Commit graph

147698 commits

Author SHA1 Message Date
Alyssa Rosenzweig
378b7e37f4 panfrost: Simplify blitter blend shader creation
We don't need blending in the blitter. That means blend shaders are only needed
on Midgard. Simplify accordingly.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
0a71d56fd4 panfrost: Invert no_colour to enabled
This way, blend info that's left zeroed out defaults to disabled. Fixes an
assertion failure in KHR-GLES31.core.draw_buffers_indexed.color_masks due to
the blend CSO max_rt being set unreliably. This is also probably clearer.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
39bf3ea7d3 panfrost: Don't compile empty blend shaders
This is silly. They'll be masked out later, but it's still pointless, and adds
noise when grepping BIFROST_MESA_DEBUG=shaders,internal for "pan_blend" when
debugging why an app is using blend shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
d849d9779a panfrost: Avoid blend shader when not blending
On Midgard, we need a "blend" shader even if blending is disabled, if the format
isn't blendable. This is inefficient. Bifrost solves this by decoupling the
format conversion from the blending, allowing opaque (unblended) output to any
format without a blend shader or fragment key.

Unfortunately, our blend code is from the Midgard era -- I wrote an early
version of nir_lower_blend when I was still in high school! -- so we've been
using blend shaders for opaque output even on Bifrost. Whoops!

In SuperTuxKart, reduces blend shader calls by 30%, translating to a 15%
reduction in i-cache misses.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
e59c74ec56 panfrost: Promote blend shader outputs 8->16-bit
..on Bifrost and later, where the conversion hardware makes this reasonable.
This saves us from inserting a pile of conversions in the compiler to lower away
the 8-bit input/output. This also generates substantially better code.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
08746d7b52 panfrost: Don't saturate in Bifrost blend shaders
It's unnecessary since the hardware already does the conversion for us.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
b1c9c924c7 panfrost: Set blit output variable types correctly
The type of the output variable will propagate through the store_output
intrinsic's src_type field to the BLEND instruction's register format field. On
Valhall, the register format for a BLEND comes from the instruction -- the
register format specified in the conversion descriptor (used on Bifrost) is
ignored. That means it has to match.

Previously, we always used a blend shader for integer rendering. Since blend
shaders ignore the register format of the BLEND instruction, that masked this
issue. That also means we don't need to backport this.

Will prevent a regression from the following commit.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
d680560970 panfrost: Handle untyped_color_outputs on Bifrost
For untyped_color_outputs, we need to ignore the type of the colour output in
the shader and instead use the type from the format. We have all the information
to do this at blend descriptor pack time, but not at shader compile time. This
means we need a (somewhat expensive) fixup in this edge case to ingest
NIR-to-TGSI. This will prevent a regression from the rest of the series.

Although the register_format field is also present on Valhall blend descriptors,
it is ignored so we don't need the fixup there.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
cf55e05f8f pan/bi: Handle info.fs.untyped_color_outputs on Valhall
Colour outputs in TGSI are untyped so we have to ignore the register format on
the store_output. Luckily, Valhall gives us the auto32 escape hatch to deal with
it, and Bifrost doesn't care anyway. This will avoid regressions from native int
output without corrupting the compiler for GLSL and SPIR-V shaders that are
well-typed.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
394e1f5862 pan/bi: Don't allow ATEST to take a temporary
Clause scheduler edition of db2bdc1dc3 ("pan/bi: Require ATEST coverage mask
input in R60"). ATEST wants to read r60, which can't work if its input isn't
even in a register.

When per-sample shading isn't in use, prevents regressions in:

   KHR-GLES31.core.sample_variables.mask.*

These tests previously passed because per-sample shading was forced. It's
not clear whether the bug addressed in this patch is possible to hit "in the
wild", i.e. without the optimizations in this series that allow us to use
per-pixel shading in more cases.

No shader-db changes.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
e12a9ce8d6 pan/bi: Don't reorder image loads across stores
Fixes flaking in
dEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32i due to
image reads being moved past a BARRIER.

To make this more robust/optimal, we probably need scheduling information
(coherent/volatile/etc) added to instructions like ACO does. That's left for a
future extension, for now I just want the test to stop flaking.

Fixes: 569e5dc745 ("pan/bi: Schedule for pressure pre-RA")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17841>
2022-08-21 19:37:10 +00:00
Alyssa Rosenzweig
15e15422ba asahi: Fix warning building for macOS 12.0
Unnecessary rename that breaks forward compatibility... but Apple says
this is just NULL. Do the simpler thing. Note that the argument is a
mach_port_t, which is a natural_t == uint32_t in userspace... even
though it's a pointer in the kernel. Although Apple's docs claim that
kIOMasterPortDefault is NULL, it's really just 0.

