These really are only supported for vertex buffers.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This will help us move u_queue.c here eventually and also provide
string function wrappers for anyone wishing to port disk_cache.c
to windows.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is not used anywhere and Visual Studio looks to have
supported memmove() for a long time if not always.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Because we optimistically skip compiling shaders if we have seen them
before we may need to compile them later at link time if they haven't
yet been use in a specific combination to create a program.
Rather than always recompiling we take advantage of the
gl_compile_status enum introduced in the previous patch to only
compile when we have previously skipped compilation.
This helps with regressions in app start-up times on cold cache
runs, compared with no cache.
Deus Ex: Mankind Divided start-up times:
cache disabled: ~3m15s
cold cache master: ~4m23s
cold cache with this patch: ~3m33s
Acked-by: Marek Olšák <marek.olsak@amd.com>
This will allow us to tell if a shader really has been compiled or
if the shader cache has just seen it before.
Acked-by: Marek Olšák <marek.olsak@amd.com>
... so that we can avoid threading complications or unnecessary
compaction table initializations (which just consists of setting some
pointers based on devinfo->gen).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Silly thinko on my end, as I was writing the script. There is nothing
bash specific in there.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Remove the typeset built-in and toggle to /bin/sh
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
We don't use DRYRUN (and no others scripts have one) so just drop it.
This allows us to rework the loop to the more commonly used "git .... |
while read foo; do ... done"
That in itself gets rid of the only remaining bashism and we can toggle
the shebang to /bin/sh.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Analogous to previous commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
There's nothing bash specific in the script.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This is a python2 script and the generic "python" may point to python3.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
These are python2 scripts and the generic "python" may point to
python3.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
It is not guaranteed to be in /bin
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Just like the the dozens of other shaders, the file is parsed by
separate tool and not executed.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
All of those should be executed $PYTHON2/python2 [or equivalent] hence
why they are missing the execute bit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Seemingly there is nothing bash specific in these. The Debian
checkbashisms does not spot neither run in zsh.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
To provide direct feedback about the file in question.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The file is used to generate svgadump/svga_dump.c... in theory at least.
Atm. the file is checked in-tree but that is about to change later
commits.
As we get to that we'll use $PYTHON2 or equivalent as used throughout
the tree.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The file is meant to be called with $(PYTHON2) and not executed
directly.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
All of the scripts are [must be] executed via $PYTHON2 [or equivalent]
hence why they are missing the execute bit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>