Commit graph

117469 commits

Author SHA1 Message Date
Rhys Perry
9fb11c4b9e aco: fix imageSize()/textureSize() with large buffers on GFX8
Tested on Navi by using dEQP-VK.image.image_size.buffer.* and the GFX8
path with the size multipled by the stride.
dEQP-VK.image.image_size.buffer.* was also run with the tests modified to
use a 96bit format.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3081>
(cherry picked from commit fcd6d83245)
2020-01-14 13:27:25 -08:00
Rhys Perry
729d632686 aco: set vm for pos0 exports on GFX10
RADV's LLVM backend and radeonsi does the same thing.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3081>
(cherry picked from commit 49bcd06f97)
2020-01-14 13:27:20 -08:00
Francisco Jerez
8df6be9b91 intel/fs/gen8+: Fix r127 dst/src overlap RA workaround for EOT message payload.
The problem occured when the return payload of a SIMD8 SEND
instruction was re-used as source payload of an EOT SEND message.  In
such cases the interference edge added by that workaround between the
payload and grf127_send_hack_node would have no effect, because the
payload would be allocated to a fixed range of registers containing
r127 by the special handling of EOT message payloads in the same
function.  This would cause things to blow up if the source payload of
the first SIMD8 message ended up being allocated to a range which
happened to overlap the destination.

Fix it by avoiding r127 altogether in the allocation of EOT message
payloads.

The problem can be reproduced on ICL with the fp-indirections2 Piglit
test-case in combination with the other optimizer changes of this
series.

Fixes: 232ed89802 "i965/fs: Register allocator shoudn't use grf127 for sends dest"
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0703eab012)
2020-01-14 13:27:16 -08:00
Francisco Jerez
aa3ab59a72 intel/fs/gen11+: Handle ROR/ROL in lower_simd_width().
Prevents invalid code from being emitted for ROR/ROL instructions in
SIMD32 shaders.

The problem can be reproduced with the following tests while forcing
SIMD32 to be used for fragment shaders:

 piglit.shaders.glsl-rotate-left
 piglit.shaders.glsl-rotate-right

However the issue could occur in production already with compute
shaders and a workgroup size large enough to trigger SIMD32 dispatch.

Fixes: 83fdec0f0d "intel/compiler: Enable the emission of ROR/ROL instructions"
Cc: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0a6e46d44d)
2020-01-14 13:26:58 -08:00
Francisco Jerez
ea84c5bee1 glsl: Fix software 64-bit integer to 32-bit float conversions.
The current implementation was broken for any integers between 2^24
and 2^30 (it would return zero for me on ICL).  The reason is that for
such integers we wouldn't take the 'if (0 <= shiftCount)' early return
path, however 'shiftCount + 7' would be positive, leading to a
negative 'count' argument passed to __shift64RightJamming(), which
would give undefined results.

This reworks the affected conversion functions to use either
__shortShift64Left() or __shift64RightJamming() based on the sign of
the final shift count, which should avoid the problem.  In addition
this should qualify as a clean-up/optimization -- This implementation
of the conversion functions translates to 7 instructions less than the
original on Intel hardware.

This fixes the 'KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot'
conformance tests on soft fp64 hardware with large enough subgroup
size (>16).

