In OpenCL/CUDA kernels, shared memory usage can be defined within the
kernel code. Those usage will only be picked up while parsing the
SPIR-V, during the translation phase of the program.
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Fixes reverted patch f03b7c9 by doing VMID reservation per
process and not per context.
Also updates required amdgpu libdrm version since the change
involved interface updates in amdgpu libdrm.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
We need to validate some structs exist before we dirty the states, and
avoid the problem in some other places.
Fixes: e027935a7 ("st/mesa: don't update unrelated states in non-draw calls such as Clear")
These are produced by nir_lower_bitmap(), adding the missing derefence
would cause other issues that need to be hacked around such as
skipping sampler lowering and uniform location assignment, so this
change seems the correct way to go.
Fixes 194 piglit crashes on radeonsi using NIR.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This add support for the early depth/stencil property found
on image shaders.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support for emitting RAT instructions to the assembler.
RAT instructions are used to implement image accessors.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support to the assembler for the mark bit
on the export word1.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds support to the assembler for setting the valid
pixel mode on the CF clause.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These special ALU sources provide the shader engine,
simd and hw wave ids.
These are required for images support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It's inaccurate. Instead, see the copyright and use "git log" and
"git blame" to know the authorship.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Prevents an assertion when using GALLIUM_HUD with ioquake3,
when cso_restore_constant_buffer_slot0 restores an empty
constant buffer in slot 0.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Structure code to only flush when we will potentially call cpu_prep. This
prevents spurious flushes in applications that heavily rely on u_uploader.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
GC3000 resolve-in-place assumes that the TS state is configured.
If it is not, this will result in MMU errors. This is especially
apparent when using glGenMipmaps().
Fixes: 78ade65956 ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Tested-by: Chris Healy <cphealy@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
__asm__ is portable, and allows the svga driver to be compiled with the
c99 standard instead of requiring the gnu99 standard.
I have compile tested this with GCC and Clang on Linux.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
MSVC treats enums as being signed. The 4-bit target field isn't large
enough to correctly store the value 8 (for PIPE_TEXTURE_CUBE_ARRAY).
The bitfield value 0x8 was being interpreted as -8 so matching the
target with PIPE_TEXTURE_CUBE_ARRAY in switch statements, etc. was
failing.
To keep the structure size the same, we reduce the format field from
16 bits to 15. There don't appear to be any other enum bitfields
which need to be adjusted.
This fixes a number of Piglit cube map array tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It is possible that the optimizer ends up in an infinite loop in
post_scheduler::schedule_alu(), because post_scheduler::prepare_alu_group()
does not find a proper scheduling. This can be deducted from
pending.count() being larger than zero and not getting smaller.
This patch works around this problem by signalling this failure so that the
optimizers bails out and the un-optimized shader is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The shared si_create_shader_selector() code already offsets the mask.
Fixes the following piglit tests:
arb_cull_distance/clip-cull-3.shader_test
arb_cull_distance/clip-cull-4.shader_test
Fixes: 29d7bdd179 (radeonsi: scan NIR shaders to obtain required info)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The u_format_other.c users sqrtf, which on some systems require
a math-library. So let's make sure we link with it.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes fbo-blending-formats on RGB8 and 565. We will still need to demote
blending to shader code in the MRT case to fix it in general, but that can
be added when we start doing 32F blending (which also needs to be done in
the shader).
The previous packing I did got us all the R*16F and R*32F formats, where
the pipe format basically matched the TLB's format, but since the clear
color will just be memcpyed to the TLB, we should be looking at its format
for deciding how to pack.
Fixes RGB565, RGB5_A1 and RGBA10 fbo-clear-formats tests and improves
4444.
We were storing the resolved pixels in all cases, but nr_samples > 0 means
we should be keeping the per-sample values.
We will probably want to change the job structure at some point, as we'll
want to recognize full-buffer resolves and do the resolved store in the
same job as the original rendering, meaning we'll need to track both the
MSAA and single-sample resources in the job. However, this will be enough
to build the rest of the MSAA support.
The HW has no native sampler support for multisample textures, but since
we only need to support txf_ms and the layout is UIF, we just need to
scale up the texcoords and then add in the sample.
This drops the old TEXTURE_MSAA_ADDR special uniform, since we're treating
MSAA textures as textures, rather than basically texbos like VC4 had to.
We just need to multiply width/height by 2 each, and always set them up as
UIF tiling, since that's how the TLB will store them in raw (per-sample)
mode.
I already had the texture's wrapping set up to use different behavior for
nearest or linear, so we just needed to saturate the coordinates in linear
mode to get the "proper" blend between the edge and border values.
1D is the exception to "all V3D textures are tiled", since tiling 1D
textures would just waste memory and cache space. This ended up being a
problem once we started actually marking 1D textures as 1D instead of 2D.
Like VC4, we need to at least have one element set up, but unlike VC4 it
seems we don't need to read it to keep the HW happy. Fixes GPU hangs with
glsl-no-vertex-attribs.shader_test.
Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT
(v2) simplification of post install command
Fixes: c3f75d483c ("Android: move libraries to /vendor")
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Following piglits are passing:
- glean@texture_srgb
- spec@ext_texture_srgb@fbo-srgb
- spec@ext_texture_srgb@tex-srgb
- spec@ext_texture_srgb@texwrap formats
- spec@ext_texture_srgb@texwrap formats-s3tc
Btw. this enables GL 2.1 :-)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Culling tris with zero area seems like a great idea, but apparently with
fill mode line (and point) we're supposed to draw them, at least some tests
for some other state tracker complained otherwise.
Such tris also always seem to be back facing (not sure if this can be
inferred from anything, since in a mathematical sense it cannot really be
determined), so make sure to account for this when filling in the face
information.
(For solid tris, this is of course unnecessary, drivers will throw the tris
away later in any case.)
Reviewed-by: Brian Paul <brianp@vmware.com>