This cap is no longer TGSI specific, so let's rename it to reflect
reality.
Because the name got a bit vague when removing the TGSI-bits, let's add
some more details to the name.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This isn't specific to TGSI, so let's update the name to reflect
reality.
Because the name of the opcode was TGSI specific, let's pick a new one,
based on the naming of the PIPE_CAP_TEXTURE_QUERY_LOD cap.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
These aren't specific to TGSI, so let's rename them to reflect the
reality.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
Similar to the previous commits, these aren't TGSI specific, so let's
drop TGSI from their name.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This cap is no longer specific to TGSI, so let's rename it and update
the documentation to reflect that.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This cap no longer has anything to do with TGSI, as the lowering happens
on GLSL IR, and applies just as much to NIR drivers. So let's rename
this cap and update the docs to reflect the current situation.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This callback is only intended for software rasterizers, layered drivers, and
other special drivers that go through the software winsys path. Remove the
unimplemented stubs from the Intel drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com> [crocus]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15118>
This cap bit only affects DRI_PRIME setups. Since iris now uses the
blitter to perform dGPU -> iGPU copies asynchronously, it's better to
always use at least two backbuffers so the 3D engine can start rendering
the next frame during the copy.
See commit d17e752857 where this change
was made for radeonsi.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13877>
v2: Fixup gpu_id computation, use minor of /dev/dri/* % 128 since we
don't know whether we get card0 or renderD128 for instance.
(Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com> (v1)
Acked-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13996>
The chipset_id should be named after i915 ioctl that's called
to get the device id. In user space this field holds pci device
id in reality. We now have a pci_device_id queried from drm
instead using the ioctl, so there is no much reason to keep
the chipset_id for the same purpose.
Signed-off-by: Jianxun Zhang <jianxun.zhang@linux.intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13936>
With the new input from PCI bus and device fields, we can compute
device uuids in a multi-gpu system.
Signed-off-by: Jianxun Zhang <jianxun.zhang@linux.intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13936>
This capability is enabled for drivers supporting formatless image
writing in shader.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
We're currently only calling it after creating the screen and the
bufmgr. There are a few cases where Iris checks for the DEBUG_BUFMGR
bit before we call brw_process_intel_debug_variable(), which means
intel_debug is 0 and so we don't run the debug code. Today, these are
all related to the creation of the workaround bo and its mmap.
I found this in a custom branch after I converted to INTEL_DEBUG an
environment variable that I had.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13780>
On GFX version 12.5+ with COMPUTE_WALKER, this is the limit based on the
size of the HW packet. On older HW, we can technically go a bit bigger
but there's not much point. Technically, some hardware can support a
scalar workgroup size up to 2048 but most apps don't go any bigger than
1024.
As discussed on the merge request page, the current limit assumes
SIMD32, but it is unclear if we want to encourage applications to use
SIMD32 if it may lead to additional register spilling in shader
programs. Many applications have likely tuned for a limit of 1024
based on the OpenGL minimum limit, so it might not gain much by
advertising more than 1024.
Reworks:
* Jordan: Use MIN2 and limit total invocations as well.
* Jordan: Add second paragraph to commit message based on merge
request discussion.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13538>
When a device has its first slice/subslice fused off, we can't use the
number of slices/subslices to iterate the mask array.
v2: Fix spelling (Marcin)
Use size_t for iterator (Marcin)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Matt Roper <matthew.d.roper@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5601
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10015>
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
We don't want to suballocate some buffers, such as ones that we know
we're intending to export to other clients, or ones with special
semantics (such as the workaround BO not having proper synchronization).
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12623>
The vast majority of cases need no handling at all, as they simply
read bo->address or similar fields, which works in either case.
Some other cases simply need to unwrap to look at the underlying BO.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12623>
We would like to start performing slab allocation of resources, where
multiple resources can be backed by a single GEM object.
Originally, I had thought to move busy tracking, cache domain tracking,
and so on into resources themselves, instead of having them at the BO
level. Multiple resources would point at the same BO with an offset.
Unfortunately, this meant adjusting the batch BO pinning code to take
resources rather than BOs. That cascades into needing iris_address
for genxml packing to store resources, not BOs. Which means that places
which have use raw BOs would need to start creating resources instead.
Except some places, like aux BO handling, really don't make sense as
pipe resources and really would rather use raw BOs. So iris_address
would need to store both, which convolutes the genxml field. And,
having a BO and resource means that every place in the code needs to
handle that offset correctly. It sounds simple, but is a giant mess.
Instead, we take a different route: adjust iris_bo itself, so that BOs
are either be backed by a GEM object (as is the case today), or backed
by another underlying BO. "Real" BOs have bo->gem_handle != 0. "Slab
allocated" or "fake" or "wrapper" BOs have bo->gem_handle == 0. We move
fields into a union based on these cases. amdgpu takes this approach.
This sounds complex at first glance---in theory, every place that
interacts with BOs might need to handle the wrapper BO special case.
But in practice, they don't. For suballocated BOs, we can set the
wrapper's address field to the underlying BO's address plus any offset,
at which point it looks like any other BO. Most other properties are
easily queried; the main code that needs updating is execbuf handling
and bufmgr internals.