../src/asahi/lib/agx_device.c:290:35: warning: 'kIOMasterPortDefault' is deprecated: first deprecated in macOS 12.0 [-Wdeprecated-declarations]
      IOServiceGetMatchingService(kIOMasterPortDefault, matching);
                                  ^~~~~~~~~~~~~~~~~~~~
                                  kIOMainPortDefault

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18121>
2022-08-21 14:32:40 -04:00
Danylo Piliaiev
1635ad0322 tu: Assert that if draw state is enabled it has valid iova
GPU faults at draw state loading completely could completely bring
down the board. (Happened on HDK888)

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18149>
2022-08-21 15:42:22 +00:00
Pavel Ondračka
9c01fff445 r300: merge MOVs with MULs or ADDs in merge channels
Shader-db stats with RV530:
total instructions in shared programs: 166499 -> 164362 (-1.28%)
instructions in affected programs: 80056 -> 77919 (-2.67%)
total temps in shared programs: 21658 -> 21565 (-0.43%)
temps in affected programs: 1780 -> 1687 (-5.22%)

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:52:50 +02:00
Pavel Ondračka
275beae42d r300: merge MOVs into ADD using the 0 swizzle
Shader-db stats with RV530:
total instructions in shared programs: 169509 -> 166013 (-2.06%)
instructions in affected programs: 99126 -> 95630 (-3.53%)
total presub in shared programs: 10975 -> 10758 (-1.98%)
presub in affected programs: 744 -> 527 (-29.17%)
total temps in shared programs: 21722 -> 21649 (-0.34%)
temps in affected programs: 1350 -> 1277 (-5.41%)

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:52:31 +02:00
Pavel Ondračka
13607d8c48 r300: don't merge w channel in fragment shaders
Skip the merge if one of the instructions writes just w channel
and we are compiling a fragment shader. We can pair-schedule it together
later anyway and it will also give the scheduler a bit more flexibility.

Shader-db stats with RV530:
total instructions in shared programs: 169522 -> 169509 (<.01%)
instructions in affected programs: 14170 -> 14157 (-0.09%)
total temps in shared programs: 21712 -> 21722 (0.05%)
temps in affected programs: 324 -> 334 (3.09%)

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:52:15 +02:00
Pavel Ondračka
268f317f22 r300: generalize the merge_movs pass
To allow a simple extension with more merging combinations in the
later commits.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:51:49 +02:00
Pavel Ondračka
05785d482e r300: run dataflow optimizations in separate loops
Constant folding first, than copy propagate simple movs, after that
we run the merge movs pass and finally peephole. The important part
is to do the copy propagate for the whole program before running merge
movs.

We no longer check the return from merge_movs so convert it to void.

Shader-db changes with RV530:
total instructions in shared programs: 155361 -> 154787 (-0.37%)
instructions in affected programs: 67920 -> 67346 (-0.85%)
total temps in shared programs: 20836 -> 20773 (-0.30%)
temps in affected programs: 711 -> 648 (-8.86%)
total presub in shared programs: 8226 -> 8202 (-0.29%)
presub in affected programs: 223 -> 199 (-10.76%)
total temps in shared programs: 20836 -> 20773 (-0.30%)
temps in affected programs: 711 -> 648 (-8.86%)

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:51:10 +02:00
Pavel Ondračka
2755faf938 r300: check for identical saturate mode when merging MOVs
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:50:03 +02:00
Pavel Ondračka
6286e48e5d r300: fix negate mask computation when merging movs
The main problem here is we can have a negate bit set for an unused
channel, so we can't just OR together the negates when channel merging.
Right now the bug is hidden because how we run the pass order, but
that will change in a later commit. Add some helpers for merging of the
negates, they will be also used more in a later commits. As a bonus
construct the new source separatelly and only rewrite the original
instructions after checking that the final swizzle is valid.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:49:35 +02:00
Pavel Ondračka
aeae7b812c r300: allow constant swizzles with inline constant
This will prevent a regression in the number of inlined constants in
a later commit. Constructs like 4.000000 (0x48).w110 works just fine.

There is a small behavioral change. We would previously allow positive
and negative same-value contants to be produced, e.g.,
4.000000 (0x48).w-w__ and this would be later split into some extra
movs in the dataflow swizzle pass. We now explicitly check that the
final swizzle is valid while inlining. So there is a minor decrease
in inlined constants and in the total instructions.

total lits in shared programs: 4328 -> 4194 (-3.10%)
lits in affected programs: 554 -> 420 (-24.19%)
total instructions in shared programs: 155488 -> 155361 (-0.08%)
instructions in affected programs: 5707 -> 5580 (-2.23%)