Fixes: d5cf6e92b4 "glsl: Add built-in functions to do uint64_to_fp32(uint64_t)"
Fixes: c9d333a6b7 "glsl: Add built-in functions to do int64_to_fp32(int64_t)"
Cc: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit a30bb25a7a)
2020-01-14 13:26:49 -08:00
Andrii Simiklit
db1b7341f1 mesa/st: fix a memory leak in get_version
This patch prevents memory leak in get_version function in st_manager.c
This issue was found by valgrind:
16 bytes in 1 blocks are definitely lost in loss record 6 of 1,418
   at 0x483CD99: calloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
   by 0x63D9476: st_init_extensions (st_extensions.c:1679)
   by 0x63B803B: get_version (st_manager.c:1271)
   by 0x63B8124: st_api_query_versions (st_manager.c:1289)
   by 0x63266EF: dri_init_screen_helper (dri_screen.c:583)
   by 0x6321B12: dri2_init_screen (dri2.c:2110)
   by 0x631AACC: driCreateNewScreen2 (dri_util.c:155)
   by 0x5D58192: dri3_create_screen (dri3_glx.c:897)
   by 0x5D39829: AllocAndFetchScreenConfigs (glxext.c:815)
   by 0x5D39C57: __glXInitialize (glxext.c:941)
   by 0x5D3290A: GetGLXPrivScreenConfig (glxcmds.c:174)
   by 0x5D34F38: glXQueryExtensionsString (glxcmds.c:1307)

Fixes: eca8032f20 ("gallium: Add ARB_gl_spirv support")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3345>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3345>
(cherry picked from commit ebaab89761)
2020-01-14 13:26:43 -08:00
Lasse Lopperi
31fa1c7937 freedreno/drm: Fix memory leak in softpin implementation
Free the memory allocated for cmds/reloc_bos array when destoying the
associated ringbuffer.

For similar fix for the non-softpin implementation see:
d014af98b7

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2324

Fixes: f3cc0d2 ("freedreno: import libdrm_freedreno + redesign submit")

Signed-off-by: Lasse Lopperi <lasse.lopperi@ge.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3342>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3342>
(cherry picked from commit 3de2774dcb)
2020-01-14 13:26:36 -08:00
Pierre-Eric Pelloux-Prayer
6cab261441 radeonsi: release saved resources in si_compute_do_clear_or_copy
Fixes: 9b331e462e ("radeonsi: use compute shaders for clear_buffer & copy_buffer")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a5fe84aefb)
2020-01-14 13:26:32 -08:00
Pierre-Eric Pelloux-Prayer
964883551d radeonsi: release saved resources in si_compute_copy_image
Fixes: 1b25d340b7 ("radeonsi: use compute for resource_copy_region when possible")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 1acf714d57)
2020-01-14 13:26:25 -08:00
Pierre-Eric Pelloux-Prayer
4dfdceeedc radeonsi: release saved resources in si_compute_clear_render_target
Fixes: 984fd73515 ("radeonsi: use compute for clear_render_target when possible")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e1e87466ae)
2020-01-14 13:26:21 -08:00
Pierre-Eric Pelloux-Prayer
583d870f56 radeonsi: release saved resources in si_compute_expand_fmask
Fixes: 095a58204d ("radeonsi: expand FMASK before MSAA image stores are used")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6c019e28ca)
2020-01-14 13:26:17 -08:00
Pierre-Eric Pelloux-Prayer
8e8b9584f3 radeonsi: release saved resources in si_retile_dcc
Fixes: 1f21396431 ("radeonsi: add support for displayable DCC for multi-RB chips")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2330
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9211cbe07a)
2020-01-14 13:26:12 -08:00
Jason Ekstrand
852c88ed94 anv: Flag descriptors dirty when gl_NumWorkgroups is used
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit ae72d1238c)
2020-01-14 13:26:08 -08:00
Lionel Landwerlin
c6a861a2b0 anv: fix intel perf queries availability writes
The availability is not written at the location changed in
ee6fbb95a74d...

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ee6fbb95a7 ("anv: Properly handle host query reset of performance queries")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 60e0db3bfb)
2020-01-14 13:26:05 -08:00
Thong Thai
133e3245e7 mesa: Prevent _MaxLevel from being less than zero
When decoding using VDPAU, the _MaxLevel value becomes -1 due to
NumLevels being equal to 0 at a certain point, and decoding fails
due to an assertion later on.

Signed-off-by: Thong Thai <thong.thai@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3a4f8c8158)
2020-01-09 10:38:37 -08:00
Marek Olšák
5657ca2fe7 ac/gpu_info: always use distributed tessellation on gfx10
This might fix a hang on Navi14.

Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit 186335d17d)
2020-01-09 10:38:33 -08:00
Dylan Baker
c54178f796 docs: add SHA256 sums for 19.3.2 2020-01-09 10:30:32 -08:00
Dylan Baker
8734effe13 VERSION: bump for 19.3.2 2020-01-09 10:11:04 -08:00
Dylan Baker
a2083af27d docs: Add release notes for 19.3.2 2020-01-09 10:10:46 -08:00
Lionel Landwerlin
30cd0c7523 anv: don't close invalid syncfd semaphore
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4578d4ae52)
2020-01-08 11:33:04 -08:00
Pierre-Eric Pelloux-Prayer
11c1159706 radeonsi: check ctx->sdma_cs before using it
e5167a9276 disabled SDMA for gfx8.
This caused 3 piglit arb_sparse_buffer tests (basic, buffer-data
and commit) to crash on GFX8.

Reported-by: Michel Dänzer <michel@daenzer.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: e5167a9276 ("radeonsi: disable SDMA on gfx8 to fix corruption on RX 580")
(cherry picked from commit 5f8daae4d8)
Conflicts resolved by Dylan Baker

Conflicts:
	src/gallium/drivers/radeonsi/si_buffer.c
2020-01-08 11:32:35 -08:00
Yevhenii Kolesnikov
d4a1f1daaf main: allow external textures for BindImageTexture
From issue 10 of the OES_EGL_image_external_essl3:

  A limited set of use-cases is enabled by making glBindImageTexture
  accept external textures. Shaders can access such external textures
  using the existing <image2D> sampler type.

Fixes: 02a6d901ee ("mesa: add OES_EGL_image_external_essl3 support")

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ed43dd62ac)
2020-01-08 11:29:22 -08:00
Jason Ekstrand
28cba736ce intel/nir: Add a memory barrier before barrier()
Our barrier instruction does not implicitly do a memory fence but the
GLSL barrier() intrinsic is supposed to.  The easiest back-portable
solution is to just add the NIR barriers.  We'll sort this out more
properly in later commits.

Cc: mesa-stable@lists.freedesktop.org
Closes: #2138
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 803fad43c3)
2020-01-08 11:29:17 -08:00
Bas Nieuwenhuizen
c63d04cb57 radv: Emit a BATCH_BREAK when changing pixel shaders or CB_TARGET_MASK.
Fixes a hang on Raven with Resident Evil 2.

I did not find anything more restricted to fix it:

- Setting persistent_states_per_bin to 1 fixes it too,
  but likely does an internal break on any descriptor set changes
  too.
- Only breaking the batch when cb_target_mask changes does not fix
  it (and looking at AMDVLK comments, I suspect the code in radeonsi
  should really be doing a FLUSH_DFSM).
- Always doing a FLUSH_DFSM on shader switch helps, but that is more
  often than this and I don't think we should be doing that when DFSM
  is disabled.
- Also emitting the existing break on framebuffer change when DFSM is
  disabled does not fix the issue.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2315
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 7cc0702bbb)
2020-01-08 11:29:12 -08:00
Marek Olšák
64ee69a189 radeonsi: disable SDMA on gfx8 to fix corruption on RX 580
Closes: #1399
Closes: #1889

Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
(cherry picked from commit e5167a9276)

Conflicts:
	src/gallium/drivers/radeonsi/si_pipe.c
2020-01-07 09:20:50 -08:00
Dylan Baker
310d877489 cherry-ignore: update for 19.3.2 2020-01-07 09:20:50 -08:00
Andrii Simiklit
d9cbe10ee8 glsl/nir: do not change an element index to have correct block name
When SSBO array is used with packed layout, both IR tree
and as a result, NIR tree will be incorrect.
In fact, the SSBO dereference indices won't
match the array size in some cases like the following:

