No shader-db changes on any Intel platform
Fossil-db results:
Tiger Lake
Instructions in all programs: 156926440 -> 156926470 (+0.0%)
Instructions hurt: 15
Cycles in all programs: 7513099349 -> 7513099402 (+0.0%)
Cycles hurt: 15
Ice Lake and Skylake had similar results. (Ice Lake shown)
Cycles in all programs: 9099036492 -> 9099036489 (-0.0%)
Cycles helped: 1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
The changes to fs_visitor::validate() helped track down a place where I
initially forgot to convert a message to the new sources layout. This
had caused a different validation failure in
dEQP-GLES31.functional.tessellation.tesscoord.triangles_equal_spacing,
but this were not detected until after SENDs were lowered.
Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 19951145 -> 19951133 (<.01%)
instructions in affected programs: 2429 -> 2417 (-0.49%)
helped: 8 / HURT: 0
total cycles in shared programs: 858904152 -> 858862331 (<.01%)
cycles in affected programs: 5702652 -> 5660831 (-0.73%)
helped: 2138 / HURT: 1255
Broadwell
total cycles in shared programs: 904869459 -> 904835501 (<.01%)
cycles in affected programs: 7686744 -> 7652786 (-0.44%)
helped: 2861 / HURT: 2050
Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
Instructions in all programs: 141442369 -> 141442032 (-0.0%)
Instructions helped: 337
Cycles in all programs: 9099270231 -> 9099036492 (-0.0%)
Cycles helped: 40661
Cycles hurt: 28606
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17605>
[anholt: changed to make all drivers do the right thing by moving the
payload barycentric check into the compiler]
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17381>
Now that this information is accurately gathered by spirv_to_nir, we no
longer need the hack. We just need to fix up the way we handle some of
the key bits.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
Thanks to the previous commit, we no longer need this check.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
This lets us drop demote_sample_qualifiers as well as a back-end check
for key->multisample_fbo.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
NIR constructs this information for us as part of nir_gather_info these
days so we can simplify our logic a bit. This will also let us be more
correct once we move uses_sample_shading scraping earlier.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
The lowering is currently fake. It just changes the opcode from the
_LOGICAL version to the non-_LOGICAL version.
v2: Remove some rebase cruft. 's/gfx8_//;s/simd8_/' in
brw_instruction_name. Both suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
With stages dispatching with a mask, we can run into situations where
we don't have the global address in all lanes. The existing code
always assumed we had the addres in at least lane0.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: bb40e999d1 ("intel/nir: use a single intel intrinsic to deal with ray traversal")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17330>
While we've taken advantage of split-sends in select situations, there
are many other cases (such as sampler messages, framebuffer writes, and
URB writes) that have never received that treatment, and continued to
use monolithic send payloads.
This commit introduces a new optimization pass which detects SEND
messages with a single payload, finds an adjacent LOAD_PAYLOAD that
produces that payload, splits it two, and updates the SEND to use both
of the new smaller payloads.
In places where we manually used split SENDS, we rely on underlying
knowledge of the message to determine a natural split point. For
example, header and data, or address and value.
In this pass, we instead infer a natural split point by looking at the
source registers. Often times, consecutive LOAD_PAYLOAD sources may
already be grouped together in a contiguous block, such as a texture
coordinate. Then, there is another bit of data, such as a LOD, that
may come from elsewhere. We look for the point where the source list
switches VGRFs, and split it there. (If there is a message header, we
choose to split there, as it will naturally come from elsewhere.)
