All of these are happily set from glsl_to_nir or spirv_to_nir but their
values are never used for anything.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This has bothered me for about as long as NIR has been around. Why do we
have two different unions for constants? No good reason other than one of
them is a direct port from GLSL IR.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Besides the logical operation involved, these also require that we test if the
operands are ordered / unordered.
For ordered operations, both operands must be ordered (and they must pass the
conditional test) while for unordered operations it is sufficient if only one
of the operands is unordered (or they pass the logical test).
Fixes the following Vulkan CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.opfunord.equal
dEQP-VK.spirv_assembly.instruction.compute.opfunord.greater
dEQP-VK.spirv_assembly.instruction.compute.opfunord.greaterequal
dEQP-VK.spirv_assembly.instruction.compute.opfunord.less
dEQP-VK.spirv_assembly.instruction.compute.opfunord.lessequal
v2: Fixed typo: s/nir_eq/nir_feq
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Before, we were always treating it as an output which bogus. The only
stage in which this it can be an output is the geometry stage. In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
No change in behavior. ralloc_size is equivalent to rzalloc_size.
That will change though.
Calls not switched to rzalloc_size:
- ralloc_vasprintf
- glsl_type::name allocation (it's filled with snprintf)
- C++ classes where valgrind didn't show uninitialized values
I switched most of non-glsl stuff to rzalloc without checking whether
it's really needed.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This just translates to the correct cull distance slot.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previously, we were saving off the last nir_block in a vtn_block before
moving on so that we could find the nir_block again when it came time to
handle phi sources. Unfortunately, NIR's control flow modification code is
inconsistent when it comes to how it splits blocks so the block pointer we
saved off may point to a block somewhere else in the shader by the time we
get around to handling phi sources. In order to get around this, we insert
a nop instruction and use that as the logical end of our block. Since the
control flow manipulation code respects instructions, the nop will keeps
its place like any other instruction and we can easily find the end of our
block when we need it.
This fixes a bug triggered by a couple of vkQuake shaders.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97233
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
While the current CFG code is valid in the case where a switch break also
happens to be a loop continue, it's a bit suboptimal. Since hardware is
capable of handling the continue as a direct jump, it's better to use a
continue instruction when we can than to bother with all of the nasty
switch break lowering.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
It is possible that the break block of a switch is actually the continue of
the loop containing the switch. In this case, we need to identify the
break block as a continue and break out of current level of CFG handling.
If we don't, the continue portion of the loop will get handled twice, once
by following after the break and a second time by the loop handling code
handling it explicitly.
This fixes 6 of the new Vulkan CTS tests:
- dEQP-VK.spirv_assembly.instruction.graphics.opphi.out_of_order*
- dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order*
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
OpAtomicLoad/Store should have pointer to images just like the rest of the
atomic operators. These couple of lines were poorly copied from the
ssbo/shared_vars cases (the only ones currently tests by the CTS).
Fixes 2afb950161 ("spirv/nir: Add support for OpAtomicLoad/Store")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We already support all of the decorations that require this capability.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This was something that I wrote in the early days of the spirv_to_nir code
but deleted once we had a real driver. However, in the absence of a
shader_runner equivalent, it's extremely useful for debugging the
spirv_to_nir code so let's bring it back.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This adds support for the input attachments subpass type
to the SPIRV->NIR pass.
v1.1: drop handling from vtn_handle_texture
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previously, we dind't apply variable decorations to the members of a split
structure variable. This doesn't quite work, unfortunately, because things
such as the "flat" qualifier may get applied to an entire structure instead
of propagated to the members. This fixes 9 of the new CTS tests in the
dEQP-VK.glsl.linkage.varying.struct.* group.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
We had two almost identical copies of this code and they were both broken
but in different ways. The previous two commits fixed both of them. This
one just unifies them so that it's easier to handle in the future.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The CompareExchange operation has two "Memory Semantics" parameters instead
of one so the real arguments start at w[7] instead of w[6].
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
SPIR-V has the two arguments in the opposite order from GLSL. NIR uses the
GLSL order so we had them backwards.
Fixes dEQP-VK.spirv_assembly.instruction.compute.opatomic.compex
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
For lod query instructions, we really don't care whether or not the sampler
is an array type because that doesn't factor into the LOD.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
While SPIR-V technically doesn't support "old style" shadow, the
shadow-compare gather instruction does return a vec4 so we need to be able
to set the old_style_shadow bit in NIR.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
We can't get an lod with txf_ms and SPIR-V considers textureGrad to be an
explicit-LOD texturing instruction.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
I have no idea why we were multiplying by 4 before. The offsets we get
from SPIR-V are in bytes and so is nir->num_uniforms so there's no need to
do any adjustment whatsoever.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by
v2:
* proper commit message and non-joke title;
* replace two 'as is' followed by 'is' to 'as-is'.
v3:
* 'a integer' => 'an integer' and similar (originally spotted by
Jason Ekstrand, I fixed a few other similar ones while at it)
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
SPIR-V treats it as an input but NIR wants the system value. This
shouldn't have been too much of a surprise given that we have to do the
same conversion in the GLSL IR to NIR pass.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Getting rid of the default case makes the compiler warn if we are missing
cases. While we're here, we also add the one missing case.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
glslang frequently throw bogus decorations into shaders. While we are free
to assert-fail, it's a bit nicer to the application to just warn.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Previously we supported a subset of capabilities and just left a default
case for the others. It's time to stop being lazy and actually audit the
capabilities. This should bring them up-to-date with reality.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>