Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
There is no need to use alloc_vertices_and_primitives anymore,
because it will be compiled to sendmsg anyway.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Legacy GS needs to emit a DONE signal at the end. Do this in NIR
instead of in the backends.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Remove the GS intrinsics completely and emit the sendmsg here
instead of in the backend. This is done to simplify backend code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Will be used by ac/nir legacy and NGG lowerings.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Contains a global wave ID of legacy GS waves.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
This intrinsic is going to be used for simplifying GS code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
v2 by Timur Kristóf:
Do not add the affinity for instructions that can't write m0
reliably, such as readlane-like instructions on GFX8.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.
Fixes GPU hangs with Splitgate during automatic settings configuration.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>
Due to a copy-paste error, we asserted pipelineStageCreationFeedbackCount == 1
and wrote the stage feedback of the combined shader into the feedback of the first
stage. This is fixed.
Instead, we now write the precompilation feedback for each stage. This not ideal,
but definitely an improvement.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22100>
The Vulkan spec says:
"If the depth clamping state is changed dynamically, and the pipeline
was not created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled,
then depth clipping is enabled when depth clamping is disabled and
vice versa"
Fixes: e48c0fbd8f ("radv: add support for dynamic depth clamp enable")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22777>
The flag was ignored for VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT and
VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22781>
It should work but if not enabled by default, I think most people
forget about it.
If you have any issues with it, you can disable by using
RADV_THREAD_TRACE_CACHE_COUNTERS=false and please report!
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22763>
The check for max_dw means that none of checks triggered reliably
when we had an issue. Use a stricter reserved dw measure to increase
the probability of catching issues.
Adds a radeon_check_space to some places after cs_create as they
previously relied on the min. cs size, but that would still trigger
the checks.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20152>
SQTT stands for SQ Thread Trace but it's shorter.
Note that environment variables aren't renamed because this might
break external applications.
This renames:
- ac_thread_trace_data to ac_sqtt (this is the main struct)
- ac_thread_trace_info to ac_sqtt_data_info
- ac_thread_trace_se to ac_sqtt_data_se
- ac_thread_trace to ac_sqtt_trace (this contains trace only)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22732>