY to dlopen.
dlopen manpage mandates that either RTLD_LAZY or RTLD_NOW flags must be
passed. Not doing so was causing a NULL return on debian unstable x86-64.
2009-05-01 12:51:01 -04:00
Ian Romanick
2085cf2462 Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
For non-stereo visuals, which is all we support, we treat
GL_FRONT_LEFT as GL_FRONT.  However, they are technically different,
and they have different enum values.  Test for either one to determine
if we're in front-buffer rendering mode.

This fix was suggested by Pierre Willenbrock.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-05-01 09:49:06 -07:00
Brian Paul
cd6734288d st: when double buffered, only create front color buffer on demand
Before we always created the front color buffer, even if was never used.
This can save some memory.
2009-05-01 10:19:00 -06:00
Brian Paul
b9196c1fa3 Merge branch 'const-buffer-changes'
Conflicts:

	src/mesa/drivers/dri/i965/brw_curbe.c
	src/mesa/drivers/dri/i965/brw_vs_emit.c
	src/mesa/drivers/dri/i965/brw_wm_glsl.c
2009-05-01 09:37:14 -06:00
Brian Paul
3f25219c7b mesa: create/use a fallback texture when bound texture is incomplete
When a GLSL sampler reads from an incomplete texture it should
return (0,0,0,1).  Instead of jumping through hoops in all the drivers
to make this happen, just create/install a fallback texture with those
texel values.

Fixes piglit/fp-incomplete-tex on i965 and more importantly, fixes some
GPU lockups when trying to sample from missing surfaces.  If a binding
table entry is NULL, it seems that sampling sometimes works, but not
always (lockup).

Todo: create a fallback texture for each type of texture target?
2009-05-01 09:30:32 -06:00
Brian Paul
666e5bf4a6 mesa: bump version to 7.6 (devel) 2009-05-01 09:22:20 -06:00
Brian Paul
8a488b1be7 mesa: remove -devel suffix from version 2009-05-01 09:19:59 -06:00
Corbin Simpson
2953b18004 radeon: Don't even bother with things too big to fit into our card. 2009-05-01 07:29:14 -07:00
Corbin Simpson
5b15cc312f r300-gallium, radeon-winsys: Hide radeon_cs from r300 pipe. 2009-05-01 06:01:52 -07:00
Corbin Simpson
c11ad489e7 r300-gallium, radeon-winsys: Space accounting.
It is no longer optional in current libdrm, so it was time to actually
start counting our BOs.
2009-05-01 05:54:53 -07:00
Corbin Simpson
d7f4ac9f34 r300-gallium, radeon-winsys: Reorganize r300_winsys header, break ABI.
Make things more consistent, prepare for more function hooks.
2009-05-01 05:03:56 -07:00
Corbin Simpson
a609f78cf6 r300-gallium: Don't bother with conditional double define.
We'll just forever leave it in r300_winsys.h since it's needed for
whichever winsys is hosting the pipe.
2009-05-01 04:47:50 -07:00
Corbin Simpson
1f43cc1d84 radeon: Fix cast and comment. 2009-05-01 04:39:04 -07:00
Tormod Volden
9cb3cdec76 mesa: Prepend "-Wl," to linking options
Let mklib ignore -Wl options inside the object list when building
static libraries
2009-04-30 16:52:56 -06:00
Brian Paul
60927f97f7 i915simple: remove duplicated i915_context.c in C_SOURCES 2009-04-30 16:52:02 -06:00
Michel Dänzer
c28707b507 r300: Increase reference count of texture objects referenced by current state.
Fixes a use-after-free reported in
http://bugs.freedesktop.org/show_bug.cgi?id=20539, so this possibly fixes that
bug. It has been confirmed to fix
http://bugs.freedesktop.org/show_bug.cgi?id=17895 .
2009-04-30 13:21:08 +02:00
Michel Dänzer
ba27fe3710 gallium: Add SCons build support for the DRI state tracker. 2009-04-30 09:39:29 +02:00
Dan Nicholson
cc68cd20d9 egl: Don't install demodriver
I don't think anyone besides a developer would ever want to use the demo
egl driver. Furthermore, egl would only ever load demodriver if it was
set via EGL_DRIVER in the environment. In that case, I think you can
point it to your mesa source directory.
2009-04-29 20:46:37 -07:00