Commit graph

22 commits

Author SHA1 Message Date
Alyssa Rosenzweig
2f0935459f asahi: add tib sample setter helper
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31532>
2024-10-05 18:30:10 +00:00
Alyssa Rosenzweig
f6439f8c77 asahi: add flag controlling sample mask without MSAA
GL vs VK spec difference

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29607>
2024-06-07 16:57:03 +00:00
Alyssa Rosenzweig
65e64b6e2d agx: handle discard with force early tests
we need to predicate the store, since we can't do a hardware demote after
running tests. this is similar to what the blob does.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29607>
2024-06-07 16:57:03 +00:00
Alyssa Rosenzweig
22292afd3c asahi: pack tilebuffer usc word ahead-of-time
reduce draw time overhead.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29179>
2024-05-14 04:57:26 +00:00
Alyssa Rosenzweig
fcf1a8062b asahi: switch to VS/FS prolog/epilog system
With the exception of some variants for framebuffer fetch (to be addressed in a
follow up MR, this is big enough as it is) -- this switches us to a shader
precompile path for VS & FS. VS prologs let us implement vertex buffer fetch
with dynamic formats, FS prologs let us implement misc emulation like API sample
masking and cull distance, while FS epilogs handle blending and tilebuffer
stores. This should cut down shader recompile jank significantly in the GL
driver. It also prepares us with most of what we need for big ticket Vulkan
extensions like ESO, GPL, and EDS3.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
2024-03-30 00:26:20 +00:00
Alyssa Rosenzweig
eadf4cfe1c asahi: constify agx_build_tilebuffer_layout
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
2024-03-30 00:26:19 +00:00
Alyssa Rosenzweig
70395c1ac1 asahi: delete layer id code
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
2024-03-30 00:26:19 +00:00
Alyssa Rosenzweig
3333c2cdeb asahi/lib: use #pragma once
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
2024-02-14 21:02:32 +00:00
Alyssa Rosenzweig
c87d46b600 asahi: return progress from passes
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26976>
2024-01-12 01:13:03 +00:00
Alyssa Rosenzweig
e2a0d64d52 asahi: Add pass to predicate layer ID reads
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
8a48af4f8f agx/lower_tilebuffer: Support spilled layered RTs
If we spill render targets with a layered framebuffer, our spilled targets are
assumed to be 2D Arrays (in general). We need to use arrayed image operations to
load/store from these. The layer is given by the layer as read in the fragemnt
shader. This handles the eMRT portion of layered rendering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
041451b655 agx/tilebuffer: Support layered layouts
Just add a flag for it. We don't care about the actual # of layers when
calculating the layout, only the boolean fact of being layered or not. The
reason we need this at all is because the eMRT implementation needs to
account for layering and that is only keyed off the tilebuffer layout.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
88fd76d378 asahi: Add helper to get layer id in internal program
For background/EOT only.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
ff16397912 asahi: Lower tilebuffer access for spilled RTs
Conceptually similar, we just don't have the tilebuffer available this time.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
2023-07-20 15:33:28 +00:00
Alyssa Rosenzweig
fa0e671b7b asahi: Add agx_tilebuffer_spills query
We can skip various work in the driver if we're not spilling render targets.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
2023-07-20 15:33:28 +00:00
Alyssa Rosenzweig
6bc42054d1 asahi: Introduce concept of spilled render targets
To accommodate framebuffers which exceed tilebuffer limits, we'll need to spill
render targets to main memory. In effect, we need to emulate an immediate-mode
renderer for some render targets. This decision is made on a per-render target
basis. In our tilebuffer layout calculation, rather than asserting that all
render targets fit, introduce a notion of spilling.

This doesn't actually implement spilling -- it just pushes the assert failure
down to the users. But it's progress.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
2023-07-20 15:33:28 +00:00
Alyssa Rosenzweig
46a5a99d24 asahi: Add alpha-to-coverage (and alpha-to-one) lowering
This should probably be shared code but meh.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
51e868f3a2 asahi: Add passes to lower sample intrinsics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
f28962e29a asahi: Add passes to lower MSAA
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
029c686c6d asahi: Implement color masks with masked stores
Blend states can require masking colour. Currently, this is handled by
nir_lower_blend, which lowers masks to a read-modify-write operation as required
on Mali hardware. However, our "tilebuffer store" instruction supports a write
mask, allowing us to write only a subset of channels to the tilebuffer. It's
more efficient to use that than to emit pointless tilebuffer loads.

Note that even without tilebuffer loads, non-opaque masks don't work with opaque
pass types.  Here, we handle this with a translucent pass type, which gets HSR
to do the right thing and is consistent with the pass type used previously.
However, it's a bit heavy handed -- Apple manages to use an opaque pass type
with masking but with some unknown HSR fields twiddled. IMO reverse-engineering
those details shouldn't block this because this gets us closer to optimal (just
not all the way there) and is strictly better than what we had before.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21431>
2023-02-21 08:10:15 +00:00
Alyssa Rosenzweig
f603d8ce9e asahi: Clang-format the subtree
See 0afd691f29 ("panfrost: clang-format the tree") for why I'm doing this.
Asahi already mostly follows Mesa style so this doesn't do much. But this means
we can all stop thinking about formatting and trust the robot poets to do that
for us.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20434>
2022-12-27 22:46:29 +00:00
Alyssa Rosenzweig
66a680a043 asahi: Add tilebuffer layout helpers
Laying out the tilebuffer is nontrivial and a task shared between GL and VK, so
add unit-tested helpers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19871>
2022-11-19 20:25:41 +00:00