Compiling my shader-db with the gallium noop driver is 3.6% faster now.
malloc calls from ralloc+linear_alloc are reduced by 34% when compiling
Heaven shaders with the gallium noop driver. That's due to a shift of
malloc calls from ralloc to linear_alloc.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36539>
This separates the GLSL IR exec_node from the NIR exec_node,
so that we can change the GLSL IR version.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
This fixes several downcasting of address to object types when the
original object types were either different or invalid.
This has been detected throught Undefined Behaviour Sanitizer (UBSan).
An example of such issue were:
`downcast of address 0x55559c0cbcc0 which does not point to an object of
type 'ir_variable' 0x55559c0cbcc0: note: object is of type 'ir_constant'
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29772>
visit_exec_list() has always called foreach_in_list_safe() here
were rename that version to visit_exec_list_safe() and create
a version that calls the non-safe foreach call.
There are only 2 users of visit_exec_list() we change lower_jumps
to use the renamed version and leave glsl_to_nir() to use the
non-safe version as it never deletes the current instruction and
in the following patch we will add code that may delete the next
instruction meaning the safe version would be unsafe to use.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27288>
When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR. Now that
landed, change the code to use the actual bultins directly.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
Clang has a warning about overloading virtuals that triggers when a
derived class defines a virtual function that's an overload of
function in the base class. This kind of thing:
struct chart; // let's pretend this exists
struct Base
{
virtual void* get(char* e);
};
struct Derived: public Base {
virtual void* get(chart* e); // typo, we wanted to override the same function
};
The solution is to use
using Base::get;
to be explicit about the intention to reuse the base class virtual.
We hit this a lot with out glsl ir_hierarchical_visitor visitor
pattern, so let's adds some 'using' to calm down the compiler.
See-also: https://stackoverflow.com/questions/18515183/c-overloaded-virtual-function-warning-by-clang)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3686>
Previously we would just escape the loop and move everything
following the loop inside the if to the else branch of a new if
with a return flag conditional. However everything outside the
if the loop was nested in would still get executed.
Adding a new return to the then branch of the new if fixes this
and we just let a follow pass clean it up if needed.
Fixes:
tests/spec/glsl-1.10/execution/vs-nested-return-sibling-loop.shader_test
tests/spec/glsl-1.10/execution/vs-nested-return-sibling-loop2.shader_test
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
I do appreciate the cleverness, but unfortunately it prevents a lot more
cleverness in the form of additional compiler optimizations brought on
by -fstrict-aliasing.
No difference in OglBatch7 (n=20).
Co-authored-by: Davin McCall <davmac@davmac.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>