This isn't specific to TGSI, so let's update the name to reflect
reality.
Because the name of the opcode was TGSI specific, let's pick a new one,
based on the naming of the PIPE_CAP_TEXTURE_QUERY_LOD cap.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This cap is no longer TGSI-specific, so let's update the name to reflect
reality.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
These aren't specific to TGSI, so let's rename them to reflect the
reality.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
Similar to the previous commits, these aren't TGSI specific, so let's
drop TGSI from their name.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This cap is no longer specific to TGSI, so let's rename it and update
the documentation to reflect that.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This cap no longer has anything to do with TGSI, as the lowering happens
on GLSL IR, and applies just as much to NIR drivers. So let's rename
this cap and update the docs to reflect the current situation.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
Rename MESA_GLSL_CACHE to MESA_SHADER_CACHE, as the on-disk cache can
store not only GLSL but also SPIR-V shaders.
v2:
- Keep old envvar as deprecated (Mike)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390>
This extension is quite old and useless now.
VK_KHR_pipeline_executable_properties should be used instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15299>
We haven't been using initramfs in a long time, don't point people that
direction. Do point people at existing instances of these CI variants,
though.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15201>
The multiViewport feature isn't required for GL 4.3, it's required for
GL 4.1. Technically speaking, we could have just dropped it because we
already list the maxViewports requirement. But it seems better to be
very clear here to me.
Fixes: 29f8f21bff ("docs: document zink GL 4.3 requirements")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15300>
In meson.rst, we document build-flags with double backticks, which puts
it inside a code-tag in the rendered HTML instead of a cite-tag like we
currently do.
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15213>
Since this text was written, VirGL has become a shipping, production
quality solution. It's no longer a research project. Let's update the
text to reflect that.
While we're at it, let's drop the project from the page title, as this
is no longer the docs for the entire project.
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13836>
This extension isn't wired up in Gallium, so there's just no way a
Gallium driver like Panfrost exposes it.
While there were support in i965 for this for the cancelled Broxton GPU,
thre's no such support in the Iris driver. And since Broxton has been
cancelled, it's unlikely to be wired up any time soon.
Fixes: da23a31726 ("docs/features: Update ASTC entries for Panfrost")
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15145>
Trivially implemented by using A6XX_GRAS_SC_CNTL_SINGLE_PRIM_MODE.
This extension is useful for emulators e.g. AetherSX2 PS2 emulator and
could drastically improve performance when blending is emulated.
Relevant tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
I always intended this to be covered by the MIT license like with the
rest of my contributions, but somehow forgot to add it.
Let's add that license to make things clear.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14751>
This just legalizes a few of the pixelstore pack parameters in GLES2
that are already legal in desktop and GLES3. glamor takes advantage of
this in the GetImage and software-fallback paths.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14977>
Similar to RADV_FORCE_VRS but from a file. If present, this is used
instead of RADV_FORCE_VRS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
It's the default value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
for drivers where separate cull distance variables are required, this
lets them avoid having to write yet another pass to undo gallium's mangling
of shader info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14878>
Graphics Flight Recorder is:
"The Graphics Flight Recorder (GFR) is a Vulkan layer to help
trackdown and identify the cause of GPU hangs and crashes.
It works by instrumenting command buffers with completion tags."
This is a nice little tool which could help quickly identify the call
which hanged. Or if command buffer is executed for too long.
The tiling nature of our GPU shouldn't be a big issue aside from
lower performance.
For non-segfault case, if:
- Hang happens at the same place in cmdbuf and draw/dispatch is not
finished at that point - it is likely that there is an infinite
loop in some of the shaders in this draw.
- Hang happens always in different place - likely there is nothing
wrong and command buffer just takes too long to execute and you
should try increasing hangcheck_period_ms. If it doesn't help
it is likely a synchronization issue.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13553>