brw_hw_type_to_reg_type() needs to know only whether the file is
BRW_IMMEDIATE_VALUE or not, which is not a valid file for the
destination. gcc and clang will evaluate __builtin_strcmp() at compile
time, so we can use it to pass a constant file for the destination.
text data bss dec hex filename
7816214 346248 420496 8582958 82f72e i965_dri.so before
7816070 346248 420496 8582814 82f69e i965_dri.so after
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
text data bss dec hex filename
7816886 346248 420496 8583630 82f9ce i965_dri.so before
7816214 346248 420496 8582958 82f72e i965_dri.so after
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Previously the brw_inst{,_set}_{dst,src0,src1}_reg_type() functions
provided access to the hardware encodings for the register types. We
often mixed these with the logical BRW_REGISTER_TYPE_* enums (which
themselves used to be the hardware format!) with bad results.
With that functionality now available with the hw_ versions (see
previous commit), we now add functions that take the logical
BRW_REGISTER_TYPE_* enums and convert into the hardware format and vice
versa. To do the conversion we also have to provide the file.
Note the asymmetry between the two functions: the new getter reads the
file from the instruction word, and to ensure that is always set the
setter writes both the file and the type.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
I'm going to encapsulate all of the logic dealing with register types in
this file.
Rename the parameters for the hardware encodings from type -> hw_type at
the same time.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
After the last patch converted things into enums, I helpfully got a
compiler warning about these missing from the switch statement.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The hardware encodings often mean different things depending on whether
the source is an immediate.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These vaguely corresponded to the hardware encodings, but that is purely
historical at this point. Reorder them so we stop making things "almost
work" when mixing enums.
The ordering has been closen so that no enum value is the same as a
compatible hardware encoding.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
UB and B type encodings are the same as UV and VF. Noticed when writing
the following patch.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The destination stride must be equivalent to a dword if VF is used.
Also, since the only compaction table entires with "i:vf" have the
destination as "r:f" specifically check that the destination is of type
float.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Note that there's no point in testing on G45, since its compaction is
the same as Gen5. Same logic applies to Gen7 variants and low-power
parts.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
ISL already offers functions to fill out most kinds of SURFACE_STATE,
so why not handle null surfaces too?
Null surfaces are simple, so we can just take the dimensions, rather
than an entirte fill structure.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Vulkan allows you to do a submit whose only job is to wait on and
trigger semaphores. The easiest way for us to support that right
now is to insert a dummy execbuf.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This patch adds an implementation based on DRM BOs. We don't actually
advertise the extension yet because we want to add a couple more paths
first.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
BLEND_STATE packing was modified to be variable-length in:
9670124e31 genxml: Make BLEND_STATE command support variable length array.
The initial gen10.xml still had the old, fixed-length style
definition for BLEND_STATE. So gen10_upload_blend_state would
overwrite the packed BLEND_STATE_ENTRYs with its own fixed array
of all-zero entries when packing BLEND_STATE. This caused
BLEND_STATE upload to not work at all.
Fixes: aa416f515a ("i965/genxml: Add gen10.xml")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
v2: move is_aux into if block. (Jason)
Use else block instead of goto (Jason)
v3: Fix up logic for is_aux (Ben)
Fix up size calculations and add FIXME (Ben)
v4 (Jason Ekstrand):
Use the aux_pitch in the image instead of calculating it
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Mesa will map user defined vertex input attributes to slots
starting at VERT_ATTRIB_GENERIC0 which gives us room for only 16
slots (up to GL_VERT_ATTRIB_MAX). This sufficient for GL, where
we expose exactly 16 vertex attributes for user defined inputs, but
in Vulkan we can expose up to 28 (which are also mapped from
VERT_ATTRIB_GENERIC0 onwards) so we need to account for this when
we scope the size of the array of attribute workaround flags
that is used during the brw_vertex_workarounds NIR pass. This
prevents out-of-bounds accesses in that array for NIR shaders
that use more than 16 vertex input attributes.
Fixes:
dEQP-VK.pipeline.vertex_input.max_attributes.*
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Also, silence an obnoxious finishme that started occurring for all
GL applications which use stencil after the i965 ISL conversion.
v2: Check against 3DSTATE_STENCIL_BUFFER's pitch bits when using
separate stencil, and 3DSTATE_DEPTH_BUFFER's bits when using
combined depth-stencil.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were calculating the total height of 2D surfaces by multiplying the
row pitch by the number of slices. This means that we actually request
slightly more space than actually needed since the padding on the last
slice is unnecessary. For tiled surfaces this is not likely to make a
difference. For linear surfaces, on the other hand, this means we may
require additional memory. In particular, this makes the i965 driver
reject EGL imports of buffers which do not have this extra padding.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
The docs contain a bunch of commentary about the need to pad various
surfaces out to multiples of something or other. However, all of those
requirements are about avoiding GTT errors due to missing pages when the
data port or sampler accesses slightly out-of-bounds. However, because
the kernel already fills all the empty space in our GTT with the scratch
page, we never have to worry about faulting due to OOB reads. There are
two caveats to this:
1) There is some potential for issues with caches here if extra data
ends up in a cache we don't expect due to OOB reads. However,
because we always trash the entire cache whenever we need to move
anything between cache domains, this shouldn't be an issue.
2) There is a potential issue if a surface gets placed at the very top
of the GTT by the kernel. In this case, the hardware could
potentially end up trying to read past the top of the GTT. If it
nicely wraps around at the 48-bit (or 32-bit) boundary, then this
shouldn't be an issue thanks to the scratch page. If it doesn't,
then we need to come up with something to handle it.
Up until some of the GL move to ISL, having the padding code in there
just caused us to harmlessly use a bit more memory in Vulkan. However,
now that we're using ISL sizes to validate external dma-buf images,
these padding requirements are causing us to reject otherwise valid
images due to the size of the BO being too small.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>