It was pulled from ac.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26397>
Currently, shader part caching logic is duplicated between VS prolog and
PS/TCS epilogs. This commit introduces a common abstraction to
deduplicate the code.
Additionally, there are a few design decisions that diverts from the
current implementation:
1. A simple mutex is used instead of reader-writer lock. Prolog/epilog
constructions are serialized, removing the need to free duplicate
objects in case of a race.
2. A CS-local cache is used to quickly lookup an entry without holding a
lock. This eliminates locking in over 99% of cases.
3. A set is used to reduce number of allocations.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26028>
The main change is to use struct radv_vs_prolog_key directly instead of
the compressed representation to simplify an upcoming rework in prolog /
epilog caching. In doing so the state struct pointer was replaced with
an inline struct.
Care was also taken to pre-mask all the states with the active attribute
mask and other masks when it makes sense; this ensures that we don't
accidentally use information not hashed into the key during compilation.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26023>
A somewhat random collection of fossils:
N Min Max Median Avg Stddev
x 6 16.59 16.61 16.605 16.603333 0.0081649658
+ 6 15.99 16 16 15.998333 0.0040824829
Difference at 95.0% confidence
-0.605 +/- 0.00830327
-3.64385% +/- 0.0485573%
(Student's t, pooled s = 0.00645497)
I'm not sure if nir_opt_if and nir_opt_loop_unroll are actually idempotent
or not.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24197>
On NVIDIA, we can do a vote_ieq on bool in one hardware op so we don't
want that lowered. We do want to lower vote_feq and other vote_ieq,
though.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25894>
Fixes UBSan:
src/amd/vulkan/radv_pipeline.c:1181:4: runtime error: null pointer passed as argument 2, which is declared to never be null
src/amd/vulkan/radv_shader.c:2243:4: runtime error: null pointer passed as argument 2, which is declared to never be null
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25432>
This is actually a no-op on AMD, so we really don't want to lower it to
something more complicated. There may be a more efficient way to do
this on Intel too. In addition, in the future we'll want to use this for
lowering boolean reduce operations, where the inverse ballot will
operate on the backend's "natural" ballot type as indicated by
options->ballot_bit_size, instead of uvec4 as produced by SPIR-V. In
total, there are now three possible lowerings we may have to perform:
- inverse_ballot with source type of uvec4 from SPIR-V to inverse_ballot
with natural source type, when the backend supports inverse_ballot
natively.
- inverse_ballot with source type of uvec4 from SPIR-V to arithmetic,
when the backend doesn't support inverse_ballot.
- inverse_ballot with natural source type from reduce operation, when
the backend doesn't support inverse_ballot.
Previously we just did the second lowering unconditionally in vtn, but
it's just a combination of the first and third. We add support here for
the first and third lowerings in nir_lower_subgroups, instead of simply
moving the second lowering, to avoid unnecessary churn.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25123>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
When replaying a RT pipeline, RADEON_FLAG_REPLAYABLE should be set.
The idea is that for capture, RADEON_FLAG_REPLAYABLE should be passed
when allocating a BO (ie. replay_va would be 0), and then for replay
the VA would be non-zero but the flag is also required.
Fixes
dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.multithreaded_compilation.*.
Fixes: 744357477e ("radv: Add utilities to serialize and deserialize shader allocation info")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24543>
It was not taken into account that without Offset decoration
the output is not written into XFB.
Aside from eliminating more outputs this change prevents gl_PerVertex
builtins generated by glslang from being kept alive in case when XFB
is enabled. Keeping such outputs alive may upset a driver.
VUID-StandaloneSpirv-Offset-04716:
"Only variables or block members in the output interface decorated
with Offset can be captured for transform feedback, and those
variables or block members must also be decorated with XfbBuffer
and XfbStride, or inherit XfbBuffer and XfbStride decorations from
a block containing them"
Additional info about glslang behavior could be found at:
https://github.com/KhronosGroup/glslang/issues/1526
Fixes: e95531e101
("radv: fix gathering XFB info if there is dead outputs")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24318>
radv_shader_nir_to_asm actually had 3 functions: compiling the NIR to
asm, uploading the shaders and generating debug info for them.
This reduces the functionality of radv_shader_nir_to_asm to only compile
NIR to asm. Uploading the shader and generating debug info is split into
separate functions.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>