For now, we simply move the fields. Any code that accesses either
bo->real.* or bo->gem_handle will need updating in future patches to
actually handle the slab-allocated case.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12623>
There's going to be at least one more shader function set in
pipe_screen, so it makes more sense to do it in iris_program.c.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
We want to implement explicit BO dependency tracking and for that
we'll use arrays of dependencies (syncobjs) indexed by screen->id.
This is way more efficient than storing and checking screen pointers
everywhere.
v2: Properly use atomic operations in a non-racy way (Alyssa, Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12363>
This commit does several things:
* Unify code common to several drivers by evaluating INTEL_NO_HW within
intel_get_device_info_from_fd (suggested by Jordan).
* For drivers that keep a copy of the intel_device_info struct, a
separate copy of the no_hw field is now unnecessary. Remove them.
* Minimize kernel queries when INTEL_NO_HW is true. This is done for
code simplification, but we may find reason to undo this later on.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12007>
The prior method of checking the result of getenv() for NULL would cause
the feature to be enabled for INTEL_NO_HW=0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12007>
Opt out of implicit synchronization for the workaround bo: we already
never mark it as writable and we only write to it as part of
PIPE_CONTROL synchronization requirements. Setting it as ASYNC should
be enough for i915.ko to pin it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12151>
Add support for driconf overrides on a per-device level, for cases
where we don't want to override behavior for all devices supported
by a particular driver.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12135>
This will give the driver a chance to set a device name separate from the
driver name, using info probed during screen creation. All drivers
querying driconf in screen creation now have to call parsing on their own,
but other drivers get fallback parsing after screen creation.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12135>
There are two problems with the current architecture.
In OpenGL, the id is supposed to be a unique identifier for a particular
log source. This is done so that applications can (theoretically)
filter particular log messages. The debug callback infrastructure in
Mesa assigns a uniqe value when a value of 0 is passed in. This causes
the id to get set once to a unique value for each message.
By passing a stack variable that is initialized to 0 on every call,
every time the same message is logged, it will have a different id.
This isn't great, but it's also not catastrophic.
When threaded shader compiles are used, the id *pointer* is saved and
dereferenced at a possibly much later time on a possibly different
thread. This causes one thread to access the stack from a different
thread... and that stack frame might not be valid any more. :(
I have not observed any crashes related to this particular issue.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12136>
There are two problems with the current architecture.
In OpenGL, the id is supposed to be a unique identifier for a particular
log source. This is done so that applications can (theoretically)
filter particular log messages. The debug callback infrastructure in
Mesa assigns a uniqe value when a value of 0 is passed in. This causes
the id to get set once to a unique value for each message.
By passing a stack variable that is initialized to 0 on every call,
every time the same message is logged, it will have a different id.
This isn't great, but it's also not catastrophic.
When threaded shader compiles are used, the id *pointer* is saved and
dereferenced at a possibly much later time on a possibly different
thread. This causes one thread to access the stack from a different
thread... and that stack frame might not be valid any more. :(
This fixes shader-db crashes of various kinds on Iris with threaded
shader compiles enabled.
Fixes: 42c34e1ac8 ("iris: Enable threaded shader compilation")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12136>
There are a couple minor things that can be improved:
1. Eliminate (or reduce) the dynamic allocation of the
threaded_compile_job.
2. For apps like shader-db, improve the case where nr_threads=0. Right
now this adds thread switching and mutex overhead.
3. Other performance improvements? iris_uncompiled_shader::variants has
some special properties that make it ripe for replacement with a
lockless list. Without gathering some data, it's hard to guess what
impact that could have.
v2: Fix whitespace and formatting issues. Noticed by Ken.
s/threaded_compile_job/iris_threaded_compile_job/g. Suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
This can be useful to simplify debugging compiler issues.
Similar to 9445a4ab43 ("radeonsi: add radeonsi_sync_compile option").
v2: Actually query the driconf to set screen->driconf.sync_compile.
Noticed by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
This is distinct form max_cs_threads because it also encodes
restrictions about the way we use GPGPU/COMPUTE_WALKER. This gets rid
of the MIN2(64, devinfo->max_cs_threads) we have scattered all over the
driver and puts it in a central place.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11861>
Back when SSBOs were first enabled in i965, we tried to work around
issues where the CPU and GPU were incoherently writing to the same
cacheline by forcing an alignment such that different sections of
data would fall in different cachelines. This seems wrong.
On integrated GPUs with LLC, CPU and GPU writes should be coherent.
On integrated GPUs without LLC, we either enable snooping (so they
are again coherent), or we use WC maps (so the CPU cache isn't used).
Discrete GPUs always use WC maps (so the CPU cache isn't used).
This should work. In other words, I think the increased alignment
was just working around coherency problems on atoms that have been
fixed in the intervening 6 year time period.
Untyped surface messages require 4B alignment.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5016
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11727>
This is rarely useful, but after the next patch removes tiling tracking,
this would literally be the only difference between iris_bo_alloc and
iris_bo_alloc_tiled, so we may as well add it.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11169>