Quad swizzles should always execute with NoMask and group 0.
We skipped initializing the group, and so inherited whatever the state
from the previous instruction was. This led to incorrect behavior if
the previous instruction was SIMD split:
(16) mov.u32 g84<2>, g2 |
(16|M16) mov.u32 g86<2>, g3 |
(32|M16&W) mov.u32 g2, g126.2<4,4,0> | I@1
Oops. The final quad swizzle shouldn't have had M16 set.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40960>
this is subtle, but the relevant igc:
// In case of shooting down of this instruction, we need to add sync to
// preserve the swsb id sync, so that it's safe to clear the dep
if (currInst.hasPredication() ||
(currInst.getExecSize() != dep.getInstruction()->getExecSize()) ||
(currInst.getChannelOffset() != dep.getInstruction()->getChannelOffset()))
needSyncForShootDownInst = true;
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40960>
Jay is a new SSA-based compiler for Intel GPUs. This is an early
work-in-progress. It isn't ready to ship, but we'd like to move development in
tree rather than rebasing the world every week. Please don't bother testing yet
- we know the status and we're working on it!
Jay's design is similar to other modern NIR backends, particularly ACO, NAK and
AGX. It is fully SSA, deconstructing phis after RA. We use a Colombet register
allocator similar to NAK, allowing us to handle Intel's complex register
regioning restrictions in a straightforward way. Spilling logical registers is
straightforward with Braun-Hack.
Thanks to the SSA-based design, the entire backend is essentially linear time,
regardless of register pressure, addressing brw's excessive compile time when
especially spilling with brw.
In this current early draft, we support a limited subset of all three APIs on
Xe2. A lot works and a lot doesn't. The core compiler is there (spilling,
scoreboarding, SIMD32, etc should more or less work), but there are details to
fill in for both performance and correctness. We essentially pass conformance on
OpenGL ES 3.0 and OpenCL 3.0, and we're busy iterating on Vulkan.
Likewise, additional hardware support will come down the line. There's nothing
fundamentally Xe2-specific here. I just have a Lunarlake laptop on my desk, Ken
has a Battlemage card, and we had to pick _something_ as the first target.
Co-authored-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>