Additonally, a fix for pair translation is needed since the constant
inlining can now produce swizzles like this: 4.000000 (0x48).w-0-0-_
so we have to teach pair translation to also ignore the sign for zero
swizzle.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:49:08 +02:00
Jesse Natalie
7b60414494 microsoft/clc: Handle a null clc logger
Fixes: 55b3980e ("microsoft/compiler: Add dxil_logger type and parameter to nir_to_dxil")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7076
Reviewed-by: Michael Tang <tangm@microsoft.com>
Tested-by: Prodea Alexandru-Liviu <liviuprodea@yahoo.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18127>
2022-08-20 22:40:36 +00:00
Riteo
163390d762 vulkan/device_select_wayland: fix a memory leak with DRM device handling
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18076>
2022-08-20 20:03:03 +00:00
Konstantin Seurer
995480a3f7 radv/ci: Remove host build related fails
!17028 removed acceleration structure host build support.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18142>
2022-08-20 17:48:04 +00:00
Timur Kristóf
1762e6b540 aco: Improve SCC nocompare optimization when SCC is clobbered.
When SCC is clobbered between s_cmp and its operand's writer,
the current optimization that eliminates s_cmp won't kick in.

However, when s_cmp is the only user of its operand temporary,
it is possible to "pull down" the instruction that wrote the operand.

Fossil DB stats on Navi 21:

Totals from 63302 (46.92% of 134906) affected shaders:
CodeSize: 176689272 -> 176418332 (-0.15%)
Instrs: 33552237 -> 33484502 (-0.20%)
Latency: 205847485 -> 205816205 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 34321285 -> 34319908 (-0.00%); split: -0.00%, +0.00%

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16266>
2022-08-20 15:27:40 +00:00
Timur Kristóf
e69de0f81d aco: Support s_cselect_b64 in SCC no-compare optimization.
This was simply left out by accident when I wrote this.

Fossil DB stats on Navi 21:

Totals from 70165 (52.01% of 134906) affected shaders:
CodeSize: 246375656 -> 245814396 (-0.23%)
Instrs: 46519773 -> 46379458 (-0.30%)
Latency: 385159303 -> 385089261 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 66490172 -> 66487867 (-0.00%); split: -0.00%, +0.00%

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16266>
2022-08-20 15:27:40 +00:00
Timur Kristóf
b0ef7c7c82 aco/optimizer_postRA: Don't try to optimize dead instructions.
Also delete them when they are already dead in process_instruction().

No Fossil DB changes.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16266>
2022-08-20 15:27:40 +00:00
David Heidelberg
d6b61fcf60 ci: traces: update freedreno and broadcom to brotli compressed traces
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18156>
2022-08-20 09:42:28 +00:00
Mike Blumenkrantz
1d521a5c15 zink: add gfx pipeline lookup shortcut
if the final hash was the same as the last-used hash for this program,
it should be safe to reuse the last pipeline object in the presence of
dynamic vertex input since the number of permutations is low

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
6a836eaff5 zink: track which stages in gfx programs are using inlined uniforms
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
8a5b3658df zink: split resource tracking into two sets for buffer/texture
this will make the hash lookups slightly faster to cut down overhead

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
8b93f157de zink: make batch internal api static again
hooray

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
40424cbe98 zink: merge all the batch state sets onto the struct
less memory fragmentation

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
a4830517c2 zink: use PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND
this eliminates the bespoke handling I wrote to do the same thing a while ago

cc: mesa-stable

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
16ae4fb8b7 zink: add is_buffer param to zink_batch_resource_usage_set
this allows constants to be specified, reducing register pressure during
descriptor binds

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
0b56ac82eb zink: move zink_batch_resource_usage_set to be static inline
this has to go in zink_resource.h to avoid infinite include dependency
conflicts

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
7172c8a421 zink: remove c++ guard from zink_resource.h
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
277590d3e4 zink: add more c++ guards to headers
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
58823f054e zink: make zink_bo.h compile in c++
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
bc46d44ba5 zink: constify shader module variable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
98fdcd9f9b zink: pass shader stage as param for gfx module update
less register pressure

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
145137df89 zink: use dynarray instead of list for internal shader cache
this is less likely to obliterate cpu caches

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
d8455e5ebf zink: change u_foreach_bit to regular for loop in zink_gfx_program_update
too hot to be using this

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
5c7c566bda zink: make program cache values more intelligible
instead of magic constants

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
47d83e609a zink: cache dynamic render vs renderpass pipelines separately
removes comparisons from hash lookup

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
fc460f6274 zink: use stage comparison template to ignore vertices_per_patch
no need to compare if this won't be used

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
fbade5c71a zink: add templates for pipeline stage comparison
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
3f163b173d zink: use a list for free batch states
this ensures "fairer" reuse and avoids having any states sitting idle
for too long with resources attached

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
a0e69e7601 zink: split out first-time shader module creation
this simplifies the code a bit and makes it more flexible

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
Mike Blumenkrantz
f5008d4370 zink: split out gfx shader module creation from cache searching
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00