"layout(packed, binding=1) buffer SSBO { vec4 a; } ssbo[3];
 out vec4 color;
 void main() {
   color = ssbo[2].a;
 }"

After linking the IR and then NIR will have an SSBO array
definition with size 1 but dereference still will have index 2
and linked_shader->Program->sh.ShaderStorageBlocks
will contain just SSBO with name "SSBO[2]"

So this line should be removed at least as a workaround for now
to avoid error like:
Failed to find the block by name "SSBO[0]"

Fixes: 810dde2a "glsl/nir: Add a pass to lower UBO and SSBO access"
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit be6d51e1e3)
2020-01-07 09:20:50 -08:00
Andrii Simiklit
e87b100880 glsl: fix a binding points assignment for ssbo/ubo arrays
This is needed to be in agreement with spec requirements:
https://github.com/KhronosGroup/OpenGL-API/issues/46

Piers Daniell:
   "We discussed this in the OpenGL/ES working group meeting
    and agreed that eliminating unused elements from the interface
    block array is not desirable. There is no statement in the spec
    that this takes place and it would be highly implementation
    dependent if it happens. If the application has an "interface"
    in the shader they need to match up with the API it would be
    quite confusing to have the binding point get compacted.
    So the answer is no, the binding points aren't affected by
    unused elements in the interface block array."

v2: - 'original_dim_size' field moved above to keep
      the struct packed better on 64-bit
    - added a comment for 'total_num_array_elements' field
    - fixed a binding point calculations for SSBOs array of arrays
          ( Ian Romanick <ian.d.romanick@intel.com> )
    - fixed binding point calculations for non-packed SSBOs
v3:
    - rename 'total_num_array_elements' to 'aoa_size'
          ( Jason Ekstrand <jason@jlekstrand.net> )
    - rename 'boffset' to 'binding_stride'
          ( Alejandro Piñeiro <apinheiro@igalia.com> )

Fixes: 8cf1333b "glsl: link uniform block arrays of arrays"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109532
Reported-By: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Fritz Koenig <frkoenig@google.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit 4beb0a2308)
2020-01-07 09:20:50 -08:00
Andrii Simiklit
9f1782854e glsl: fix an incorrect max_array_access after optimization of ssbo/ubo
This is needed to fix these tests:
piglit.spec.arb_shader_storage_buffer_object.compiler.unused-array-element_frag
piglit.spec.arb_shader_storage_buffer_object.compiler.unused-array-element_comp

Fixes: 8cf1333b "glsl: link uniform block arrays of arrays"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109532
Reported-By: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Fritz Koenig <frkoenig@google.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
(cherry picked from commit a3c9a2881e)
2020-01-07 09:20:50 -08:00
Bas Nieuwenhuizen
4028c3c867 radv: Only use the gfx mipmap level offset/pitch for linear textures.
The tiled-case is non-sensical for non-base mips, but Vulkan requires
that this function handles it but at the same time does not require
returning anything useful. So we can basically return anything.

Correct tiled pitch and offset are still required for our own WSI and
in the future getting the layouts of images with DRM format modifiers.
Both don't have to deal with images with more than 1 level though.

Fixes: 824bd0830e "radv: return the correct pitch for linear mipmaps on GFX10"
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2301
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2304
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 17741a0a05)
2020-01-07 09:20:50 -08:00
Samuel Pitoiset
3d43ce1ca1 radv: return the correct pitch for linear mipmaps on GFX10
On GFX9, the pitch of a level is always the pitch of the entire image
but not on GFX10.

