Brian
3e0fbc7efc
fix tmp storage problem for IR_I_TO_F
2007-03-08 15:45:25 -07:00
Brian
19a9050548
fix assertion
2007-03-08 15:19:34 -07:00
Brian
ee931f8d4d
; and {} statements were broken
2007-03-08 14:48:34 -07:00
Brian
ec89aba7c6
remove unused new_cjump()
2007-03-08 11:29:22 -07:00
Brian
cce4e50569
IR_CJUMP0/1 no longer used/needed
2007-03-08 11:16:13 -07:00
Brian
63772e2a2c
rewrite _slang_gen_select() to use IF node
2007-03-08 11:07:52 -07:00
Brian
b3dd49429b
s/_slang_gen_hl_if/_slang_gen_if/
2007-03-08 10:53:50 -07:00
Brian
609306de17
s/_slang_gen_hl_if/_slang_gen_if/
2007-03-08 10:43:57 -07:00
Brian
c9f486c38f
remove old assertion
2007-03-08 10:40:37 -07:00
Brian
bf86ddaa20
check for attempted writes to read-only vars
2007-03-08 10:40:25 -07:00
Brian
de8172673e
Rework matrix-related code.
...
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program
use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices.
Unfortunately, this means that the expression M * V isn't very efficient since we
need to extract the rows out of M. And that's the typical expression for vertex
transformation: gl_ModelViewProjectionMatrix * gl_Position.
Solve this inefficiency by looking for M*V expressions and replacing them
with V*Transpose(M).
Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose
matrices.
2007-03-08 09:38:35 -07:00
Xiang, Haihao
d85667950f
remove a if-statement
...
glMaterial changes the current specular exponent or glLight changes
the intensity distribution of the light, but _mesa_update_state doesn't
update the corresponding light table. So they must be updated at this time.
2007-03-08 22:54:14 +08:00
Brian
6ff0a04f7c
fix ProjectionMatrix typo
2007-03-08 07:53:30 -07:00
Brian
7e66cad998
fix gl_TextureMatrix indexing
2007-03-08 07:51:39 -07:00
J.Jansen
79d59d0173
Updates of the OpenVMS makefiles.
...
-include missing definitions
-add files to compile
-remove files from compile list which are removed from the repositry
-add support for vbo
new file: src/mesa/vbo/descrip.mms
modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
2007-03-08 09:53:28 +01:00
Brian
9637c963f5
more DEBUG_PROG
2007-03-07 17:40:57 -07:00
Brian
fb3f0beb42
update comments
2007-03-07 17:37:24 -07:00
Brian
0aec2bb8f2
remove unneeded return stmt
2007-03-07 16:13:33 -07:00
Brian
da899d190e
add missing gl_Point state, fix IR storage bug
2007-03-07 16:13:22 -07:00
Nian Wu
1e055089a3
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
2007-03-07 16:01:36 -05:00
Brian
29bc4b8974
s/diffuset/diffuse/
2007-03-07 13:35:49 -07:00
Brian
c3412e9a08
regenerated
2007-03-07 13:07:40 -07:00
Brian
842c782cee
use 2.0, 2.1 version strings
2007-03-07 13:07:07 -07:00
Brian
faeea574af
remove end_label field
2007-03-07 13:00:06 -07:00
Brian
35d25c0ce4
Fix problem with nested function calls such as y = f(f(x))
...
Replace CurFunction with curFuncEndLabel.
2007-03-07 12:59:01 -07:00
Brian
5b5a80d011
s/equal/EQUAL/, fix bugs in logical or/and code.
2007-03-07 11:26:47 -07:00
Brian
ab673c8527
fix broken __postDecr()
2007-03-07 11:25:37 -07:00
Brian
1dca089149
fix deferredTexture bug
2007-03-07 10:42:44 -07:00
Michel Dänzer
fb3410297b
i915tex: Set framebuffer size to match window before calling _mesa_make_current.
...
Fixes issues with apps that don't call glViewport by default.
2007-03-07 18:01:39 +01:00
Brian
3efd0c7b8d
fix swizzled writemask bug
2007-03-07 09:59:26 -07:00
Brian
f3da222839
remove bogus assertion
2007-03-07 09:58:45 -07:00
Michel Dänzer
9adf6e9d6c
i945_miptree_layout: Adapt cubemap fixes from i915_miptree_layout.
...
Cubemaps aren't working fully correctly yet, but at least they don't seem to
cause crashes anymore.
2007-03-07 17:52:44 +01:00
Brian
d25046b648
fix incorrect HPOS write test
2007-03-07 08:56:09 -07:00
Brian
e61ec95deb
additional error detection
2007-03-07 08:55:42 -07:00
Brian
cec81eef31
check for null program ptrs in _mesa_uniform()
2007-03-07 08:04:06 -07:00
Brian
55821d021d
Generate an error if the vertex shader does not write to gl_Position.
2007-03-07 07:52:24 -07:00
Brian
2282d81536
destroy window during cleanup
2007-03-06 16:33:00 -07:00
Brian
6cb0aa12b8
more integer arithmetic updates
2007-03-06 16:32:03 -07:00
Brian
0af1c6b5d1
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
2007-03-06 16:27:23 -07:00
Brian
e69da9d02e
explicit calls to _mesa_unreference_framebuffer() not always needed now
2007-03-06 16:26:22 -07:00
Brian
1a6baf092b
unreference old framebuffer, if needed, in _mesa_reference_framebuffer()
2007-03-06 16:26:02 -07:00
Brian
955906aa64
fix renderbuffer mem leak
2007-03-06 16:25:07 -07:00
Brian
37fd6be411
formatting fix
2007-03-06 16:24:48 -07:00
Brian
e10a1457e8
fix some int arithmetic problems
2007-03-06 14:07:48 -07:00
Nian Wu
87c9ad6fd5
Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline
2007-03-06 16:01:23 -05:00
Ian Romanick
fa8961069c
Merge branch 'master' of ssh+git://idr@git.freedesktop.org/git/mesa/mesa
2007-03-06 11:50:33 -08:00
Ian Romanick
091be11190
Fix cut-and-paste error in the name of GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB.
2007-03-06 11:50:21 -08:00
Brian
28ab1125c2
more DEBUG_PROG code
2007-03-06 12:15:30 -07:00
Brian
c6d930a114
fix vert/frag typo
2007-03-06 11:53:27 -07:00
Brian
a510bc3ee1
Fix/improve framebuffer object reference counting.
...
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
2007-03-06 10:07:59 -07:00