This corrects the issue that we can't have DRI_CONF_MESA_GLTHREAD(false)
in gallium and then DRI_CONF_MESA_GLTHREAD(true) in drivers.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17976>
Now thrd_t are a struct that contains both thread handle and thread id.
For threads that not created by thrd_create, thrd_current are returning pseudo thread handle;
but we can still compare threads differences by using thread id.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17071>
This check is an infinite source of issues when testing protected
content, so make it opt-in (eg for developers of applications dealing
with protected content buffers).
On AMD and Intel importing a protected buffer as non-protected will cause
the display to be incorrect (= garbage).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11449>
Also make the code cleaner and simplier.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17334>
Introduce new cache type, the Mesa-DB. This is a single-file read/write
cache that is based on the read-only Fossilize DB cache. Mesa-DB supports
cache size capping. It's a much more efficient cache than the multi-file
cache because Mesa-DB doesn't have the inode overhead. The plan is to make
Mesa-DB the default cache implementation once it will be deemed as stable
and well tested. For now users have to set the new MESA_DISK_CACHE_DATABASE
environment variable in order to active the Mesa-DB cache.
Mesa-DB cache is resilient to corrupted cache files and doesn't require
maintenance from users and developers. The size capping is implemented
by evicting least recently used cache items and compacting the cache
database files with the evicted entries. In order to prevent frequent
compaction of the cache, at minimum a half of cache is evicted when cache
is full.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
The cache tests are written in C++ and the upcoming new Mese-DB cache
tests will need to include disk_cache_os.h that misses extern "C"
modifier required by C++ linkage. Add the modifier.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
Relocate struct cache_entry_file_data to the header file, making it
accessible to the cache testing code. This is a preparatory step towards
addition of the new Mesa-DB cache type.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
The disk_cache_load_cache_index() is solely about the foz-db cache and
we're going to add the new cache type. Append the function name with
_foz postfix to improve the naming, making clear what that function is
about.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
Mesa caches are compressed by default and we just added option to disable
compression that will be needed by the new Mesa-DB cache. Let's enable
testing of uncompressed caches for the multi-file and foz-db caches in
addition to the compressed to increase test coverage of the new code.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
The shader cache files produced by multi-file cache have a minimum size
limitation imposed by filesystem, usually it's 4KB. In order to make
cache tests suitable for a single file caches, we need to bypass the data
compression, making size of written out data determined for the eviction
testing.
The disk_cache_create() now checks whether driver_id name is set to
"make_check_uncompressed" in order to disable cache data compression.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16888>
../src/util/libsync.h:134:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
struct sync_merge_data data = {0};
^
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17816>
[----------] 1 test from SparseArrayTest
[ RUN ] SparseArrayTest.Multithread
[ OK ] SparseArrayTest.Multithread (105624 ms)
[----------] 1 test from SparseArrayTest (105624 ms total)
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17802>
The linkage error is:
Undefined symbols for architecture x86_64:
"thread-local wrapper routine for _glapi_tls_Context", referenced from:
__mesa_GetActiveUniform_impl in libmesa.a(main_uniform_query.cpp.o)
Fixes: a9e2c699aa ("util/c11: Update function u_thread_create to be c11 conformance")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6756
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17784>
When "Depth of Field" is set to Ultra, a compute shader is emitted that
results in Hardware hangs when OpenGL > 4.3 is available.
If the option is enabled, the game will hang at the menu screen so that
it is no longer possible to simply change the option back. To avoid this
disable the extension for this game until the shader emission can be fixed.
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6857
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17728>
It should be the responsibility of the driver to make sure, that "format" is a valid pipe_format.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17490>
The script that generates the format tables does not set every pipe_format.
In practice, the length of the format tables is equal to PIPE_FORMAT_COUNT.
I just added the explicit size to future-proof it.
(If the largest valid format is not part of the format tables,
there will be a mismatch between the array length and PIPE_FORMAT_COUNT)
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17490>
..Instead of DEBUG so these work in debugoptimized builds.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17408>
In debugoptimized builds, DEBUG is not set (and neither is NDEBUG). The
intention of NDEBUG is to disable assertions. As such, list assertions should be
gated on !NDEBUG as opposed to on DEBUG.
But assert() is already disabled in that case, so we don't need our own special
assert (Eric).
This would have caught an assertion failure (due to the wrong iterator used)
sooner for the Valhall compiler.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17408>
This uses APIs that are not available on Win7. Since this is a build-time
configuration, and since we can't use the SDK version as an indicator
(since you can support Win7 via new SDKs), a new option is added to allow
disabling it, to maintain Win7 support if desired.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17431>
To get the size (in bits) of a bitset.
And minor clean-up in __bitset_ffs().
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17062>
SIGSEGV is used by Vulkan API trace layers to track user changes in
device memory mapped to user space. Now with drivers such as Zink, GLES
applications are translated into Vulkan API calls and therefore it is
possible to be tracked by Vulkan api trace layers.
Blocking SIGSEGV hinders one of the memory tracking mechanisms used by
such layers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17273>
This workaround looks actually broken. We added it in the past
because otherwise the game would just report 3GiB of video memory
(ie. size of GTT on SD). Though, with this workaround enabled, the
game explodes in memory easily.
One theory is that because we fake integrated GPUs as discrete GPUS,
and because we report 6GiB of VRAM (ie. driver redistributes memory
for small carveout), the game thinks there is 6GiB of VRAM only and
then keep allocating stuff.
People reported that the memory explosion is gone without this
workaround applied and I confirmed this myself.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17421>
While we're moving it, reformat a bit to make it match util_sign_extend
better.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17214>