This fixes graphics glithes with Halo - The Master Chief Collection.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2188
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 824bd0830e)
2020-01-07 09:20:49 -08:00
Bas Nieuwenhuizen
980ac74d5e spirv: Fix glsl type assert in spir2nir.
Fixes: 624789e370 "compiler/glsl: handle case where we have multiple users for types"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 96c9483ccf)

Conflicts:
	src/compiler/spirv/spirv2nir.c
2020-01-07 09:20:49 -08:00
Gert Wollny
c4eeaf5f60 r600: Fix maximum line width
There are only 13 bits available to store the line width, hence
it can't be larger than 8191

v2: Add Fixes tag

v3: - Unify value since for all r600 archs (Konstantin Kharlamov)
    - Correct the value the line width value is emitted as a 12.4
      fixed point value of 1/2 line width on r600-r700 and as
      8 * line width on Evergreen and newer.

Fixes: 06bfb2d28f
    r600: fork and import gallium/radeon

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Konstantin Kharlamov <hi-angel@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3286>
(cherry picked from commit e8559ae448)
2020-01-07 09:20:49 -08:00
Caio Marcelo de Oliveira Filho
d8392c05ae anv: Ignore some CreateInfo structs when rasterization is disabled
According to the description of VkGraphicsPipelineCreateInfo(),
pViewportState, pMultisampleState, pDepthStencilState and
pColorBlendState must be ignored when rasterization is not enabled.

This avoids potentially invalid pointers being dereferenced when
rasterization is disabled.  Tested with `demos_x64 VK_Parameter_Zoo`
from Renderdoc repository.

v2: Don't store the `raster_enabled` as part of anv_pipeline, just
    query it from the create info.  This avoids storing a state that's
    only used during pipeline creation. (Jason)

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2258
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 75a19186b2)
2020-01-07 09:20:49 -08:00
Bas Nieuwenhuizen
e5e1c5e0ae nir: Add clone/hash/serialize support for non-uniform tex instructions.
These were missed when the fields got added. Added it everywhere where
texture_index got used and it made sense.

Found this in "The Surge 2", where the inliner does not copy the fields,
resulting in corruption and hangs.

Fixes: 3bd5457641 "nir: Add a lowering pass for non-uniform resource access"
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1203
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3246>
(cherry picked from commit 69bdc1c5fc)
2020-01-07 09:20:49 -08:00
Timur Kristóf
180a8a73e0 aco: Fix uniform i2i64.
Fixes 240 failing test cases in dEQP-VK.spirv_assembly which
were failing due to a bad s_ashr_i32 instruction. This commit
fixes the instruction format along with the definitions of the
instruction.

Fixes: 11f43caaec
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
(cherry picked from commit 11e62a9734)
2020-01-07 09:20:49 -08:00
Marek Olšák
e1e84f6502 winsys/radeon: initialize pte_fragment_size
Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>

Closes: #2179

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 84b82f8cd1)
2020-01-07 09:20:49 -08:00
Yevhenii Kolesnikov
6f473094a9 meta: Cleanup function for DrawTex
Buffer object was never freed, causing memory leaks.

Fixes: 76cfe2bc44 ("meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex")
CC: Ian Romanick <ian.d.romanick@intel.com>

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1390>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1390>
(cherry picked from commit b318bc2072)
2020-01-07 09:20:49 -08:00
Bas Nieuwenhuizen
425450c984 amd/common: Handle alignment of 96-bit formats.
addrlib doesn't quite do it right, so do it ourselves.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2162
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 88f567b5ce)
2020-01-07 09:20:49 -08:00
Eric Engestrom
1efde6d42a mesa: avoid returning a value in a void function
Fixes: 1d1722e910 ("mesa: add EXT_dsa NamedProgram functions")
Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit a6873a8df2)
2020-01-07 09:20:49 -08:00
Eric Engestrom
8817d8ee18 nine: fix empty-body-issues
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 8d43e2b2de ("meson: add -Werror=empty-body to disallow `if(x);`")
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
(cherry picked from commit ff3a2576a4)
2020-01-07 09:20:49 -08:00
Eric Engestrom
0b25d2ce75 amd: fix empty-body issues
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 8d43e2b2de ("meson: add -Werror=empty-body to disallow `if(x);`")
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
(cherry picked from commit 51569e525a)
2020-01-07 09:20:49 -08:00
Eric Engestrom
22aa458561 util/format: remove left-over util_format_description_table declaration
Fixes: 3c45c4bc44 ("util: Cope with the fact that formats in u_format.csv are not ordered.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit cc7a64f101)
2020-01-07 09:20:49 -08:00
Bas Nieuwenhuizen
eaa56931a1 radv: Expose all sample counts for integer formats as well.
Things work the same between float and integer.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2261
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit a435f002c4)
2020-01-07 09:20:49 -08:00
Jason Ekstrand
2078d2da46 anv: Properly advertise sampledImageIntegerSampleCounts
We support the same set of samples for integer color formats as for
non-integer.  We've been advertising it wrong since before the initial
Vulkan 1.0 release. :-(

