This turns the early pass into a late pass, which is important because it
depends on the shader key and therefore should be called by the driver instead
of the compiler preprocessing. It's also simpler this way.
The shader key work is waiting for review in another merge request. In the mean
time, this patch will let us run blend lowering early for blend shaders on
Midgard.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
This is a form of lowered I/O, it needs I/O semantics so we can know the
location to store to instead of passing via a sideband.
Over in !20906, we will use the BASE to lower blend shader with multisampling in
NIR instead of passing the number of samples and framebuffer format along a
sideband to the Midgard compiler. That's not needed for this series (this patch
was cherry-picked to avoid regressions in the lower_blend changes) but it's good
to model the full form of the I/O lowered intrinsic here.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
This switches us over to Mesa's code style [1], normalizing us within the tree.
The results aren't perfect, but they bring us a hell of a lot closer to the rest
of the tree. Panfrost doesn't feel so foreign relative to Mesa with this, which
I think (in retrospect after a bunch of years of being "different") is the right
call.
I skipped PanVK because that's paused right now.
find panfrost/ -type f -name '*.h' | grep -v vulkan | xargs clang-format -i;
find panfrost/ -type f -name '*.c' | grep -v vulkan | xargs clang-format -i;
clang-format -i gallium/drivers/panfrost/*.c gallium/drivers/panfrost/*.h ; find
panfrost/ -type f -name '*.cpp' | grep -v vulkan | xargs clang-format -i
[1] https://docs.mesa3d.org/codingstyle.html
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
Bifrost onwards handle this in hardware, and the Midgard lowering isn't
too terrible. Enable the format, otherwise desktop GL apps such as
Hacknet try to render to the format and get an incomplete framebuffer.
Cc stable because apparently we've been advertising this format
unintentionally as a result of some other interaction? Unclear how
Hacknet is hitting this, maybe it's an app bug. Shrug, it's not a big
deal regardless.
Additionally, we need to restrict texturing from 32-bit normalized due
to a restriction added with the v7 pixel format fiasco. That means
restricting rendering to 32-bit normalized on v7 onwards.
Closes: #7251
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Tested-by: Dang Huynh <danct12@disroot.org>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19358>
There is a single quirk it cares about. Pass just that, so the relevant quirk
can be made a Midgard compiler quirk and not a global Panfrost quirk.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>
This was made way more complicated than it needs to be for a Midgard-only pass.
The only caller doesn't care about the class, only if it's native or not.
Simplify it appropriately.
It really isn't that hard.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14724>
These "quirks" are common for Midgard, yet are only consumed by
pan_lower_framebuffer -- a Midgard-only pass. So the quirks should be removed
and inlined into their users. Thid removes MIDGARD_QUIRKS altogether.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14724>
It's just a matter of taking the sign bit into account in the
pack/unpack routines.
Needed for panvk rgb10a2_sint blits.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12793>
The components are re-ordered before packing/unpacking, so nothing to
do here except adding the missing case in the switch statements.
Needed for panvk bgr10a2_uint blits.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12793>
The output swizzle defined in the render-target descriptor is ignored
when the format is RAW. In that case, we have to swap the components
when lowering FB stores/loads if we want to get the right color.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12793>
These are the same! Either you're blendable and can use f32/f16
conversion, or you're raw and you can only get raw. It's that simple!
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11383>
This replaces the new_src parameter of nir_ssa_def_rewrite_uses_after()
with an SSA def, and rewrites all the users as needed.
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
EXT_shader_framebuffer_fetch requires the fetched value to be per-sample, so we
need to load the sample id when in a fragment shader.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5930>
Otherwise we end up implicitly converting ints to floating point.
Likewise for floats which again have strange interactions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
This allows the conversion to be removed when the output is needed as
f32 anyway, for example for highp framebuffer fetch.
v2: Also change operations such as i2i16 to i2imp (Alyssa).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
Native loads are the same for any format, so we can use the same
shader variant for all framebuffer formats with a native load.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
The pass is useful for EXT_shader_framebuffer_fetch, not just blend
shaders, so we should do it with the other lowering passes in
midgard_compile_shader_nir.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>