This not only reduces the payload sizes, alleviating register pressure,
but it means that we may be able to eliminate some payload construction
altogether, if we have a contiguous block already and some extra data
being tacked on to one side or the other.
shader-db results for Icelake are:
total instructions in shared programs: 19602513 -> 19369255 (-1.19%)
instructions in affected programs: 6085404 -> 5852146 (-3.83%)
helped: 23650 / HURT: 15
helped stats (abs) min: 1 max: 1344 x̄: 9.87 x̃: 3
helped stats (rel) min: 0.03% max: 35.71% x̄: 3.78% x̃: 2.15%
HURT stats (abs) min: 1 max: 44 x̄: 7.20 x̃: 2
HURT stats (rel) min: 1.04% max: 20.00% x̄: 4.13% x̃: 2.00%
95% mean confidence interval for instructions value: -10.16 -9.55
95% mean confidence interval for instructions %-change: -3.84% -3.72%
Instructions are helped.
total cycles in shared programs: 848180368 -> 842208063 (-0.70%)
cycles in affected programs: 599931746 -> 593959441 (-1.00%)
helped: 22114 / HURT: 13053
helped stats (abs) min: 1 max: 482486 x̄: 580.94 x̃: 22
helped stats (rel) min: <.01% max: 78.92% x̄: 4.76% x̃: 0.75%
HURT stats (abs) min: 1 max: 94022 x̄: 526.67 x̃: 22
HURT stats (rel) min: <.01% max: 188.99% x̄: 4.52% x̃: 0.61%
95% mean confidence interval for cycles value: -222.87 -116.79
95% mean confidence interval for cycles %-change: -1.44% -1.20%
Cycles are helped.
total spills in shared programs: 8387 -> 6569 (-21.68%)
spills in affected programs: 5110 -> 3292 (-35.58%)
helped: 359 / HURT: 3
total fills in shared programs: 11833 -> 8218 (-30.55%)
fills in affected programs: 8635 -> 5020 (-41.86%)
helped: 358 / HURT: 3
LOST: 1 SIMD16 shader, 659 SIMD32 shaders
GAINED: 65 SIMD16 shaders, 959 SIMD32 shaders
Total CPU time (seconds): 1505.48 -> 1474.08 (-2.09%)
Examining these results: the few shaders where spills/fills increased
were already spilling significantly, and were only slightly hurt. The
applications affected were also helped in countless other shaders, and
other shaders stopped spilling altogether or had 50% reductions. Many
SIMD16 shaders were gained, and overall we gain more SIMD32, though many
close to the register pressure line go back and forth.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
This structure will contain the opcode mapping tables in the next
commit. For now, this is the mechanical change to plumb it into all
the necessary places, and it continues simply holding devinfo.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
fs_visitor::assign_curb_setup() maps UNIFORM registers to HW regs,
and contains the following assert:
assert(inst->src[i].stride == 0);
emit_a64_oword_block_header's striding tricks run afoul of this
restriction, by producing stride 1 values on a 64-bit UNIFORM source.
Work around this by copying the UNIFORM value to a VGRF first.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16938>
In opt_algebraic(), handle TYPE_DF in a different check than TYPE_Q. We have a
separate flag for each type, use separate checks so platforms where one is true
and the other is not can work properly.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15835>
For cases with lots of very small primitives, this may improve
performance because we're not executing those dead channels all the
time.
Shader-db reports no instruction or cycle-count changes. However, by
hacking up the driver to report when this optimization triggers, it
appears to affect about 10% of shader-db.
v2 (Kenneth Graunke): Always enable VMask prior to XeHP for now,
because using VMask on those platforms allows us to perform the
eliminate_find_live_channel() optimization. However, XeHP doesn't
seem to have packed fragment shader dispatch, so we lose that
optimization regardless, and there's no reason not to avoid vmask.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1054>
If we saw a HALT instruction, we would forget to invalidate our analysis
pass information before returning progress.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16677>
DG2 can only do sample_d and sample_d_c on 1D and 2D surfaces. The
maximum number of gradient components and coordinate components should
be 2. In spite of this limitation, the Bspec lists a mysterious R
component before the min_lod, so the maximum coordinate components is 3.
Fixes the following Vulkan CTS failures on DG2:
dEQP-VK.glsl.texture_functions.texturegradclamp.isampler1d_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.isampler2d_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1d_fixed_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1d_float_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2d_fixed_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2d_float_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.usampler1d_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.usampler2d_fragment
The Fixes: tag below is a bit misleading. This commit fixes some test
cases similar to ones fixed by the Fixes: commit. I just want to make
sure this commit gets applied everywhere that commit was also applied.