Fixes: d689745303 "vk/0.210.0: Rework device features and limits"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit ac70442ce1)
2020-01-07 09:20:49 -08:00
Pierre-Eric Pelloux-Prayer
1a0a74f19e radeon/vcn2: enable rate control for hevc encoding
Based on b0626c1f30 ("radeon/vcn: enable rate control for hevc encoding").

Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2225
Fixes: 587b9c5dae ("radeon/vcn: implement vcn 2.0 encode")
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3134>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3134>
(cherry picked from commit 9c2a3b4e75)
2020-01-07 09:20:49 -08:00
Christian Gmeiner
784d9595be etnaviv: update resource status after flushing
Currently piglit spec@arb_occlusion_query@occlusion_query_conform
spins for ever as the resource status is never reset. See
etna_hw_get_query_result(..) for more details.

Fixes: 1456aa61cc ("etnaviv: Rework resource status tracking")
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Marek Vasut <marex@denx.de>
(cherry picked from commit 6e75f2172b)
2020-01-07 09:20:49 -08:00
Samuel Pitoiset
720263db9f radv/gfx10: fix the out-of-bounds check for vertex descriptors
When stride is 0, it should check against the offset not the index.

This fixes black character models with Beat Saber and missing snow
with Dragon Quest.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2233
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1975
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3147>
(cherry picked from commit f3cccd05d9)
2020-01-07 09:20:49 -08:00
Lionel Landwerlin
fe3c3f454c loader: fix close on uninitialized file descriptor value
Using a drm syscall layer faking a kernel driver :

  ==581460== Conditional jump or move depends on uninitialised value(s)
  ==581460==    by 0x48A4C2B: close (drm-hooks.cpp:185)
  ==581460==    by 0x5A815F1: dri3_alloc_render_buffer (loader_dri3_helper.c:1469)
  ==581460==    by 0x5A82050: dri3_get_buffer (loader_dri3_helper.c:1827)
  ==581460==    by 0x5A82662: loader_dri3_get_buffers (loader_dri3_helper.c:2028)
  ==581460==    by 0x6C78109: intel_update_image_buffers (brw_context.c:1870)
  ==581460==    by 0x6C77805: intel_update_renderbuffers (brw_context.c:1499)
  ==581460==    by 0x6C7789D: intel_prepare_render (brw_context.c:1520)
  ==581460==    by 0x6C773D4: intelMakeCurrent (brw_context.c:1341)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 069fdd5f9f ("egl/x11: Support DRI3 v1.1")
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3152>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3152>
(cherry picked from commit fc2552b644)
2020-01-07 09:20:49 -08:00
Bas Nieuwenhuizen
99aed839e1 radv: Limit workgroup size to 1024.
Fixes a hang with geekbench.

The existence of RX 580 and NAVI10 results shows that the generations
before and after this do not have the issue. (They show up on the
website). So this is likely a GFX9 only issue.

This is not something weird like LDS size since none of the shaders
seem to use LDS.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3145>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3145>
(cherry picked from commit a9a3108be7)
2020-01-07 09:20:49 -08:00