Map all formats to a valid ifmt. FMT6_10_10_10_2_UNORM_DEST still
doesn't work on the blitter so keep that one on the u_blitter path.
Fixes
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.*
with FD_MESA_DEBUG=nogmem.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5717>
in some cases (e.g., gl_ClipDistance) the nir_variable type doesn't match
the needed destination type, so we can simplify this code to just use
the destination type
fixes spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
as in the comment, while we may want to try verifying that discard will be
the last instruction in a block, it's a bit problematic given that other nir
passes we're doing may insert instructions after a discard as part of e.g.,
nir_opt_dead_cf in the process of removing another block
fixes shaders@glsl-fs-discard-04
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
if the last instruction in a loop's body terminates a block, e.g., from
a nested loop with a jump as its final instruction, then no block will
have been started when returning to the original loop, and there's no need
to emit a branch
fixes shaders@glsl-vs-continue-in-switch-in-do-while
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT includes
primitives which won't get drawn due to e.g., not enough vertices emitted
by geometry shader
fixes spec@glsl-1.50@gs-emits-too-few-verts
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
reset can't be performed during a renderpass, so we need to defer that until a
time when we're definitely not in a renderpass, such as when we're starting a
new query or resuming a query
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
inline a query result value to each query object so we can stash the partial
result just before we do a pool reset, which will always happen during the
suspend/resume query mechanism that swaps active queries from a flushed batch
to the next batch
once (or if) the "real" call to fetch query results is called, we can dump the
inlined value into the fetch value and return the full results
fixesmesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
xfb queries allocate vk buffer objects in the underlying driver which
can be deallocated while an xfb query is in-flight if we attempt to
defer it due to the way that gl xfb is translated to vk, so we need to
continue forcing this behavior in that case
for other query types, we can safely defer here until the current batch has
finished rather than block
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
this hooks up query objects to the batches that they're actively running on
(and the related fence) in order to manage the lifetimes of queries more
efficiently by calling vkCmdResetQueryPool only on init and when the query
pool has been completely used up. additionally, this resolves some vk spec
issues related to destroying pools with active queries
note that any time a query pool is completely used up, results are lost,
which is a very slight improvement on the previous abort() that was triggered
in that scenario
ref mesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
It's just whether it writes or not, which is already implied by the
presence/absence of a writer. So no need to track explicitly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
Always checked together and really signal the same property from
different perspectives.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
When overwriting the writer, we need to release the old reference.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Fixes: 2dad9fde50 ("panfrost: Start tracking inter-batch dependencies")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
Native loads are the same for any format, so we can use the same
shader variant for all framebuffer formats with a native load.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
The pass is useful for EXT_shader_framebuffer_fetch, not just blend
shaders, so we should do it with the other lowering passes in
midgard_compile_shader_nir.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp:69:8: warning: type ‘struct opProperties’ violates the C++ One Definition Rule [-Wodr]
69 | struct opProperties
| ^
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp:88:8: note: a different type is defined in another translation unit
88 | struct opProperties
| ^
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp:77:17: note: the first difference of corresponding definitions is field ‘fShared’
77 | unsigned int fShared : 3;
| ^
../src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp:96:17: note: a field with different name is defined in another translation unit
96 | unsigned int fImmd : 4; // last bit indicates if full immediate is suppoted
nvc0 code also has the same thing.
v2: rename both paths (Karol)
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5873>
We don't use linked texture/samplers. Fixes a bunch of CTS issues which
also seem to fail a bit randomly depending on what tests ran before and
such, so the list is incomplete.
Fixes:
KHR-GL46.texture_gather.*
KHR-GL46.compute_shader.resource-texture
KHR-GL46.multi_bind.dispatch_bind_samplers
KHR-GL46.multi_bind.dispatch_bind_textures
KHR-GL46.shading_language_420pack.binding_sampler_array
KHR-GL46.shading_language_420pack.binding_sampler_single
KHR-GL46.shading_language_420pack.binding_samplers
KHR-GL46.stencil_texturing.functional
KHR-GL46.texture_gather.incomplete-texture-last-comp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5874>
This is required when the shader uses local memory for arrays or spills.
I really dislike how it's done right now, but oh well, it's the same for
other gens.
Fixes CTS tests:
KHR-GL46.shading_language_420pack.binding_image_array
KHR-GL46.shading_language_420pack.length_of_compute_result
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5840>
The pitchalign value was being left to 0 and then wrapping around when
the base offset was subtracted in texture state.
Fixes: 979e7e3680 ("freedreno/layout: layout simplifications and pitch from level 0 pitch")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5864>
The compute shader dirtying is a bit wrong here, since we don't
have a second stage like for fragment shaders, so dirty the compute
shader whenever a sampler or image changes, (ssbo/contexts don't
needs this).
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5835>
The fragment shader needs to be regenerated here,
so flag the same as for sampler views.
This causes correct flushing:
KHR-GL46.shader_image_load_store.non-layered_binding
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5835>
These variables are either not used in the code, only assigned but
never accessed, or only used inside codegen. Another reason is that this
patch will be preceding shader cache, and these variables are useless to
cache. Removing/moving them should make it clearer by removing the case something
from the structure is not cached.
Shader cache patch: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4264
Signed-off-by: Mark Menzynski <mmenzyns@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5697>
If a program like mpv uses both radeon_dri.so (because --vo=gpu) and
radeonsi_drv_video.so (because --hwdec=vaapi) then LLVM will be inialized twice.
The commit exports the ac_init_llvm_once so there's only one instance of the
function.
See also 18b12bf533 ("targets: export radeon winsys_create functions to silence LLVM warning")
which implemented this workaround initially.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1377
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5648>
The current fall-through doesn't cause a difference in code flow, but
I think we want a break here.
Fixes: 2305ab6938 ("iris: Refactor modifier_is_supported for gen12")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5618>