Fixes: 635ed58e52 ("intel/compiler: Lower txd for 3D samplers on XeHP.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15781>
You should probably resize the sources array before accessing entries
that might be out of bounds. inst->resize_sources() always allocates
enough space for at least 3 sources, so this is really only an issue
when there are 4+ sources.
Fixes: a920979d4f ("intel/fs: Use split sends for surface writes on gen9+")
Fixes: 4f86a70599 ("intel/fs: Lower DW untyped r/w messages to LSC when available")
Fixes: d372abe397 ("intel/fs: Add surface OWORD BLOCK opcodes")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15632>
We haven't exposed this intrinsic as it doesn't directly correspond to
anything in SPIR-V. However, it's used internally by some NIR passes,
namely nir_opt_uniform_atomics().
We reuse most of the infrastructure in brw_find_live_channel, but with
LZD/ADD instead of FBL. A new SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL is
like SHADER_OPCODE_FIND_LIVE_CHANNEL but from the other side.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15484>
Use emit_predicate_on_sample_mask() helper that does check where to
get the correct mask depending on whether discard/demote was used or
not.
Fixes: 45f5db5a84 ("intel/fs: Implement "demote to helper invocation"")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15400>
Without this change, a check for "is helper invocation" could read
uninitialized values.
Fixes: 45f5db5a84 ("intel/fs: Implement "demote to helper invocation"")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15400>
This is for Gfx12.5 with the COMPUTE_WALKER::Inline Data payload. We
do this in a similar way to the compute kernels.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
We only have a single prog_data::total_scratch for all shader variants
(SIMD 8, 16, 32). Therefore we should always max the total_scratch on
top of existing variant.
We probably haven't run into that issue before because we compile by
increasing SIMD size and higher SIMD size is more likely to spill. But
for bindless shaders with return shaders, if the last return part
doesn't spill, we completely ignore the previous parts' scratch
computation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15193>
If we say that per-primitive attributes are flat (which is communicated by
3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it
to other (non-flat) attributes.
Fixes: be89ea3231 ("intel/compiler: Handle per-primitive inputs in FS")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
Bit is flipped compared to all the other packets.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 705395344d ("intel/fs: Add support for compiling bindless shaders with resume shaders")
Fixes: c3ac9afca3 ("anv: Create and return ray-tracing pipeline SBT handles")
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15078>
This bit in the compiler looks like it was added by accident on one of
the latest versions of the original commit, but it clearly doesn't
belong there.
Fixes: 03e1e19246 ("anv: Refactor descriptor copy")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15016>
This (sort of) matches the behavior of nir_opt_algebraic. This ensures
that subnormal values are properly flushed to zero.
With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time. Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.
All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs) min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel) min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.
total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs) min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel) min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).
All of the shaders hurt are in either UE4 shooter-game or shooter_demo.
Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)
Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)
Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
Refactor descriptor copies to use the existing helper functions instead
of rolling our own. In order to facilitate this, we need to store the
appropriate buffer views for the relevant descriptors internally and
reuse them in the helpers.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14909>
In the future we'll want to reuse this intrinsic to deal with ray
queries. Ray queries will use a different global pointer and
programmatically change the control/level arguments of the trace send
instruction.
v2: Comment on barrier after sync trace instruction (Caio)
Generalize lsc helper (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
VARYING_SLOT_{VIEWPORT,LAYER,PSIZ} all live in the same VUE header slot,
and the FS is already set up to read the x/y/z/w component of that vec4.
However, we were setting up the SBE to pass each of those items as a
separate FS input, so hypothetically if a shader read all three, we
would burn 3 FS inputs with redundant data. Not only was this passing
extra data to the FS, but it would count as extra input slots for the
"Do we have 16 or fewer attributes?" check for using SBE swizzling to
rearrange them in a convenient manner.
Now we make them share a single FS attribute and only count them once.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14210>